Parkour

Loadable maps as opposed to OldCoder's zoomable maps
Minetest Sam
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Parkour

by Minetest Sam » Thu Dec 24, 2015 12:18

Any who could give me some suggestions on what to add in my next parkour map.

Thanks
 

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wilkgr76
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Re: Parkour

by wilkgr76 » Wed Apr 27, 2016 01:19

Minetest Sam wrote:Any who could give me some suggestions on what to add in my next parkour map.

Thanks

I know I'm a bit late, but piston jumps! The blocks keep moving in and out of the wall so you have to time it correctly.
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Minetest Sam
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Re: Parkour

by Minetest Sam » Wed Apr 27, 2016 12:12

#hey
I think it will mainly depend on mesecon ticks and delays
 

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wilkgr76
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Re: Parkour

by wilkgr76 » Thu Apr 28, 2016 09:28

Minetest Sam wrote:#hey
I think it will mainly depend on mesecon ticks and delays

Or use worldedit + command blocks, like in my burning house map: viewtopic.php?f=12&t=14513&p=215512#p215512
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