[Mod] Pedology [3.1] [pedology]

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Inocudom
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Re: [Mod] Pedology [1.2] [pedology]

by Inocudom » Wed Jun 18, 2014 15:54

Flowing sand/dirt/gravel is supported in Freeminer.
 

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Re: [Mod] Pedology [1.2] [pedology]

by Wuzzy » Wed Jun 18, 2014 19:51

Inocudom, the feature you are refering to is that sand (and similar stuff) moves down if it is at an edge.

An interesting feature, I know, but sadly this does not help me with implementing quicksand.

Lunisol: Then quicksand would simply be water with a different texture. I want to have something more than that. :-/
But I fear this seems to be the most realistic solution, for now. :(
 

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Re: [Mod] Pedology [1.2] [pedology]

by Inocudom » Wed Jun 18, 2014 20:14

Wuzzy wrote:Inocudom, the feature you are refering to is that sand (and similar stuff) moves down if it is at an edge.

An interesting feature, I know, but sadly this does not help me with implementing quicksand.

Lunisol: Then quicksand would simply be water with a different texture. I want to have something more than that. :-/
But I fear this seems to be the most realistic solution, for now. :(

Lava is harder to get through than water is.
 

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Re: [Mod] Pedology [1.2] [pedology]

by Nore » Fri Jun 20, 2014 20:12

 

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Re: [Mod] Pedology [1.3] [pedology]

by Wuzzy » Tue Jun 24, 2014 17:43

Time for a small 1.3 release.

Changes:
  • Sand blocks drop sand piles now. There are only dry sand piles, because sand dries off rather quickly, too.
  • Snowballs! Currently, these are just craftitems.
  • Firn! Firn is a block which is somewhere between snow and ice.
  • Mining snow gives you snowballs now: The denser the more.
  • Finally turf has its own walking sound.
  • A new experimental water drips system, based on particle spawners. Again, you have to change settings.lua to use it. The water drips are generated below wet nodes. This is no performance issue. However, there are no dripping sounds. :-(
  • All special air stuff has been removed because it does not really fit into the mod.
  • A lot of code mess has been cleaned up

Download Pedology 1.3 here: http://repo.or.cz/w/minetest_pedology.g ... caa123e9a0

If you are interested in the bleeding edge stuff, you may also check out this page from time to time: http://repo.or.cz/w/minetest_pedology.g ... ads/master

Also check out my roadmap to see the progress of this project.
And you see right: The only thing holding back the 2.0 release are improved turf textures. I don’t think the current turf textures are very good


PS: Thanks, Nore, for noting that. I thought of the liquid trick, too. But I did not really like that because the player still could easily escape a quicksand pit (basically just hold spacebar).
 

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Re: [Mod] Pedology [1.3] [pedology]

by srothe » Tue Jun 24, 2014 20:32

Could you make Snowballs "throwable"? Should be awesome on multiplayer servers :-)))

Great work otherwise!

Cheers, Rotbart
Real-Life Geologist
 

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Pedology v3.0 released!

by Wuzzy » Wed Jun 25, 2014 18:55

Big news! I finally managed to finish off two another things of my to-do-list.
I also am finished with the snow as well.
This means I can directly move on to version 3.0.
Here you can get the Zip archive: http://repo.or.cz/w/minetest_pedology.g ... c72e24.zip
(rename folder to “pedology”, as always)

Changes:
  • Improved turf textures. Turf is now much darker.
  • Ice now drops little ice cubes

Not much changed actually. However, to celebrate this milestone release, I give you a lot of screenshot to show you the current state of Pedology:

New turf:
Image
This shows some hemic turf.

Image
Up to down: dry, wet, watery
Left to right: Sapric turf, hemic turf, fibric turf.

The old earth blocks:
Image
You know them from v1.0 already, this screenshot shows different wetness levels, however.

The updated snow and ice blocks:
Image
This screenshot also shows the respective drops (may change). The one with the 4 snowballs is firn, which has been added in a earlier release.

All lumps:
Image

Experimental water drips in action:
Image
3D drips as entities.

Image
2D drips as particles.


Now, since 3.0 is out, the next big thing for 4.0 awaits: Liquids. This also includes mud. Mud is basically very wet earth. With wetness level 3 or 4 and higher, the earth blocks won’t be solid anymore. This is the rough idea about mud. Also planned for version 4.0 are 2 or 3 different kinds of water.
The most challenging thing about mud will probably the interaction between all the mud.
I am a bit exited about this and wonder how it could work out.

Oh, and maybe throwable snowballs come, too. I postpone this to version 5.0. But I am not sure if I’ll really do this.
 

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Re: [Mod] Pedology [3.0] [pedology]

by Inocudom » Sun Jun 29, 2014 17:54

You need to make a new .zip file of this mod. There is no other way that I can download it otherwise.

The nodes of this mod look like they would pair up well with the following two custom mapgens:
https://forum.minetest.net/viewtopic.php?f=9&t=8772&hilit=forest
https://forum.minetest.net/viewtopic.php?f=9&t=7263&hilit=experimental+mapgen
 

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Re: [Mod] Pedology [3.0] [pedology]

by Wuzzy » Sun Jun 29, 2014 21:39

I don’t understand what’s your problem with the zip file. Please explain.
Try this other link (v3.0): download/file.php?id=806
Rename the folder inside to “pedology”.

Sorry, I don’t plan to make a mapgen for that. This mod is intended to be a base for other mods (perhaps mapgens). I am not experienced in map generation, I leave that task to others. I am also not sure how well existing mapgens are usable to create a pedology mapgen. Almost all the existing mapgens I know heavily base on default but Pedology throws away a lot of “default” concepts. So either a pedology mapgen would have to start from scratch or heavily edited.
 

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Version 3.1

by Wuzzy » Sun Nov 13, 2016 17:20

Version 3.1 released!
This is just a maintenance release to make sure it works with recent Minetest releases. No real new features, sorry.

Changes:
- Fix mod not working when both intllib and mod security are enabled
- Added screenshot.png
- Added mod.conf
- Add liquids to liquid group
- Minor refactoring
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Pedology [3.1] [pedology]

by Diamond knight » Fri Nov 25, 2016 01:33

made a mod that makes these "generate" you do not even have to use a new world as it is abm based

https://github.com/Diamondknight/pedology_terrain
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

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