[Modpack] Dreambuilder [20170402-1958]

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Re: [Modpack] Dreambuilder [20160512-1848]

by VanessaE » Thu May 12, 2016 22:49

Well just in case, :-) I have pushed another update: build #20160512-1848, updated castle, colormachine, homedecor, mesecons, pipeworks, signs_lib, technic, and xban2.
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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Fri May 13, 2016 06:04

I remember before todays update i saw a tree in my game. I thought it was strange because it had banana leaves with cocoa hanging from them, (i didn't check out the trunk to see what it was). This is when i was getting this message:

ERROR[main]: ServerError: Lua: Runtime error from mod 'farming_plus' in callback environment_OnGenerated(): ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: bad argument #1 to 'ipairs' (table expected, got string)
ERROR[main]: stack traceback:
ERROR[main]: [C]: in function 'ipairs'
ERROR[main]: ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: in function 'generate_tree'
ERROR[main]: ...inetest/mods/dreambuilder_modpack/farming_plus/cocoa.lua:54: in function <...inetest/mods/dreambuilder_modpack/farming_plus/cocoa.lua:47>

Now after the update i am getting this message:

ERROR[main]: ServerError: Lua: Runtime error from mod 'farming_plus' in callback environment_OnGenerated(): ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: bad argument #1 to 'ipairs' (table expected, got string)
ERROR[main]: stack traceback:
ERROR[main]: [C]: in function 'ipairs'
ERROR[main]: ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: in function 'generate_tree'
ERROR[main]: ...etest/mods/dreambuilder_modpack/farming_plus/bananas.lua:54: in function <...etest/mods/dreambuilder_modpack/farming_plus/bananas.lua:47>
------

Also my game has been crashing both before and after the update. I get this message when it happens:

ERROR[main]: /usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>
------

With this message:

[Mod travelnet] Error: Savefile '/home/cimbakahn/.minetest/worlds/WW/mod_travelnet.data' not found.

It looks like it is looking for a file named mod_travelnet.data inside the world folder which is named WW. It looks like all i need to do is create that file and the message would go away. What do you think?
------

At /home/user/Desktop/Temp/mods/plantlife/README Lines 36-37. What is the name of each of the 3 components you are referring to?

Also there are alot of mods that is not necessary if you are playing a singleplayer game. I was wondering which folders in Dreambuilder i can delete?

So sorry about all the questions! Thanks for being patient with me.
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Fri May 13, 2016 08:52

It's making its own mod_travelnet.data file now (on its own), and i am no longer experiencing any more crashes.
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by VanessaE » Sat May 14, 2016 01:09

I don't know why you're getting those farming_plus errors, I've never seen them happen on my setup. PilzAdam or someone else will need to look into that.

The "game/register.lua" error is not part of dreambuilder.

As you discovered, the travelnet "error" is not an error, rather it's just a harmless warning.

The "three" components comment is outdated. Any component of plantlife should be safe to omit, if you want.

As for modpack-wide changes, you could exclude xban2 and probably maptools and currency as well. It's really up to you. Some stuff depends on other stuff, for example all of the "mesecons_*" sub-mods need the part simply named "mesecons" (technic needs it, too).

Just try to disable whatever you want and see if it still works. :-)
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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Sat May 14, 2016 22:03

I think what is going on here is, it is looking for the mod intllib to support them. I found that mod here viewtopic.php?id=4929 It is a mod that puts different languages into the game. I believe if i installed that mod these messages would go away. I probably don't need that mod, because my minetest is already in english, and i can read it fine. So i can just ignore all of these messages, correct? Technically it shouldn't even be listed as a warning. Where it reads WARNING: it should instead read MISSING LANGUAGE PACK:. Am i correct about all of this?

05:51:16: WARNING: Undeclared global variable "intllib" accessed at ...kahn/.minetest/mods/dreambuilder_modpack/awards/init.lua:8

05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2
 

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Sat May 14, 2016 22:26

That's correct. That said, I think there was an update to the way intllib is accessed that avoids this warning. Guess unified inventory needs updated accordingly.

Meanwhile, build #20160514-1825, updated castle and streets mod, and renamed the latter to "roads".

EDIT: Looks to me like you have an outdated copy of Unified Inventory installed separately from this modpack, as those warnings were fixed over a year ago, and the copy of UI included with Dreambuilder is up-to-date (or as much as it can be, that mod's last commit was in October 2015).
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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Sun May 15, 2016 05:56

Just letting you know how i'm coming along.

I installed unified_inventory with a Commit on Feb 13, 2016, and all 5 lines below are now gone:
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2

Was receiving message: WARNING: Mod name conflict detected: "bones" bones is already in default, so i deleted it. Message went away.
Was receiving message: WARNING: Mod name conflict detected: "give_initial_stuff" give_initial_stuff is already in default, so i deleted it. Message went away.
Was receiving message: WARNING: Mod name conflict detected: "tnt" tnt is already in default, so i deleted it. Message went away.

