[Mod] Watering Can [1.3] [wateringcan]

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Wuzzy
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[Mod] Watering Can [1.3] [wateringcan]

by Wuzzy » Fri Jun 13, 2014 16:49

This mod adds a watering can to minetest which you can use to make some blocks wet. :-)
Currently optionally supported are the mods “farming” (Minetest Game) and Pedology.

+ Crafting


To use a watering can, you have to first fill it up. Rightclick with it on water.
Your watering can is now full. To use it, you have to rightclick on a node which can be made wet.
You can use the watering can 24 times, then you have to fill it up again.
The watering can uses the “tool wear” bar to indicate how much water is left.
The watering can itself does not wear off and does not get destroyed by usage (it just becomes empty).

For the Farming mod, you can use the watering can on soil to wetten it.
For the Pedology mod, you can increase the wetness level of ground blocks by 1, but the maximum wetness you can reach is 2 to avoid creating mud lakes only with a watering can. ;-)

Anything else currently can’t become wet; you’d simply waste your water. ;-)
Please tell me of any mod which somehow deals with wetness, I’ll probably add support for it.

Download 1.3: Zip archive

Git project page: here

Optionally depends on:
  • farming (part of Minetest Game) (for watering support)
  • Pedology (for watering support)
  • intllib (for translation)
  • doc_items (for item documentation)
  • default (for crafting)
  • bucket (for crafting)
However, you should load at least one of farming or pedology, otherwise you have nothing to use your watering can on.

Mandatory dependencies: None!

License for everything: WTFPL

Screenshot of watering can in action:
Image
Attachments
wateringcan1.3.zip
(50.4 KiB) Downloaded 92 times
Last edited by Wuzzy on Wed Dec 28, 2016 23:37, edited 8 times in total.
 

kerikter4of7
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Re: [Mod] Watering Can [1.0] [wateringcan]

by kerikter4of7 » Fri Jun 13, 2014 18:20

The recipe could be
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[ ][ ][*]
[*][ ][*]
[*][*][*]

What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?
 

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Re: [Mod] Watering Can [1.0] [wateringcan]

by Krock » Fri Jun 13, 2014 21:33

Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans
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Re: [Mod] Watering Can [1.0] [wateringcan]

by Sokomine » Sat Jun 14, 2014 22:10

Nice! Using a watering can is more fun than having random water sources in/around the field.
 

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Re: [Mod] Watering Can [1.0] [wateringcan]

by wilkgr76 » Wed Dec 02, 2015 01:24

kerikter4of7 wrote:The recipe could be
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[ ][ ][*]
[*][ ][*]
[*][*][*]

What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a requirement for something beyond the wood?

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Re: [Mod] Watering Can [1.0] [wateringcan]

by KCoombes » Wed Dec 02, 2015 14:51

Krock wrote:Nice idea :)
I'd like a crafting recipe which uses a bucket in it - buckets are similar to watering cans


+1 - any recipe that uses a crafted item is a plus in my book
 

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Re: [Mod] Watering Can [1.0] [wateringcan]

by BBmine » Sat Dec 05, 2015 00:43

I made a crafting recipe! Here it is.
Attachments
wateringcan.zip
(3.75 KiB) Downloaded 79 times
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Version 1.1 released!

by Wuzzy » Sat Oct 29, 2016 14:31

Version 1.1 released!

- Crafting recipes added, inspired by BBmine's suggestion
- Watering can now makes a simple watering sound when used
- screenshot.png added
- README.md file updated
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Version 1.2. released!

by Wuzzy » Fri Nov 18, 2016 22:46

Version 1.2. released!

Updates:
- Fix mod not working with intllib and mod security enabled at once
- Compability for new Documentation System 0.7.0
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Version 1.3 released!

by Wuzzy » Thu Dec 29, 2016 02:09

Version 1.3 released!

Updates:
- Compability with Help modpack version 1.0.0
- Fix some outdated texts
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 


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