Converting Minecraft Maps to Minetest / Ultima6

Loadable maps as opposed to OldCoder's zoomable maps
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Neuromancer
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Converting Minecraft Maps to Minetest / Ultima6

by Neuromancer » Mon Jul 30, 2012 02:06

I saw this, http://ian-albert.com/games/ultima_6_minecraft/ and it made me wish there was a way to convert minecraft maps to Minetest.
 

Josh
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by Josh » Mon Jul 30, 2012 04:18

I reckon it could be possible im not sure if we can convert textures from minecraft & stuff we possibly could convert maps.
 

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by LolManKuba » Mon Jul 30, 2012 06:10

Josh wrote:I reckon it could be possible im not sure if we can convert textures from minecraft & stuff we possibly could convert maps.

Well we done that already.
 

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by Josh » Tue Jul 31, 2012 02:53

LolManKuba wrote:
Josh wrote:I reckon it could be possible im not sure if we can convert textures from minecraft & stuff we possibly could convert maps.

Well we done that already.


I know i just said that we can already convert textures & stuff & that converting maps could be possible.
 

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by Josh » Tue Jul 31, 2012 02:54

Could we convert mods from minecraft also?
 

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by jpenguin » Tue Jul 31, 2012 03:47

I don't think so; minecraft is java...
 

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by LolManKuba » Tue Jul 31, 2012 05:36

jpenguin is right and java has more possibility's so no.
 

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by Splizard » Tue Jul 31, 2012 06:26

Well to do this a good place to start would be to look at the Minecraft level format:
http://www.minecraftwiki.net/wiki/Level_Format
http://www.minecraftwiki.net/wiki/Chunk_format

From there you would have to write a parser that will convert that to the Minetest format:
https://github.com/celeron55/minetest/blob/master/doc/mapformat.txt

Id say it's possible but it would require a bit of work.
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by Jordach » Tue Jul 31, 2012 10:51

We also have one more problem.

What if the map extends beyond 31000?

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by Neuromancer » Tue Jul 31, 2012 19:22

Jordach wrote:We also have one more problem.

What if the map extends beyond 31000?

It would have to be cropped/truncated. Minecraft maps can be > 31000? Did not know that.
Last edited by Neuromancer on Tue Jul 31, 2012 19:22, edited 1 time in total.
 

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Cooper
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by Cooper » Wed Aug 01, 2012 04:07

I tried this, both ways and it did not work.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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by Neuromancer » Wed Aug 01, 2012 11:45

Cooper wrote:I tried this, both ways and it did not work.

What issues did you run into?
 

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by Cooper » Mon Aug 06, 2012 03:47

Neuromancer wrote:
Cooper wrote:I tried this, both ways and it did not work.

What issues did you run into?

The files do not convert into like meta.inf.
the coding was incompatable
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

mendozajustin105
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by mendozajustin105 » Mon Mar 04, 2013 12:18

does it actually work?
 

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by Sokomine » Mon Mar 04, 2013 15:38

There are at least two solutions for Minecraft classic format:
- mcimport works on (unzipped) level.dat files
- java-based external converter by sfan5 that works by creating worldedit schematics

The format of the survival version of Minecraft to my knowledge has not been convertet yet. Maybe it would make more sense in this case to export single intresting buildings and reimport them in Minetest.
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by Dan Duncombe » Thu May 09, 2013 21:22

The only way to convert minecraft mods would be:
1. Buy a java decompiler
2. Look at the coding of the mod
3.Completely re-write it in lua
4.Pray it works
5.XD!
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by kaeza » Thu May 09, 2013 21:37

Dan Duncombe wrote:The only way to convert minecraft mods would be:
1. Buy a java decompiler
2. Look at the coding of the mod
3.Completely re-write it in lua
4.Pray it works
5.XD!

6. Write it again from scratch because the implementation is copyrighted under a non-free license.
7. ???
8. Profit
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by sfan5 » Fri May 10, 2013 08:21

jpenguin wrote:I don't think so; minecraft is java...

It has nothing to do with Java
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