blert2112 wrote:mahmutelmas06 wrote:I found it. It is about aditional mobs
Your default animals ok but the animals you have linked in the main page are causes this error when punched.
Which ones specifically? I am not having any trouble with any of my mob packages.
mahmutelmas06 wrote:blert2112 wrote:mahmutelmas06 wrote:I found it. It is about aditional mobs
Your default animals ok but the animals you have linked in the main page are causes this error when punched.
Which ones specifically? I am not having any trouble with any of my mob packages.
For example if i punch to turtle i get the error.
amadin wrote:Propose add to beehive producing honey (from beehive gui window). Because now beehive is only decoration but in real life it can produce honey. If player try to take honey from beehive (right click) he will get small damage (like from bees). Get honey from one bee which spawn sometimes after placing a beehive not good idea i think.
TenPlus1 wrote:Notice: Would any texture creators out there like to make some new skin textures for the current array of animals and monsters in this mod ?
TenPlus1 wrote: - As requested, beehives now produce honey during daytime and hurt player when punched
TenPlus1 wrote:Notice: Would any texture creators out there like to make some new skin textures for the current array of animals and monsters in this mod ?
ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:19:59: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:19:59: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:19:59: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:01: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:01: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:01: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:03: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:03: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:03: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:05: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:05: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:05: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:07: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:07: ERROR[ServerThread]: pathfinder: failed to update cost map
2016-02-21 14:20:07: ERROR[ServerThread]: pathfinder: failed to update cost map
TenPlus1 wrote:Not being able to jump fences works on any fence that has the word 'fence' in it's node name... Works well with Ethereal fences also.
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