[map] 0.5.10/0.4.11 parkour map

Loadable maps as opposed to OldCoder's zoomable maps
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fessmK
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[map] 0.5.10/0.4.11 parkour map

by fessmK » Tue Dec 30, 2014 00:27

I made a parkour map because there are not many, and the ones I can download are really sad...
There are four levels: sky, ladder, fence and underground(lava)
I have pre-tested each jump.
You should spawn on some steel blocks, just follow the path to the first teleporter.
If, however, for some reason you do not spawn on the steel blocks, PLEASE fly around until you find them.
Also, at the end of the fence section, look around for the 3x3 ring of steel blocks, and jump through the middle.

Depends: Mesecons (for the teleports & stuff)

Rules: Basic parkour rules, however, /sethome and /home are allowed, but, are not put in the command blocks. I advise using them ONLY at the beginning of each section.
happy Jumping!

+ SCREENSHOTS list


VVV Download VVVV
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Parkor.zip
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Last edited by fessmK on Fri Jan 02, 2015 21:38, edited 2 times in total.
 

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Minetestforfun
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Re: [map] 0.5.10/0.4.11 parkour map

by Minetestforfun » Thu Jan 01, 2015 19:35

Good work !
I will try it soon, i'm very keen on "jumping puzzle/parkour" :)
 

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TG-MyinaWD
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Re: [map] 0.5.10/0.4.11 parkour map

by TG-MyinaWD » Fri Jan 02, 2015 00:18

Cons:
Very well design. I think if was possible you can maybe take screenshots to show on the topic. Since will track more people.

Pros:
The Whole thing is very interesting. Kinda fail few times. But got admit very good.

Anyway +1 Mese Crystal
There should be something like that but on my MT Forum I might add a such thing.

Anyway I hope you will play my Minetest Escape Series when done with first map.

It going be to some Parkour.
But so Far I am making a book before it a game. Can read it at Offtopic Chapter 1 when done.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

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Linuxdirk
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Re: [map] 0.5.10/0.4.11 parkour map

by Linuxdirk » Fri Jan 02, 2015 02:53

fessmK wrote:If, however, for some reason you do not spawn on the steel blocks, PLEASE fly around until you find them.

Why don’t you set spawn accordingly or define the home to be at starting point?

fessmK wrote:Depends: Mesecons (for the teleports & stuff)

Mesecons is enabled, but it says it’s missing “teleport”.
 

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fessmK
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Re: [map] 0.5.10/0.4.11 parkour map

by fessmK » Fri Jan 02, 2015 21:14

I do not know where the problem lies, but maybe you should update your mesecons. I literally updated mine a day or so before making this map. I used the command block multi-line feature several times, telling the player things giving them bread and then teleporting them. I cannot thing of anything else other than that.
 

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Linuxdirk
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Re: [map] 0.5.10/0.4.11 parkour map

by Linuxdirk » Fri Jan 02, 2015 22:28

fessmK wrote:I do not know where the problem lies, but maybe you should update your mesecons

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ git status
On branch master
Your branch is up-to-date with 'origin/master'.
nothing to commit, working directory clean
 


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