8:06:54: ACTION[main]: Server for gameid="dreambuilder" listening on 0.0.0.0:30000.
terminate called after throwing an instance of 'ServerError'
what(): ...games/dreambuilder_game/mods/pipeworks/luaentity.lua:313: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
...games/dreambuilder_game/mods/pipeworks/luaentity.lua:313: in function '?'
/usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
Marshall_maz wrote:I have planted them on normal dirt with grass.
Any ideas ?
Topywo wrote:Marshall_maz wrote:I have planted them on normal dirt with grass.
Any ideas ?
Plant them on sand or desert sand.
VanessaE wrote:Update: build #20140829-1612, got rid of that irritating bit of code where locked chests can't be opened by non-owners (of course only the owner can rearrange/add/remove its contents).
Marshall_maz wrote:I'm curious as to what the reason is that you removed that restriction. Why would anyone want to open a chests that they can't remove or add anything to ? Is there a deeper reason behind it ?
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