[Modpack] Dreambuilder [20170402-1958]

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VanessaE
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Re: [Game] Dreambuilder [20150211-2224]

by VanessaE » Fri Feb 13, 2015 21:26

While you may end up causing unknown nodes to appear when you disable/remove a mod in the game, that generally only happens if that mod was already being used in a structure. You could, for example, disable the coloredwood or unifiedbricks mods and probably not see any changes since those two aren't used much (certainly not on a new map anyway).

The carbone_mobs mod would leave little floating unknown entities around the map if you remove that mod, but you could delete those with /clearobjects. I don't think it would leave any nodes anywhere.

The biggest impact you'd probably see is if you were to remove moreblocks, as that one ties into lots of others by way of stairsplus.
You might like some of my stuff:
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Re: [Game] Dreambuilder [20150214-0043]

by VanessaE » Sat Feb 14, 2015 05:41

Build #20150214-0043, updated technic
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150216-1516]

by VanessaE » Mon Feb 16, 2015 20:13

Build #20150216-1516, updated worldedit, moreblocks, digilines, and mesecons
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150217-0135]

by VanessaE » Tue Feb 17, 2015 06:33

Build #20150217-0135, updated plantlife (vines and plants_lib)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150217-0135]

by farfadet46 » Tue Feb 17, 2015 08:59

hello, i want try your game but i have this isue on sqllite ?

Image

can you help me ?

PS: Sorry for my english, i'm french ;)
 

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Re: [Game] Dreambuilder [20150217-0135]

by Marshall_maz » Tue Feb 17, 2015 19:00

Hi VanessaE ,

After the latest update I get frequent server crashes with the following error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
20:58:02: WARNING: Undeclared global variable "biome" accessed at ...mbuilder_game/mods/plantlife_modpack/plants_lib/init.lua:558
terminate called after throwing an instance of 'ServerError'
  what():  ...mbuilder_game/mods/plantlife_modpack/plants_lib/init.lua:558: attempt to index global 'biome' (a nil value)
stack traceback:
   ...mbuilder_game/mods/plantlife_modpack/plants_lib/init.lua:558: in function <...mbuilder_game/mods/plantlife_modpack/plants_lib/init.lua:550>

[1]+  Aborted                 (core dumped) minetestserver --worldname Dreambuilder
 

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Re: [Game] Dreambuilder [20150217-1438]

by VanessaE » Tue Feb 17, 2015 19:35

farfadet46, that's a Minetest engine problem which I seem to recall already having been fixed. It is not a Dreambuilder fault. Try updating to a current development build of Minetest.

Marshall_maz: Yep, just found that out via IRC, and pushed a fix with build #20150217-1438. Caused by a copy&paste error when I added a feature in plants_lib. Derp. :-)

Sorry about that (strange that it didn't crash right away in singleplayer testing. *shrug*)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150217-0135]

by farfadet46 » Wed Feb 18, 2015 08:45

hi, i've found the problem (i'm on low privilege cession)
(the folder was write protected)

Thanks for your nice work ;)
 

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Re: [Game] Dreambuilder [20150217-0135]

by Marshall_maz » Wed Feb 18, 2015 16:42

Started a new world due to the other one being borked. Right next to the spawn I get this mess :

Image

Now what ?
 

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Re: [Game] Dreambuilder [20150217-0135]

by VanessaE » Wed Feb 18, 2015 18:38

That is a bug that snuck into Minetest 0.4.11, which is triggered by the Moretrees component of Dreambuilder. It has since been fixed in Minetest engine git repository; use Worldedit to erase the corrupt blocks, ....

EDIT: ...and upgrade to the official 0.4.12 release. Either compile it from sources in the stable-0.4 branch, or get it from the main website: http://minetest.net/download
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150217-0135]

by Marshall_maz » Thu Feb 19, 2015 10:09

VanessaE wrote:That is a bug that snuck into Minetest 0.4.11, which is triggered by the Moretrees component of Dreambuilder. It has since been fixed in Minetest engine git repository; use Worldedit to erase the corrupt blocks, ....

EDIT: ...and upgrade to the official 0.4.12 release. Either compile it from sources in the stable-0.4 branch, or get it from the main website: http://minetest.net/download


Just saw that news , fortunately I didn't have time last night to go further , so will get 0.4.12 and then start a new world with that again. Or , abandon the Win completely and only work on my Ubuntu machine with minetest. Or just stick it out with my slow mo world and try and live with it. Will decide what route to take :P
 

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Re: [Game] Dreambuilder [20150219-1400]

by VanessaE » Thu Feb 19, 2015 18:57

Build #20150219-1400, updated mesecons and worldedit.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150220-2159]

by VanessaE » Sat Feb 21, 2015 02:56

Build #20150220-2159, updated homedecor, plantlife, and gloopblocks

EDIT: build #20150220-2206, updated plantlife again.

