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[MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 03:59
by crazyginger72
ver 0.1.0

Lights in action
Image
windows and blinds!
Image
Image

this mod has a few random things of mine in it:
  • nodebox windows, normal and divided
  • window blinds, narrow and broad (both added to VanessaE's homedecor modpack aswell)
    also,
  • a celing light ( cast a light beam up to 14 nodes down to light rooms with 3 or more nodes of celing height, they dig the light nodes automaticaly when the light its self is dug))
  • and invisable light nodes (buildable) that can be gotten by /giveme cg72extra:light_node <number>

cg72extra 0.1. by crazyginger72
Minetest 0.4.8 +
Depends: default
Licenses: code and textures WTFPL


DOWNLOAD

GITHUB

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 05:10
by Inocudom
Crazyginger72, you are becoming a legend in this community.

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 16:26
by crazyginger72
Inocudom wrote:Crazyginger72, you are becoming a legend in this community.


legend how so Inocudom?????

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 17:40
by LionsDen
I think this is the first post of Crazyginger72's that I have ever read. I don't see how they are becoming a legend already either.

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 17:54
by philipbenr
Very impressive work. I think that this is one of the best set of nodeboxes ever made.

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 18:04
by Inocudom
crazyginger72 wrote:
Inocudom wrote:Crazyginger72, you are becoming a legend in this community.


legend how so Inocudom?????

You are creating very useful nodes for players to use.

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 18:14
by Weslei
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
14:56:03: ERROR[main]: stack traceback:
14:56:03: ERROR[main]:    [C]: in function 'errorfct'
14:56:03: ERROR[main]:    ...ev3drpv2-PT_BR\Minetest 0.4.9\bin\..\builtin\builtin.lua:16: in function 'error'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:60: in function 'check_modname_prefix'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:96: in function 'register_item'
14:56:03: ERROR[main]:    ...v2-PT_BR\Minetest 0.4.9\bin\..\builtin/misc_register.lua:161: in function 'register_node'
14:56:03: ERROR[main]:    ...-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua:2: in main chunk
14:56:03: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:56:03: ERROR[main]: Server: Failed to load and run C:\Users\Weslei\Downloads\Java Development Kit 1.18\minetest\Minetest-0.4.9-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua
14:56:04: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Weslei\Downloads\Java Development Kit 1.18\minetest\Minetest-0.4.9-dev3drpv2-PT_BR\Minetest 0.4.9\bin\..\mods\mod\init.lua


help-me ! please

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 18:21
by kaeza
Weslei wrote:-snip-
help-me ! please

Rename the folder to "cg72extra" (without "-master").

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 18:30
by Weslei

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Fri Jun 27, 2014 18:46
by crazyginger72
philipbenr wrote:Very impressive work. I think that this is one of the best set of nodeboxes ever made.


Why thank you very much :) glad it is liked.

Weslei wrote:http://prntscr.com/3x3ohq ?

name it "cg72extra" not "-master"

Re: [MOD] CG72 extra nodes [0.1.0] cg72extra

PostPosted: Tue Aug 26, 2014 22:20
by balthazariv
Hello,

Very good mod.