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Parkour

PostPosted: Thu Dec 24, 2015 12:18
by Minetest Sam
Any who could give me some suggestions on what to add in my next parkour map.

Thanks

Re: Parkour

PostPosted: Wed Apr 27, 2016 01:19
by wilkgr76
Minetest Sam wrote:Any who could give me some suggestions on what to add in my next parkour map.

Thanks

I know I'm a bit late, but piston jumps! The blocks keep moving in and out of the wall so you have to time it correctly.

Re: Parkour

PostPosted: Wed Apr 27, 2016 12:12
by Minetest Sam
#hey
I think it will mainly depend on mesecon ticks and delays

Re: Parkour

PostPosted: Thu Apr 28, 2016 09:28
by wilkgr76
Minetest Sam wrote:#hey
I think it will mainly depend on mesecon ticks and delays

Or use worldedit + command blocks, like in my burning house map: viewtopic.php?f=12&t=14513&p=215512#p215512