Minetestforfun wrote:Thank you for your work ! (im happy because it's a "minetest skin")
I add this mod instead of your other "fence-gate" old mod
the recipe of this fence-gate is the same recipe of the old-fence-gate, so how can i make the new fence-gate without loose the fences wood ?
balthazariv wrote:Hello,
I tried but every time it disappears. No error in debug.txt. (Minetest 0.4.10)
Thanks
BlockMen wrote:You can place the fence gate ONLY between two fence posts.
BlockMen wrote:You can place the fence gate ONLY between two fence posts.
napodan wrote:In some mods, mobs can jump very high (sheeps in simple mobs and derivative, can jump 2 blocks or more if they follow you). The problem is more a "compatibility problem". To get rid of this problem, I modify simple mobs for my use.
Which mod are you using ?
v.y = 6
v.y = 5
self.get_velocity(self) <= 1.5
self.get_velocity(self) <= 0.5
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.5, 0.4},
napodan wrote:The only solution, I see for now, is to modifiy in sheep.lua
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