[Map] Hogwarts & More

Loadable maps as opposed to OldCoder's zoomable maps
Perlitroll
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[Map] Hogwarts & More

by Perlitroll » Sat Feb 21, 2015 17:35

Image

Hi,
Here is a Hogwarts & more world , a map we made on a private raspberry pi server . It includes the Hogwarts castle, Hogsmeade village and lot of more. It takes us yeeeeears of work :D so we hope you'll enjoy it. Have fun !

Dependencies:

-Farming_plus
-3d furniture
-Steel
-Riventest (include in map archive) from this post viewtopic.php?f=9&t=9446

-Poudlard (include in map archive)
(This mod which is just a mix from old moreblocks/stairsplus and homedecor code by Calinou and VanessaE)


Download:

Hogwarts & more map

Screenshot

Image Image Image
Last edited by Perlitroll on Sat Feb 21, 2015 19:28, edited 1 time in total.
 

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Krock
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Re: [Map] Hogwarts & More

by Krock » Sat Feb 21, 2015 17:55

This map is amazing!
How many people were building on this map?
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Re: [Map] Hogwarts & More

by RHR » Sat Feb 21, 2015 18:21

WOW, this map is great! It is huge and has so many details. I lost myself during exploring it. :D
Please tell us more about this map.
 

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Re: [Map] Hogwarts & More

by Perlitroll » Sat Feb 21, 2015 20:12

Thank for the positive feedbacks ! :)
We are french and were only two for building this map , the raspberry performance does not accept more than 2 players !
The first block was set on 2012 but for having a break we played at other maps sometimes."
 

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Re: [Map] Hogwarts & More

by ExeterDad » Sat Feb 21, 2015 20:24

Fantastic work! I will be setting this one up when I get home from work. My children (and me too) are huge Harry Potter fans. It's a shame there will be no more books. But.... now Hogwarts can live on through Minetest!
Can't wait to explore it!
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Map] Hogwarts & More

by jp » Sat Feb 21, 2015 21:08

Impressive. Keep up the good work and remind to show us ;)
 

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Re: [Map] Hogwarts & More

by ExeterDad » Sun Feb 22, 2015 01:57

This is a huge, huge detailed map! The five of us have been exploring for hours. There is so much to see. Even with fly and noclip we haven't seen it all yet.

I need a Marauder's map badly. So many secret's :D
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Map] Hogwarts & More

by Ivà » Sun Feb 22, 2015 07:20

It's really amazing!! My two daughters and I congrats you sincerely!!

I'm curious about how did you managed to configure your raspberry pi board, cause I was unable to efectively playing using a raspbery pi as a map server, had many lag crafting and puting blocks on map. Tried leveldb backend too but no luck.
 

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Re: [Map] Hogwarts & More

by Perlitroll » Sun Feb 22, 2015 08:21

I'm glad you like it !


@Ivà
No special confiuration : all memory for the CPU , raspbian started without X session , overclock in turbo mode (but no visible changes), 2A power supply and wifi.

From the mintest side, we have lighten some Mod for accelerate the craft and the navigation into inventory ( approximately 900 blocks avaiable ).
The minetest.conf:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# Whether players are shown to clients without any range limit
unlimited_player_transfer_distance = true

# If this is set, players will always (re)spawn at the given position
static_spawnpoint = 0, 10, 0



# If true, actions are recorded for rollback
enable_rollback_recording = false

# Profiler data print interval. #0 = disable.
profiler_print_interval = 0

# from how far client knows about objects
active_object_send_range_blocks = 2

# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
active_block_range = 1

# how many blocks are flying in the wire simultaneously per client
max_simultaneous_block_sends_per_client = 1

# how many blocks are flying in the wire simultaneously per server
max_simultaneous_block_sends_server_total = 5

# From how far blocks are sent to clients (value * 16 nodes)
max_block_send_distance = 4

# From how far blocks are generated for clients (value * 16 nodes)
max_block_generate_distance = 2

# Number of extra blocks that can be loaded by /clearobjects at once
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096

