local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
if ges == 1 then return end
if finished then return end
local form_n = form ..
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
for name,_ in pairs(beds.player) do
minetest.show_formspec(name, "beds_form", form_n)
end
end
Casimir wrote:BlockMen has good reasons for the nodebox he choose. First it allows to support MC textures, second it looks good with the laying animation as the player lays on the bed and has no strange intersections with the nodebox.
Sokomine wrote:Casimir wrote:BlockMen has good reasons for the nodebox he choose. First it allows to support MC textures, second it looks good with the laying animation as the player lays on the bed and has no strange intersections with the nodebox.
I don't like the model and texture these beds use. The other beds (derived from coloredbeds by thefamilygrog66) look by far better. In some situations, beeing able to use textures from MC is fine; but in this case, I don't see a point. The texture this bed here comes with looks broken. It looks as if the bed has legs - but the nodebox doesn't. The upper part of the bed is ok, and the nodebox could be made working with another texture.
The bed's functionality - setting a sleeping animation for the player - and the turn-it-day-function are fine. Why not include these in other bed mods? So that, as far as beds are concerned, actual decorative model and functionality become seperate?
BlockMen wrote:Furthermore, what is wrong about having a compatibility with MC textures? Many ppl profit from the compatibility of the character skin, here transfered Texture Packs (and its users) can profit.
BlockMen wrote:Concering the linked model above: jp already proposed to use his beds model and I haven't decided yet, but I guess if so then a more simplified model only, not with that much details.
Sokomine wrote: That does not work together. It looks ugly. Minetest can do better.
BlockMen wrote:And I don't like the beds model of PilzAdam's beds, but there is no accounting for taste, everyone can use the mod he/she prefers more. ;)
Sokomine wrote:Please change the behaviour of your mod and do not let it override the *design* of the more decorative beds in PilzAdams mod - but *do* override the behaviour of beds found. [...] Changing their on_rightclick-function to that of your mod while keeping the design of the other beds would be very desirable.
BlockMen wrote:Well, I can't decide which model I prefer more, so now it's your turn to choose.
http://strawpoll.me/2339367
Only the votes within the next week are count.
EDIT: the right one is a simplified model of jp's bed model
BlockMen wrote:My mod is a complete rewrite from scratch and i won't start to tinker with those complete different mods.
-- aliases for PA's beds mod
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
BlockMen wrote:Either use this mod or not, your decision.
BlockMen wrote:And I don't like the beds model of PilzAdam's beds, but there is no accounting for taste, everyone can use the mod he/she prefers more. ;)
BlockMen wrote:Also I added an API to add easily more beds, so everyone who thinks that those 2 beds are not enough can easily extend it.
- - s
c c c
w w w
- = nothing | s = stick | c = wool | w = wood
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