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[Mod] Massive caverns [0.2.0] [subterrain]

PostPosted: Thu Jun 26, 2014 03:13
by paramat
Image


Download, rename mod folder to 'subterrain' https://github.com/paramat/subterrain/archive/master.zip
Code https://github.com/paramat/subterrain

subterrain 0.2.0 by paramat
For Minetest 0.4.12 and later
Depends default
Licenses: code WTFPL

A fast, very simple mod to develop and replace the big caves of the now removed 'indev' mapgen.
By default massive caverns start to appear below y = -256.
Realm limits, blend distance and cave size / underground volume ratio are parameters for you to adjust.
By default caves are roughly 1/3rd of underground volume, and can be separated by up to roughly 800 nodes.

Use with my 'intersecting' tunnel mod https://forum.minetest.net/viewtopic.php?f=11&t=9521 for the full underground experience.

Re: [Mod] Fast generation big caverns [0.1.0] [subterrain]

PostPosted: Fri Jun 27, 2014 20:58
by 4aiman
Hey, nice job here, paramat!

Use with my 'interesecting' tunnel mod for the full underground experience of 1D, 2D and 3D forms.

Where I can find one? Forum's search returned nothing but this topic...

Re: [Mod] Fast generation big caverns [0.1.0] [subterrain]

PostPosted: Fri Jun 27, 2014 21:10
by HeroOfTheWinds
4aiman wrote:Hey, nice job here, paramat!

Use with my 'interesecting' tunnel mod for the full underground experience of 1D, 2D and 3D forms.

Where I can find one? Forum's search returned nothing but this topic...

Intersecting mod: viewtopic.php?f=9&t=9521

Indeed, this is quite nice, paramat. Great option for people who don't want a bunch of extra nodes like in caverealms as well.

Re: [Mod] Fast generation big caverns [0.1.1] [subterrain]

PostPosted: Sat Jun 28, 2014 07:11
by paramat
Version 0.1.1
I added upper and lower realm limits with an exponential blend, insead of a flat ceiling cutoff the caves just stop forming in a natural looking way. It was a relief to see no noticeable slowing of chunk generation.

Re: [Mod] Fast generation big caverns [0.1.1] [subterrain]

PostPosted: Tue Dec 23, 2014 20:38
by Hybrid Dog
What's the difference to the intersect mod?

Re: [Mod] Fast generation big caverns [0.1.1] [subterrain]

PostPosted: Wed Dec 24, 2014 00:24
by HeroOfTheWinds
Intersect is a system of tunnels and lava tubes, rather than giant caverns. And the tunnels go on for miles...

Re: [Mod] Fast generation big caverns [0.1.1] [subterrain]

PostPosted: Wed Dec 24, 2014 11:42
by Hybrid Dog
HeroOfTheWinds wrote:Intersect is a system of tunnels and lava tubes, rather than giant caverns. And the tunnels go on for miles...

ok, thanks

Re: [Mod] Massive caverns [0.2.0] [subterrain]

PostPosted: Sun Aug 23, 2015 20:58
by paramat
Version 0.2.0
Noise object optimisation. Fix code style issues. Add info to readme

Should consume a little less memory and run a little faster now.

Re: [Mod] Massive caverns [0.2.0] [subterrain]

PostPosted: Sat Jan 02, 2016 07:17
by amadin
How generate long horizontal caves for using with Pilzadam's nether mod with not very height ceiling.

Re: [Mod] Massive caverns [0.2.0] [subterrain]

PostPosted: Sun Jan 03, 2016 02:34
by paramat
In noise parameters you can squash the shape of caves by reducing the y-spread:
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Code: Select all
spread = {x = 768, y = 256, z = 768}, -- squashed 3:1