# Interval of sending time of day to clients
time_send_interval = 5

# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
time_speed = 1

# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
year_days = 30

# Maximum number of statically stored objects in a block
max_objects_per_block = 20

# Interval of saving important changes in the world
server_map_save_interval = 15.3

# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous = 0

# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building = 2.0

# Length of a server tick and the interval at which objects are generally updated over network
dedicated_server_step = 0.1

# Can be set to true to disable shutting down on invalid world data
ignore_world_load_errors = true

# Congestion control parameters
# time in seconds, rate in ~500B packets
congestion_control_aim_rtt = 0.2
congestion_control_max_rate = 400
congestion_control_min_rate = 10


But it's real, the raspberry is a limited server for playing and the lags are frequent .
 

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Re: [Map] Hogwarts & More

by solars » Thu Feb 26, 2015 22:57

Wow! A fantastic map!

I have on my maps big problems with the rock formations. Have you set stone for stone, or have you a trick to build it? Your landscape looks outstanding. Much better than mine.
Dinnae bother wi mah poor english, but hae a keek at th' pics 'o mah pure dead brilliant map Karsthafen:
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German thread: [Map] Karsthafen - Diskussionsthread
 

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Re: [Map] Hogwarts & More

by WhiteKnight » Fri Feb 27, 2015 01:09

Oh my word- this is amazing! I will download it sometime soon, it is awesome looking! Keep building things like this, good work guys! :D
 

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Re: [Map] Hogwarts & More

by Perlitroll » Fri Feb 27, 2015 17:42

@solars
We played your karsthafen map too and find it awesome too !!!
Unfortunately, no tricks for make a "real" landscape, Worldedit for earth-moving and a long finishing work block by block for the details.
 

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Re: [Map] Hogwarts & More

by TG-MyinaWD » Sat Feb 28, 2015 03:47

If you can mange make rest of the world of Harry potter with textures and use right stuff make more real like so, It would be so awesome for an Server. And I think I can look into the ideas.
But all can say This bloody cool. (using bloody like Ron says).

So yeah. Make rest of the HP world then we can have maybe Oldcoder host it as a server. And we just need some headmasters. I will be a headmaster for sure. and a Student :D

And we might use an ranking system to sort each student and headmasters.

It going be bloody amazing.
Thanks Perlitroll making this look great and made me came up with a bold way to play minetest for a longtime.

It time relive the magic!
After we create everything to do so.
I will work asap on the ideas aspect an New Subgame topic in the next hours.

I hope all us can do this. And even make an working sorting hat that talks away in the chat when active etc.

This might be my biggest Minetest project I plan use alot mods and use anyone help make.

The map is not completely done but we still can add stuff to it.

Specially floating candles.
I hope shadowzone you will help out to in this project.

As for now I am going-over to say on the topic and post it later.
Hope we all can do this :D And have alot people play MT. Since those do youtube videos can showcase on the server might get somewhere.

I will even try get Some big time Youtube users do videos.

But we need get some work done first.

And now what will we License this whole project will be hard figure out due some mods, we might need use are CC-BY-SA etc. So Maybe do an Various License as.
But the mods that made specially for the game will be license whatever should be good to use.

So yeah Perlitroll I hope you can mange able make most the world HP. Or Try. And I be happy to help.
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Re: [Map] Hogwarts & More

by ExeterDad » Sat Feb 28, 2015 13:21

@Alt.Tester
Make the rest of the Harry Potter world? Have you not downloaded this? There is a reason this was a couple years in the making.
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Map] Hogwarts & More

by Evergreen » Sat Feb 28, 2015 17:35

This is quite possibly the best map I have ever seen someone crate in minetest alone. I have seen some cool converted maps, but thosee were made in minecraft. Also, lipki's conversion of the summerfields texture pack looks really good with this map.
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Re: [Map] Hogwarts & More

by Sokomine » Tue Mar 17, 2015 17:03

The screenshots show a very nice map with very intresting buildings. I'd love to take a look at it! Can you provide a download option? Mediafire doesn't work. Forum attachment might be a solution.
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Re: [Map] Hogwarts & More

by 12Me21 » Tue Mar 17, 2015 17:13

Mediafire does work, it just really sucks and has way too many ads.
They should just use dropbox or something...