I added awards, because i saw you had streetsawards installed. awards is functioning properly. Still receiving message: 00:26:34: WARNING: Undeclared global variable "intllib" accessed at ...kahn/.minetest/mods/dreambuilder_modpack/awards/init.lua:8 But not concerned with it since i know what it is now.
You were missing roadworks for the streets mod, so i installed it.
campfire didn't work at all (in game), replaced it with another campfire mod.
Replaced bees with bees_candles, because it works better, and doesn't cough up messages.

This is the 5th castles mod i have installed, and i uninstalled it because it won't even allow the game to load. Same message each time.
2016-05-15 01:15:40: ERROR[main]: ========== ERROR FROM LUA ===========
2016-05-15 01:15:40: ERROR[main]: Failed to load and run script from
2016-05-15 01:15:40: ERROR[main]: /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: attempt to call field 'node_sound_gravel_defaults' (a nil value)
2016-05-15 01:15:40: ERROR[main]: stack traceback:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: in main chunk
2016-05-15 01:15:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-05-15 01:15:40: ERROR[main]: Server: Failed to load and run /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua
2016-05-15 01:15:40: ERROR[main]: ModError: ModError: Failed to load and run /home/cimbakahn/.minetest/mods/dreambuilder_modpack/castle/init.lua
2016-05-15 01:15:40: ERROR[main]: Error from Lua:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: attempt to call field 'node_sound_gravel_defaults' (a nil value)
2016-05-15 01:15:40: ERROR[main]: stack traceback:
2016-05-15 01:15:40: ERROR[main]: ...kahn/.minetest/mods/dreambuilder_modpack/castle/init.lua:28: in main chunk
2016-05-15 01:15:40: ERROR[main]: Check debug.txt for details.

I am trying to find where you renamed streets to roads so mine can match yours.
 

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Sun May 15, 2016 06:03

There's just no way that the errors you're getting are valid.

Please delete all copies of Dreambuilder from your machine, anywhere you can find them, modified or not.

Upgrade your Minetest engine and minetest_game to the latest from their git repositories (https://github.com/minetest/minetest and https://github.com/minetest/minetest_game). Build the engine from source, do NOT use your distribution's package manager, it will not be up-to-date enough.

Then try downloading a fresh copy of Dreambuilder from git (https://github.com/VanessaE/dreambuilder_modpack) and install/use it.
You might like some of my stuff:
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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Sun May 15, 2016 07:09

I have the current stable release of Minetest which is 0.4.13 It is ppa:minetestdevs/stable I can not use 0.4.13-dev because everytime i do, i have an even worse time with the mods. I have tried 3 times. Is 0.4.14 stable out yet?
 

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Sun May 15, 2016 10:50

You have to use a newer/dev version and a corresponding copy of minetest_game, there is no other choice. 0.4.13 stable will not work.

0.4.14 should be out in the next day or two.
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Re: [Modpack] Dreambuilder [20160514-1825]

by cimbakahn » Sun May 15, 2016 10:53

Oh, that assumption was incorrect. These are the only messages i have left, (and the fewest messages i have had in 2 years on minetest), and i have tryed all of the versions my operating system could use. -dev is the worst.

2016-05-15 06:00:04: ERROR[main]: mod "misc_overrides" has unsatisfied dependencies: "youngtrees"<------This one because i got rid of youngtrees.

06:00:04: WARNING: Undeclared global variable "drops" accessed at ...test/mods/dreambuilder_modpack/item_tweaks/item_drop.lua:5

06:00:08: WARNING: Undeclared global variable "stop_bell" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:86
06:00:08: WARNING: Undeclared global variable "LIGHT_SOURCE" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:263
Infrastructure mod loaded succesfully!

06:00:09: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...akahn/.minetest/mods/dreambuilder_modpack/steel/init.lua:196
06:00:09: WARNING: Assignment to undeclared global "remove_crystal" inside a function at ...netest/mods/dreambuilder_modpack/display_blocks/init.lua:52.

06:00:57: WARNING: Assignment to undeclared global "node" inside a function at ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:72.

The version you are pointing me to looks like it is for android. I am not on android. I am on a laptop running Linuxmint 17.3 Lxde.

And i don't know how they did it, but if they did block initllib, i hope foreigners that need the initllib language packs are going to be able to use them properly. https://imgur.com/a/TTLGy
 

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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Sun May 15, 2016 14:48

I linked only to the original minetest and dreambuilder git repositories, which are multi-platform source code. I'm sorry, but I can't help you any further until you upgrade your minetest engine and game, and stop trying to make changes to the modpack.
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Re: [Modpack] Dreambuilder [20160514-1825]

by VanessaE » Sun May 15, 2016 23:09

Just a quick follow-up: 0.4.14 has been released. See if that fixes your issues.
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Re: [Modpack] Dreambuilder [20160517-2059]

by VanessaE » Wed May 18, 2016 01:00

Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy).

EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users).
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Re: [Modpack] Dreambuilder [20160517-2059]

by Marshall_maz » Wed May 18, 2016 04:56

VanessaE wrote:Build #20160517-2059, updated castle, mesecons, and teleport request mods, and removed the carts mod (it's buggy and laggy).

EDIT: build #20160517-2354, deleted the old spawn mod (not needed for most users).


