Hello, it seems your mobs redo creeper variant from the Daredevil creeper is missing its model, the init.lua has
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mesh = "mobs_tree_monster.x",
that does not exist in the mobs_monster, so they're invisible but ingame they explode just fine :)
and if i replace this by the tree monster model that actually exist in mobs_monster
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mesh = "mobs_tree_monster.b3d",
the creature is half buried in the ground.
Additionallly i noticed that if i use remove_far_mobs = true in my minetest.conf , those creepers disappear half of the time when i approach them (this does not happen for any of the other default mobs_redo monsters and animals)