[Schematic] VanessaE's Houses

Loadable maps as opposed to OldCoder's zoomable maps
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VanessaE
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[Schematic] VanessaE's Houses

by VanessaE » Sun Jul 15, 2012 09:00

Others on this forum have been posting their building designs, so I figured now it's my turn. Here are two designs I've built in single player mode.

The first is built entirely with the default cobble, stone, wood, etc. blocks found in pretty much any 0.4 version of Minetest. It is presented basically unfurnished, save for some unlocked chests and furnaces in one room. It has three stories: The first floor sports a combined living room and work/furnace room (well, it was supposed to be a kitchen but it didn't come out right) and an indoor swimming pool in a separate room. The second story contains the master bedroom, a balcony, and an exterior door meant to be used with a bridge or walkway. The third story also has a balcony, and two smaller bedrooms.

The second is built mostly of default stuff for the main structure, but uses wool (32 colors) for some furniture, bobblocks for interior and exterior lighting, and makes heavy use of my homedecor mod for most of the interior furnishings and exterior accents. It is built in the same style as the first model, only much larger. First floor features a living room with home theater, an open kitchen similar to the first model, and an indoor pool. Second level features the master bedroom and a balcony. Third floor sports two smaller bedrooms and another balcony, and outdoor access to an elevated walkway or bridge. Outside near what is technically the back entrance is a garbage chute (you'll need to build down a couple more meters and add a lava_source to make it look like it's supposed to).

Regarding the extra mods used here: if this second schematic is loaded without those mods in place, I'm not sure what will happen, so install these mods first. It is supplied fully-furnished (or as much so as I thought it needed anyway).

Both houses are built on elevated cobblestone foundations, and feature wood floors and brick exteriors. Interior walls are primarily smooth stone.

A big THANK YOU! goes out to cornernote for extracting these from their world files and helping me get them into a state where I could share them, and for providing newer versions for Worldedit 0.5.

Downloads: Worldedit 0.5 format
https://github.com/cornernote/minetest-megapack/blob/master/buildings/worldedit/VanessaE_home1.we
https://github.com/cornernote/minetest-megapack/blob/master/buildings/worldedit/VanessaE_home2.we

Older versions for Worldedit 0.4.5:

http://digitalaudioconcepts.com/vanessa/hobbies/minetest/VanessaE-Home-1.we
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/VanessaE-Home-2.we

License: WTFPL (applies to both files and the screenshots)

Screenshots:

Image
VanessaE-Home-1.we

Image
VanessaE-Home-2.we
Last edited by VanessaE on Thu Sep 27, 2012 07:05, edited 1 time in total.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Josh » Mon Jul 16, 2012 03:01

Nice Houses VanessaE your very good at building stuff!
 

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by VanessaE » Mon Jul 16, 2012 06:26

Thanks! You should see the one I'm building on redcrab's server.... I wonder if I can get he or cactuz to copy it out when I'm done :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Neuromancer » Fri Jul 27, 2012 21:36

That's odd, when I tried world edit 0.45 it said it couldn't load the file (not sure what folder it would look in.) I would assume this one: C:\Users\PC\Games\MineTestVHouse\worlds\VHouse\schems

So when I tried world edit .5, it worked from that folder but loaded your house upside down. It took me a little bit to figure that out. First it loaded it into the ground, so I had to fly to load it, and sure enough upside down.
 

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by VanessaE » Fri Jul 27, 2012 21:50

Weird! I don't know where or how these things work in Windows, but in the Linux build I was using at the time, the houses loaded fine into a test world. Maybe worldedit needs another update?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by Neuromancer » Fri Jul 27, 2012 22:15

VanessaE wrote:Weird! I don't know where or how these things work in Windows, but in the Linux build I was using at the time, the houses loaded fine into a test world. Maybe worldedit needs another update?
I think the problem was that I used a newer version of world edit .5. Lemme know if you do a World Edit .5 save. I'm having problems with finding the files & folders using .4.5. Not sure why. I like the jungle grass in the pots. It inspired me to put the strawberry bushes from the bushes mod in naturepack into the same pot. They look good too.
Last edited by Neuromancer on Fri Jul 27, 2012 22:16, edited 1 time in total.
 

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by VanessaE » Fri Jul 27, 2012 22:33

Actually I did load it and save it using 0.4.5, but it was a while ago already - maybe there's been a bug introduced?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by sfan5 » Sat Jul 28, 2012 08:37

WorldEdit still supports the old Format, but only loading
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by cornernote » Thu Sep 27, 2012 04:03

 

sky
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by sky » Fri Oct 19, 2012 14:37

how can i use world edit to make this appear
 

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by VanessaE » Sat Oct 20, 2012 01:27

First, download the .we file you want and save it somewhere where you can easily find it. Make sure you download the version of the house that is appropriate for your version of WorldEdit.

If necessary, go into Minetest and create a new world to load the house into.

Now, exit from the game if you have running, go into your Minetest directory with a file manager or something, and find the "worlds" directory therein. Inside the worlds directory, find the directory for the world you want to load the house into. Inside that directory will be a directory named "schems" - if it doesn't exist, create it with exactly that name.

Copy the house .we file into that "schems" directory.

Now, start Minetest again, go into your world and find some empty, mostly-flat land, or a small region of water about 40x40 nodes in size. Move to one corner of the region and do:

//pos1

Then do:

//dig

//load VanessaE_home1

(or change the '1' to '2')
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

sky
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by sky » Sat Oct 20, 2012 04:50

thanks
 


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