Hill Valley 1955 (Back to the Future map)

Loadable maps as opposed to OldCoder's zoomable maps
Morn76
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GitHub: mdoege

Hill Valley 1955 (Back to the Future map)

by Morn76 » Mon Oct 19, 2015 19:26

Image

Download page (v4; updated 2015-10-25):
Great Scott! Just in time for BTTF day on October 21st, 2015, here is the Hill Valley town square in 1955, a conversion of this excellent MC map by Zimfan508: http://www.planetminecraft.com/project/hill-valley-1955-2415060/

If my calculations are correct, all necessary mods are included.

Please note that your computer will need at least 1.21 jigawatts of power to run this map. :-)

New in v4: Mattel Hoverboard, more sound effects, player skins.

New in v3: The Jules Verne time train, based on this model by Koen J.: https://3dwarehouse.sketchup.com/model.html?id=83d614c307176448a507a4a40d6458ad

New in v2: Drivable DeLorean DMC-12, based on this model by Hen7: https://3dwarehouse.sketchup.com/model.html?id=104e326bc7219b728e196bc57eb32d0d

Screenshots

Courthouse square (built to scale and painted this time around):

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DeLorean time machine:

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Inside Lou's Cafe:

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Jules Verne time train:

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Driving the DeLorean (right-click on hitbox to enter/exit car):

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Each player is assigned a randomly selected Marty McFly skin:

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Overview:

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Last edited by Morn76 on Sun Oct 02, 2016 11:20, edited 36 times in total.
 

Sokomine
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Re: Hill Valley 1955 (Back to the Future map)

by Sokomine » Fri Oct 23, 2015 04:27

Nice :-) And where's that car now? Or rather, the steam engine from part 3. I'd love to fly around with that one!
A list of my mods can be found here.
 

Morn76
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Posts: 640
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GitHub: mdoege

Re: Hill Valley 1955 (Back to the Future map)

by Morn76 » Fri Oct 23, 2015 14:52

Sokomine wrote:Nice :-) And where's that car now? Or rather, the steam engine from part 3. I'd love to fly around with that one!

Maybe I could retexture a car from the mesecar mod so there is something to drive around with.

I agree it would be nice to have additional models from the sequels. Unfortunate the build quality of BTTF maps on Planet Minecraft is is highly, um, variable, so I'm still looking for good source material.

Along with fixing errors on the map (stair/torch rotation, missing quartz slabs, missing text on signs), I'll see what I can do for version 2 of this map. Of course v2 will only be released four years from now and be produced back-to-back with v3. :-)
 

Sokomine
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Re: Hill Valley 1955 (Back to the Future map)

by Sokomine » Sat Oct 24, 2015 16:22

Morn76 wrote:I agree it would be nice to have additional models from the sequels. Unfortunate the build quality of BTTF maps on Planet Minecraft is is highly, um, variable, so I'm still looking for good source material.

The one you selected looks very good. At least judging from the screenshot.

Morn76 wrote:Along with fixing errors on the map (stair/torch rotation, missing quartz slabs, missing text on signs), I'll see what I can do for version 2 of this map. Of course v2 will only be released four years from now and be produced back-to-back with v3. :-)

Depending on the size of the map, you might also take my handle_schematics and mccompat mods into consideration. And as for time travel...there's always /time 6000 (or something else) in MT :)
A list of my mods can be found here.
 

Morn76
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Posts: 640
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GitHub: mdoege

Re: Hill Valley 1955 (Back to the Future map)

by Morn76 » Sat Oct 24, 2015 19:10

OK, I've uploaded a new version of the map, now with a drivable DeLorean and some other improvements.

Image
 

twoelk
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Re: Hill Valley 1955 (Back to the Future map)

by twoelk » Sun Oct 25, 2015 00:53

Hill-Larious
 

Sokomine
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Re: Hill Valley 1955 (Back to the Future map)

by Sokomine » Sun Oct 25, 2015 02:57

Fine :-) And now the steam engine! ;-)
A list of my mods can be found here.
 

Morn76
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Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Hill Valley 1955 (Back to the Future map)

by Morn76 » Sun Oct 25, 2015 11:50

Sokomine wrote:Fine :-) And now the steam engine! ;-)

Done (see first post for download), but (a) it doesn't fly yet, (b) you sit very low in it and your head is inside so you cannot see very well. I really need a MT master modder to explain to me why clicker:set_attach() doesn't work the way I expect it to.

Image
 

Morn76
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Posts: 640
Joined: Sun Feb 16, 2014 19:45
GitHub: mdoege

Re: Hill Valley 1955 (Back to the Future map)

by Morn76 » Sun Oct 25, 2015 19:49

Yay, hoverboards (in v4)! :-)

Image
 


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