USS Enterprise NCC-1701
USS Enterprise. NCC-1701. No bloody A, B, C, or D.

The ship is 1:1 scale on the outside. On the inside I made the decks 4 meters between floors so there would be room to move around which means there aren't as many decks as the "Real" Enterprise should have.
I originally built this in that other voxel game so there are some rough edges where something didn't quite translate. You might find a few missing nodes here and there. None of the redstone circuitry translated properly into Mesecons so the doors don't open (where there are doors) and the blinky lights don't blink.
Probably depends on the Nether mod since it has a lot of glowstone throughout. I didn't do much to finish the inside. There's a bridge, and I did some basic finishing work in the engineering section. I had to export this three times before I finally got one that didn't catch on fire as soon as it was imported. There used to be lava flowing through the engine pylons for effect. Had to remove it.
One odd thing, the schematic imports inverted, so the lettering on the saucer and the nacelles is reversed. Not sure how to fix that.
Hope you enjoy it!
World Edit Schematic (Imports inverted so lettering is wrong and a lot of the detail nodes are oriented incorrectly)
Edit:
Minetest world file created by Morn76 from the schematic. Most of the detail problems have been fixed. The lettering was fixed by Morn76 and I went through and flipped around most of the incorrectly oriented details. Replaced the bussard collectors with red glow blocks. The copper blocks were lapiz lazuli in MC so I replaced them with blue glow blocks. There were several redstone lamps in the MC version and those were missing from the schematic so I added red glow blocks. I flipped the engine room with world edit since it was backwards.


The ship is 1:1 scale on the outside. On the inside I made the decks 4 meters between floors so there would be room to move around which means there aren't as many decks as the "Real" Enterprise should have.
I originally built this in that other voxel game so there are some rough edges where something didn't quite translate. You might find a few missing nodes here and there. None of the redstone circuitry translated properly into Mesecons so the doors don't open (where there are doors) and the blinky lights don't blink.
Probably depends on the Nether mod since it has a lot of glowstone throughout. I didn't do much to finish the inside. There's a bridge, and I did some basic finishing work in the engineering section. I had to export this three times before I finally got one that didn't catch on fire as soon as it was imported. There used to be lava flowing through the engine pylons for effect. Had to remove it.
One odd thing, the schematic imports inverted, so the lettering on the saucer and the nacelles is reversed. Not sure how to fix that.
Hope you enjoy it!
World Edit Schematic (Imports inverted so lettering is wrong and a lot of the detail nodes are oriented incorrectly)
Edit:
Minetest world file created by Morn76 from the schematic. Most of the detail problems have been fixed. The lettering was fixed by Morn76 and I went through and flipped around most of the incorrectly oriented details. Replaced the bussard collectors with red glow blocks. The copper blocks were lapiz lazuli in MC so I replaced them with blue glow blocks. There were several redstone lamps in the MC version and those were missing from the schematic so I added red glow blocks. I flipped the engine room with world edit since it was backwards.