EDIT: build #20150220-2226, updated plantlife again :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150222-0939]

by VanessaE » Sun Feb 22, 2015 14:36

Build #20150222-0939, updated homedecor

EDIT: build #20150222-1206, aded T4im's profiler mod. To use this mod, you need to DISable Minetest's builtin profiling if you're already using it (mod_profiling = false, detailed_profiling = false in minetest.conf). This mod will automatically take over. Then after you've collected stats for enough time (say an hour or so), just type /profile [filter], where [filter] is the mod you want info on (or omit it if you want everything).
You might like some of my stuff:
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Re: [Game] Dreambuilder [20150222-0939]

by dege1000 » Thu Feb 26, 2015 10:08

Just a suggestion, could you add this https://forum.minetest.net/viewtopic.php?f=11&t=6342 just for the hunger function, just because having so much food variety doesn't have much sense without it
Edit: I also suggest you delete in the init.lua with this part or else it will mess up with the hot bar
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-- fancy hotbar (only when no crafting mod present)
 if minetest.get_modpath("crafting") == nil then
   player:hud_set_hotbar_image("hud_hotbar.png")
   player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
 end
 

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Re: [Game] Dreambuilder [20150222-0939]

by VanessaE » Thu Feb 26, 2015 15:47

That is something that is best done on a server-by-server basis. This game is really meant more for building, and creative-mode types, than for survival.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150222-0939]

by VanessaE » Thu Feb 26, 2015 18:35

Build #20150226-1333, removed T4im's profiler (it's not actually needed in most users' systems)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150227-1237]

by VanessaE » Fri Feb 27, 2015 17:44

Build #20150227-1237, updated homedecor and plantlife
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150228-0046]

by VanessaE » Sat Feb 28, 2015 05:52

Build #20150228-0046, updated plantlife

EDIT: build #20150228-1147, updated plantlife again

EDIT: build #20150228-1224, updated plantlife again
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150301-0010]

by VanessaE » Sun Mar 01, 2015 05:14

Build #20150301-0010, updated technic and pipeworks
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150228-0046]

by Marshall_maz » Sun Mar 01, 2015 07:46

VanessaE wrote:Build #20150228-0046, updated plantlife


Hi VanessaE ,

Yesterday I installed that build. It caused major problems on my servers. The CPU went crazy and server freezed
every 5 minutes disconnecting client and causing world corruption. It froze so badly every time that I couldn't even get it to shut down properly.

I reverted back to the build of 20150226 which I still had and everything returned to normal. So can confirm the problem was caused in one of the updates between 26 and 28 Feb. I don't know if it was just me getting the issue , or did you guys pick it up as well ?

I see a number of updates again since then , has it been fixed ?

Server: minetest 0.4.12-dev 20150228-1031 64 bit
 

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Re: [Game] Dreambuilder [20150301-1226]

by VanessaE » Sun Mar 01, 2015 17:30

Yeah, there was a bug I caused in plants_lib which I didn't notice and fix until several hours later. Sorry about that! However there's no way it should cause world corruption. It would just hang the server, but a few ctrl-C's would get you out easily enough (or SIGTERM or so).

Meanwhile, build #201503---- er build #20150301-1247 is up (two plantlife updates, particularly in the vines component)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150302-2048]

by VanessaE » Mon Mar 02, 2015 05:58

Build #20150302-0056, updated homedecor

EDIT: build #20150302-0107, updated pipeworks.

EDIT: build #20150302-1139, updated pipeworks again.

EDIT: build #20150302-2048, updated areas mod

EDIT: build #20150302-2139, updated plantlife and unified dyes (translations)

EDIT: build #20150302-2248, updated pipeworks
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150302-2248]

by VanessaE » Tue Mar 03, 2015 09:45

Build #20150303-0445, updated currency mod.

EDIT: build #20150303-2008, updated homedecor
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150303-2008]

by JeffB » Wed Mar 04, 2015 05:23

Thank you for a wonderful minetest subgame!

I seem to be having a problem with carts conflicting with the profiler. On a clean game (just downloaded) and using the Windows version (minetest-0.4.12) I get the following error when I punch a cart with a weapon on the track to destroy it.

21:03:30: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-4,2,2.08677)
21:03:30: ERROR[main]: ServerError: ...\bin\..\games\dreambuilder_game\mods\carts/functions.lua:19: attempt to index local 'v' (a nil value)
21:03:30: ERROR[main]: stack traceback:
21:03:30: ERROR[main]: ...\bin\..\games\dreambuilder_game\mods\carts/functions.lua:19: in function 'velocity_to_dir'
21:03:30: ERROR[main]: ....4.12\bin\..\games\dreambuilder_game\mods\carts\init.lua:82: in function <....4.12\bin\..\games\dreambuilder_game\mods\carts\init.lua:60>
21:03:30: ERROR[main]: ...\games\dreambuilder_game\mods\profiler/mod_profiling.lua:197: in function <...\games\dreambuilder_game\mods\profiler/mod_profiling.lua:195>

If I remove the profiler mod the cart works as expected.
Thanks again!
 

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Re: [Game] Dreambuilder [20150303-2008]

by VanessaE » Wed Mar 04, 2015 07:27

Just delete the profiler mod that came with Dreambuilder, and/or update your copy of the game. I've removed that mod since most users don't need it anyway.

If you DO need it, grab a fresh copy from here: https://github.com/t4im/mtt/tree/master/profiler

It has since been updated to fix that issue with the carts.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Re: [Game] Dreambuilder [20150304-2222]

by VanessaE » Thu Mar 05, 2015 03:23

Build #20150303-2008, updated pipeworks (back to old flow logic)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150308-1441]

by VanessaE » Sun Mar 08, 2015 18:42

Build #20150308-1441, updated pipeworks, worldedit, technic, tpr, moreores, moreblocks, streets, markers, mesecons, plantlife, and homedecor
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150312-0011]

by VanessaE » Thu Mar 12, 2015 04:12

Build #20150312-0011, updated pipeworks, technic, and unified_inventory

EDIT: build #20150312-1022, updated pipeworks again.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Re: [Game] Dreambuilder [20150312-1022]

by VanessaE » Sat Mar 14, 2015 07:10

Build #20150314-0309, updated ilights
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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