[Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

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Wuzzy
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[Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Wuzzy » Mon Jul 07, 2014 01:43

This is a fork of thefamilygrog66’s mod Magic Beans.

Description
This mod randomly spawns four different types of magic beans: running, jumping and flying—which, when eaten, give the player that magical ability for 30 seconds—and beanstalk beans, which, when planted (placed), will grow a magic beanstalk up to the clouds! It’s highly recommended that this mod is only used with disabled damage.

Info
Version: 1.4
License of everything: WTFPL
Works with: Minetest 0.4.10 (and later)
Download: See attachment.
Git repository / project page: http://repo.or.cz/w/minetest_magicbeans_w.git
Dependencies:
Soft/optional dependencies:



+ Random notes


Screenshots:
Image
Click here for a bigger image: https://i.imgur.com/L0wevRj.png
This image shows the 4 beans as well as the beanstalk. To the right, you see that two bean effects are active. The current version also shows small icons. The beans are, from left to right: magic beanstalk bean, magic flying bean, magic running bean and magic jumping bean.

Image
On the top of a beanstalk.

Translations are welcome! See template.txt for the strings to translate.
Attachments
magicbeans_w1.4.zip
(132.08 KiB) Downloaded 108 times
magicbeans_w1.3.zip
(125.66 KiB) Downloaded 230 times
magicbeans_w1.2.zip
(119.36 KiB) Downloaded 123 times
Last edited by Wuzzy on Tue Nov 22, 2016 00:55, edited 8 times in total.
 

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Version 1.3 released

by Wuzzy » Sun Jul 13, 2014 23:33

Version 1.3 released! Find the download link in the first post.
This version is an update for the new Player Effects. You need Player Effects 0.2 or later for this to work!

This update is mainly cosmetic.
Main changes:
  • The list of active bean effects now has little icons, too.
  • Improved beanstalk texture (better tiling, up and down faces are considered, too; like a tree trunk)

Image
Image

Additionally, this mod works like a charm in Minetest 0.4.10, so far. Maybe the new Minetest release has eliminated the old weirdnesses this mod had earlier.
Last edited by Wuzzy on Mon Jul 14, 2014 23:29, edited 1 time in total.
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.3] [magicbeans_w]

by AMMOnym » Mon Jul 14, 2014 09:23

I like this mod. This mod is good way to make new biome.
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.3] [magicbeans_w]

by orwell » Sat Jan 23, 2016 08:53

That was exactly what I was looking for.
I am using PEP for some months now, but when I stumbled upon Magic Beans, I didn't want to install another mod conflicting with it. Now, I can use your fork.
Thanks!
Lua is great!
List of my mods
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Version 1.4

by Wuzzy » Tue Nov 22, 2016 01:00

Version 1.4 released!
Changes:

  • Add an achievement for rubenwardy's [awards] mod
  • Add support for Documentation System 0.8.0 with help texts for all the blocks and beans
  • Fix crash when mod is used with both intllib and mod security enabled
  • Make cloud blocks more transparent
  • Magic beanstalks now only grow on blocks of group “soil” (dirt, dirt with grass, etc.)
  • Add screenshot
  • Remove all chat messages
  • Make sure the cave generator doesn't destroy the beanstalk
  • Refactor code a bit
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Peppy » Tue Nov 22, 2016 14:53

Wish I could try this mod but Minetest crashes with this error :

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest: /build/minetest-RBdqfM/minetest-0.4.14+repack/src/nodedef.cpp :938 : virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*):  l'assertion « f->liquid_type == LIQUID_SOURCE » a échoué.

Minetest 0.4.14 / Latest Player Effects / Latest Magic Beans

Anyway, thanks a lot for all this work !
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Wuzzy » Tue Nov 22, 2016 22:06

Thanks for this bug report!

This doesn't look good. I don't understand this error message, but it looks like a Minetest error, not an error from this mod.

Can you please switch to English language and post the error message again?
Also, please name the subgame and all other mods you have activated.
And finally, please tell me what exactly you did before the error appeared? Did it crash right after starting?

Sorry, I cannot reproduce your bug. :-(
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Peppy » Wed Nov 23, 2016 07:28

Thanks for replying !

Switching to English language, here is the message :
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest: /build/minetest-RBdqfM/minetest-0.4.14+repack/src/nodedef.cpp:938: virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*): Assertion `f->liquid_type == LIQUID_SOURCE' failed.

It is the last line from the log. Everything else seems ok.

Crash occurs at startup with defaut MT game, no other mods, new map V6 or V7.
If i activate Magic Beans mod but NOT Player Effects, the game would launch. (but no beans of course...)
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by Andrey01 » Fri Nov 25, 2016 16:00

Actually this is mod is made by thefamilygrog66
 

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Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

by ManElevation » Mon Jan 02, 2017 05:20

lol thats awesome
Hey there im going to be off minetest for a while because my company has been deleloping a game called Ground Conflict, if you wish to see some screenshots or have some info, than please join our discord server https://discord.gg/C9ygXJn
 


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