I use the spawn that requires 2 spawn settings ( alt_spawnpoint as well ) , is that the mod you are refering to or was there another one ?
 

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Re: [Modpack] Dreambuilder [20160517-2354]

by VanessaE » Wed May 18, 2016 07:07

That's correct. I removed it because I didn't figure it was needed for singleplayer users; multiplayer server owners can install something appropriate (my servers use a mod cheapie wrote, which combines that spawn mod with a rules display that has the functionality of the keyword_interact interact mod, and the @KEYWORD substitution feature from signs_lib).
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Re: [Modpack] Dreambuilder [20160517-2354]

by Marshall_maz » Wed May 18, 2016 07:26

Ok bad news for me then. I quite heavily used it early game in new worlds , even in single player :P
 

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Re: [Modpack] Dreambuilder [20160519-2220]

by VanessaE » Fri May 20, 2016 02:21

Build #20160519-2220, updated castle, homedecor, maptools, moreblocks, moretrees, and teleport request
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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Mon May 23, 2016 03:15

Build #20160522-2315, updated roads
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Re: [Modpack] Dreambuilder [20160522-2315]

by josephnet » Fri May 27, 2016 16:51

I'm new to minetest. Can any of you tell me how I can get a username/password from the survival server? Thank you...
 

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Re: [Modpack] Dreambuilder [20160522-2315]

by cHyper » Fri May 27, 2016 17:19

josephnet wrote:I'm new to minetest. Can any of you tell me how I can get a username/password from the survival server? Thank you...


you have to post this in the right server section of the survival server thread...
 

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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Fri May 27, 2016 17:29

By "the survival server" I presume you mean daconcepts.com:30001?

In whatever case, you can't get your password back from a server, but an admin can reset it for you, if you can tell one of us the username and provide sufficient proof that you own that account.

For what it's worth, this holds true for just about any Minetest server.
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Re: [Modpack] Dreambuilder [20160522-2315]

by josephnet » Fri May 27, 2016 19:15

VanessaE wrote:By "the survival server" I presume you mean daconcepts.com:30001?

In whatever case, you can't get your password back from a server, but an admin can reset it for you, if you can tell one of us the username and provide sufficient proof that you own that account.

For what it's worth, this holds true for just about any Minetest server.


Thank you for your quick reply. Yes, I meant daconcetps.com:30001. It took a loooooooong time to load and at the end of the day I got tired of waiting and exitted.

Now another question. How can you skip a night? I have been loking days and nights for some jungle grass to extract cotton seed from it. I have not been able to find cotton seeds, cotton plant and nor jungle grass. How can I make a bed? And yes, jungle grass mod is already installed on my single player game...
 

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Re: [Modpack] Dreambuilder [20160522-2315]

by VanessaE » Sat May 28, 2016 07:56

It's a bit paradoxical, but you should be able to skip ahead to morning by just "sleeping" in a bed (everyone who's online at the time will have to as well, at the same time).

Of course you need cotton/wool to make one... as for the seeds, well, you don't need a jungle grass mod to have jungle grass. It can be found near..what else.. jungle trees :-)

So basically you'll have to burn a few more nights searching before you can start skipping those nights.
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Re: [Modpack] Dreambuilder [20160603-1927]

by VanessaE » Fri Jun 03, 2016 23:26

Build #20160603-1927, updated castle, colormachine, moreblocks, pipeworks, tpr, and digilines
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Re: [Modpack] Dreambuilder [20160607-0751]

by VanessaE » Tue Jun 07, 2016 11:48

Build #20160607-0751, replaced Dan's prefab mod with cheapie's prefab_redo
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Re: [Modpack] Dreambuilder [20160607-0751]

by Fixerol » Mon Jun 20, 2016 22:24

Alternative carts mod: viewtopic.php?f=11&t=10172 (try it out).
 

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Re: [Modpack] Dreambuilder [20160702-2110]

by VanessaE » Sun Jul 03, 2016 01:20

Build #20160702-2110, added the aforementioned boost_cart mod, updated areas, biome_lib, plantlife, moreblocks, moretrees, pipeworks, and worldedit.

Also added cheapie's 'invsaw' mod. This adds a table saw button to Unified Inventory to take the place of the node you would normally place, if the server's in creative mode, or you have the 'creative' privilege. If the server is in survival mode, you must have a More Blocks circular saw somewhere in your inventory for the new button to appear.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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VanessaE
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GitHub: VanessaE
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In-game: VanessaEzekowitz

Re: [Modpack] Dreambuilder [20160714-0903]

by VanessaE » Thu Jul 14, 2016 13:06

Build #20160714-0903, updated boost carts, mesecons, moreblocks, moretrees, unified inventory, and worldedit.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

DcNdrew
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Posts: 14
Joined: Tue Jul 26, 2016 03:12

Re: [Modpack] Dreambuilder [20160714-0903]

by DcNdrew » Fri Jul 29, 2016 17:02

Hi!
I can't install this subgame.
I used git on ~/.minetest/games. There is ~/.minetest/games/dreambuilder_modpack
I don't see this pack in the menu and nowhere else. Any idea?


There is no config files in the repo. I tried other pack and worked.
 

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