VanessaE wrote:For auto-pickup, that's an engine bug - the engine temporarily stopped reading the game's minetest.conf, but I believe this has since been fixed.
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enable_item_drops = false
enable_item_pickup = true
remove_items = 10
VanessaE wrote:Huh... maybe that bug hasn't been fixed then (or incompletely so), because it definitely does work if you add these to your regular, global <minetestdir>/minetest.conf (I just checked):Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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enable_item_drops = false
enable_item_pickup = true
remove_items = 10
VanessaE wrote:Build #20150322-0140, updated homedecor yet again (anyone seeing a pattern here? ;-) )
VanessaE wrote:Well primarily because people wanted mobs :-) but it's a building/creative game really, so I didn't think it needed an armor mod.
Do you know of one that works with Stu's knees-and-elbow's model that's used in this game? I've not been keeping current with what armor mods are out there.
Marshall_maz wrote:Hi Vanessa , I just want to know what is the reason that armor is not included , especially since the mobs was added to help protect against them.
ThatGraemeGuy wrote:Marshall_maz wrote:Hi Vanessa , I just want to know what is the reason that armor is not included , especially since the mobs was added to help protect against them.
You can experiment with any of them, they don't have to be bundled with the game. Just like you can add whatever mods you want on top of minetest_game, you can do the same with dreambuilder.
Marshall_maz wrote:ThatGraemeGuy wrote:Marshall_maz wrote:Hi Vanessa , I just want to know what is the reason that armor is not included , especially since the mobs was added to help protect against them.
You can experiment with any of them, they don't have to be bundled with the game. Just like you can add whatever mods you want on top of minetest_game, you can do the same with dreambuilder.
My first thought would be , which one would be compatible with unified_inventory.
I never used armor so it's new to me.
EDIT: I'm gonna test Stu's 3D armor and see how it goes. viewtopic.php?f=11&t=4654
VanessaE wrote:I don't see why they wouldn't generate - they're standard Technic ores, and I left that stuff at its default settings.
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