Here's a better download:
https://www.dropbox.com/s/97hwabbmpd30o ... 5.zip?dl=0
 

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Serh Arien
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Re: [Map] Hogwarts & More

by Serh Arien » Tue Jan 26, 2016 14:31

Je n'ai pas encore téléchargé la map, et vu tout les retours positif qu'il y a, le téléchargement est imédiat !
En plus, à ce que j'ai lu, les "constructeur" sont Français alors je suis encore plus heureux :D
 

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Re: [Map] Hogwarts & More

by azekill_DIABLO » Fri Jan 29, 2016 17:31

wonderful!!!!

maybe i would be better with a magic mod.

i wan't to be a mage today!!
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Re: [Map] Hogwarts & More

by cd2 » Sun Jan 31, 2016 11:28

Wow, looks great :)
 

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Serh Arien
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Re: [Map] Hogwarts & More

by Serh Arien » Tue Feb 02, 2016 19:03

Someone could explain me how must i do easily ?
Because i downloaded "Hogwarts & more map", i "extracted" it on "world" files.
I downloaded mods ( may be their arn't the good?) and i extracted to on 'mods" files.

Then i open minetest, but i don't have anything. :(
 

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Re: [Map] Hogwarts & More

by PEAK » Wed Feb 03, 2016 01:11

Serh Arien wrote:Someone could explain me how must i do easily ?


When you unzip the downloaded file you have a folder "Hogwarts&more...".
Open this folder. It contains two folders: "Worlds" and "Mods". You must put the content of "Worlds" into your "worlds" folder and the content of "Mods" into your "mods" folder.

That should work.
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Serh Arien
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Re: [Map] Hogwarts & More

by Serh Arien » Wed Feb 03, 2016 13:09

PEAK wrote:
Serh Arien wrote:Someone could explain me how must i do easily ?


When you unzip the downloaded file you have a folder "Hogwarts&more...".
Open this folder. It contains two folders: "Worlds" and "Mods". You must put the content of "Worlds" into your "worlds" folder and the content of "Mods" into your "mods" folder.

That should work.



Each tilme, i unzip the downloaded on worlds
What is that mean here? i have to unzip to my office and then i copy worlds's content and stick it on worlds folder? same with mods?

NB : That's ok, it worked
I have a maps, i just need no find the castle now :D

Thanks you for your help :)
 

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Re: [Map] Hogwarts & More

by unicron13 » Wed Feb 01, 2017 01:58

A great map of Hogwarts and the surroundings! I am a huge Harry Potter fan and had a lot of fun exploring the map :) But one thing I dont understand. What is the Huge Building in the right corner at the bottom of the map? At the Entrance is written "A tale of momentum & inertia" I tried to remember if this was a part of the books or movies but I dont remember. When I type it in google I only found this: https://www.youtube.com/watch?v=1MOXJbzhsWM But wat has this in common with Harry Potter. If someone knows what the building is please reply. And sorry for my bad englisch. I am native german.
 

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Re: [Map] Hogwarts & More

by Infinitum » Thu Mar 23, 2017 02:50

This is really cool and I'm a big HP fan, so naturally I tried downloading it....

The downloading itself worked okay, although for some reason it unzipped other mods I had recently downloaded and had yet to put in the mods folder.... I tried re-downloading those mods, but they still came unzipped. Do you know why this happened or how to fix it?

EDIT: Apparently my idiotic self hit the button for opening it with "winzip for pc" instead of the big green download button at the top.... How do I fix this?
 


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