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[Mod] Factory [0.5.0.1] [factory]

PostPosted: Sat May 10, 2014 19:25
by LemonLake
Image
This is a (currently) small mod working towards the automation of certain processes. You can move items onto a belt, take them off if you wish and they can go into a chest. As well as this, you can smelt things more efficiently with industrial furnaces and automatically move them to a chest with pneumatic takers!

Items + Recipes

+ Screenshots


Code & Texture License: WTFPL
Minetest Version Tested: 0.4.10-2f170a6 (v0.5)
Dependencies: None
Recommended: pipeworks, mesecons

View the mod on Bitbucket!

Download Link:
Get the latest download at Bitbucket! (rename the folder)
v0.5.0.1 (14/09/2014) http://lemonlake.nuclearstorm.net/factory/downloads/v05_0_1/factory.zip (Bitbucket Mirror, always at latest commit, Dropbox Mirror)
+ Changelog


Code/textures by LemonLake
Various other pieces of code credited in the source
Moral support and ideas from nman3600

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sat May 10, 2014 19:30
by nman3600
This is amazing!

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sat May 10, 2014 22:06
by asie
Yes. I love you. Adding to my game as soon as I wake up tomorrow.

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sat May 10, 2014 22:40
by LemonLake
asie wrote:Yes. I love you. Adding to my game as soon as I wake up tomorrow.


Awesome! There's a new update coming out soon that adds an arm that can take things out of furnaces and chests, and maybe even an industrial furnace.

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sun May 11, 2014 09:02
by Topywo
I'll need to try it out soon, but from what I can see for now, it looks very promising.

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sun May 11, 2014 09:17
by LemonLake
Image

Version 0.2 is released! A few tweaks to existing items, as well as a gear for crafting, pneumatic takers, smoke tubes and industrial furnaces!

Re: [Mod] Factory [0.1] [factory]

PostPosted: Sun May 11, 2014 09:23
by nman3600
LemonLake wrote:Image

Version 0.2 is released! A few tweaks to existing items, as well as a gear for crafting, pneumatic takers, smoke tubes and industrial furnaces!


Perfect a new update good job!

Re: [Mod] Factory [0.2] [factory]

PostPosted: Sun May 11, 2014 10:07
by LemonLake
Minor update released, fixing a bug where the industrial furnace background would not load correctly. As it's such a small update, I've just replaced the file. Download link is the same as before.

Re: [Mod] Factory [0.3] [factory]

PostPosted: Sun May 11, 2014 14:11
by LemonLake
Image
Version 0.3 is released! Another gear for you to craft and queued pneumatic movers in event that there's no room for your items.

Re: [Mod] Factory [0.3] [factory]

PostPosted: Sun May 11, 2014 16:34
by nman3600
0.3 YES PERFECT

Re: [Mod] Factory [0.3] [factory]

PostPosted: Sun May 11, 2014 18:49
by Krock
+1
Very nice

Re: [Mod] Factory [0.3] [factory]

PostPosted: Sun May 11, 2014 18:53
by LemonLake
Thanks for the feedback, everybody! v0.4 may be coming soon!

Re: [Mod] Factory [0.3] [factory]

PostPosted: Sun May 11, 2014 19:31
by Evergreen
+1 looks awesome.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Mon May 12, 2014 18:33
by LemonLake
Image
v0.4 is now out! A new machine called a Compressor is added, which can be used to make some bricks for decoration, and will be a key element to alternative power sources in future versions! As well as this, there are now faster takers, and a major bugfix where takers would not drop out items from containers when there was just one to remove.

Have fun!

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 01:30
by Rick2
This is a complete rip off of Pipeworks

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 01:31
by Evergreen
Rick2 wrote:This is a complete rip off of Pipeworks

No. Just no.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 01:47
by Vazon
Evergreen wrote:
Rick2 wrote:This is a complete rip off of Pipeworks

No. Just no.

I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 04:39
by philipbenr
I like this mod, and almost better than pipeworks, mainly because this mod (hopefully) has more to come than just this. Don't let negative feedback keep you down is what I say. Take it and improve your work.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 05:02
by asie
Vazon wrote:
Evergreen wrote:
Rick2 wrote:This is a complete rip off of Pipeworks

No. Just no.

