mahmutelmas06 wrote:add "technic" to depends.txt and dont forget to activate technic mod too.
I did that and i still got the same error after adding the technic lines.
mahmutelmas06 wrote:add "technic" to depends.txt and dont forget to activate technic mod too.
TenPlus1 wrote:echosa: make sure you are using mobs_monsters mod from the git page, if you are using additional mobs add-ons like Creeper then you will see that error, change the .x of the mesh name to .b3d instead to fix.
if self.runaway_timer > 3
else
do_jump(self) -- added so that mobs will jump when running away
set_velocity(self, self.run_velocity)
set_animation(self, "walk")
TenPlus1 wrote:Update:
- Added 'specific_attack' flag so that monsters only attack specific entities e.g. {"player", "mobs_animal:chicken"}
Only monsters? I was hoping cats would chase rats and dogs would chase cats....
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
TenPlus1 wrote:I'm slowly working through the attack system and may end up giving animals the ability to attack other mobs as well... For now monsters have the specific attack ability whereas npc's attack monsters and players who attack that aren't the owner.
TenPlus1 wrote:I'm slowly working through the attack system and may end up giving animals the ability to attack other mobs as well... For now monsters have the specific attack ability whereas npc's attack monsters and players who attack that aren't the owner.
TenPlus1 wrote:Anxious: It's not just the spawn rate you have to change, that only makes them spawn more in an area, but there is also spawn number as well which is usually set to 1 or 2 and that means only a certain amount of active objects are allowed inside that map block at any one time and if it exceeds that, dont spawn a mob. e.g. if a mob already exists, dropped items, itemframe, sign, these contain entities which can affect mob spawning. Will work on this soon also.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
TenPlus1 wrote:Update:
- Added 'mob_difficulty' setting in minetest.conf (defaults to 1.0) which multiplies mob health and damage when hit.
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