sfan5 wrote:This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full
Thanks
sfan5 wrote:This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full
sfan5 wrote:I was able to import a 128x128x128 level (with dirt) without problems.
I flew around in the air to generate chunks and I set P1 at around -30.
Sokomine wrote:sfan5 wrote:I was able to import a 128x128x128 level (with dirt) without problems.
I flew around in the air to generate chunks and I set P1 at around -30.
That requires some flying around. And if you forget a spot, that part of the map won't be imported :-( I really think we need to go to the database level to do this in a more meaningful way. A function withhin the game that would allow to set one chunk in one go without that chunk having been generated in the first place and later flooded with dirt/filled with gras would be helpful as well.
sfan5 wrote:socramazibi wrote:sfan5 wrote:Where did you take the level.dat file from?
I created a map with minecraft, an empty map. Then I copied the level.dat.
Files when creating the map.
[...]
This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full
Niften wrote:sfan5 wrote:socramazibi wrote:
I created a map with minecraft, an empty map. Then I copied the level.dat.
Files when creating the map.
[...]
This is for Minecraft Classic Maps, not for Minecraft Beta/Alpha/Full
Wouldn't it be possible to, with the new launcher, run a minecraft full map with classic which would automatically convert it to classic? As long as the build doesn't have minecraft full blocks then it should be fine..
Users browsing this forum: No registered users and 5 guests