I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.


Wrong community. We don't hate on ripoffs here, because innovation is based on combining ideas from different sources in a new way. This is exactly what this mod does. Go back to the Minecraft Forums.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 09:26
by Krock
This mod doesn't transport items in tubes - it uses an assembly line!
It's not a ripoff, it's an alternative or even extention (?)!

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 10:33
by hoodedice
Don't blame anyone for "stealing" a mod unless you have checked the mod codes and textures; Again, this is mostly irrelevant here, as all mods are open-source, and all one needs to do is give credit. This is a free culture environment, you are free to do whatever you like to.

Also, please don't bash people who have wronged; asie, I do understand where you are coming from, but in a way, we do hate it when someone steals code and does bad stuff with it.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 13:38
by Vazon
asie wrote:
Vazon wrote:I'm sorry but if you look at pipeworks it does the exact same thing, there is nothing different besides different things to craft to the same the pipes do and add a few fancy things that are already in the default game.


Wrong community. We don't hate on ripoffs here, because innovation is based on combining ideas from different sources in a new way. This is exactly what this mod does. Go back to the Minecraft Forums.


I'm not hating on this mod, I'm just showing ricks point before you all blow up in his face. So stop getting angry, he's just stating his opinion.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 15:44
by LemonLake
hoodedice wrote:Don't blame anyone for "stealing" a mod unless you have checked the mod codes and textures; Again, this is mostly irrelevant here, as all mods are open-source, and all one needs to do is give credit. This is a free culture environment, you are free to do whatever you like to.

Also, please don't bash people who have wronged; asie, I do understand where you are coming from, but in a way, we do hate it when someone steals code and does bad stuff with it.


I'm with hoodedice on this one, everybody. Thank you for the feedback, though.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 16:10
by rubenwardy
This looks very nice.

As for the pipeworks discussion, the pipeworks code is outdated. It needs to be rewritten. Currently it is impossible to extend pipeworks in another mod. Bring on the 'rip-offs', if it actually wakes the pipeworks developers up, or contributes a better version.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 18:48
by the_rouge_pilot
Whenever I use the industrial furnace, the game crashes. No error code.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 20:45
by LemonLake
the_rouge_pilot wrote:Whenever I use the industrial furnace, the game crashes. No error code.


Strange. What version of Minetest are you running? I've tested this on 0.4.9, sfan5's latest in a minetext-NeXt world.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 21:37
by RealBadAngel
Very interesting mod. Im lookin forward to see your next ideas. Keep up the good work.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 21:49
by Tedypig
I see a possible problem using this in place of pipeworks. Anyone can walk up and take the stuff on the conveyor belt, or even just stand next to it thanks to the "drops" mod. This would be cool in singleplayer, or on a private server with just you and a few friends you can trust, but on a public server I think you would get ripped off 24/7. If I'm wrong, please tell me, also please tell me how you protect the entities. With pipeworks, the entities are inside of tubes so you can't take them.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Tue May 13, 2014 21:52
by LemonLake
Tedypig wrote:I see a possible problem using this in place of pipeworks. Anyone can walk up and take the stuff on the conveyor belt, or even just stand next to it thanks to the "drops" mod. This would be cool in singleplayer, or on a private server with just you and a few friends you can trust, but on a public server I think you would get ripped off 24/7. If I'm wrong, please tell me, also please tell me how you protect the entities. With pipeworks, the entities are inside of tubes so you can't take them.


In a future update, it's going to support protection mods so the selection box will just be large enough that you can't even select the conveyor belt properly unless you have permission too. I'm looking into that when I complete the power update, which should be pretty soon.

Re: [Mod] Factory [0.4] [factory]

PostPosted: Sun Jun 01, 2014 22:05
by Wuzzy
Hi, I haven’t tried this mod yet, but I wonder wheather you had the idea from my old experimental conveyor belt mod. Anyways, it is great to see someone else tries to implement conveyor belts.
I’ll try this mod later.