Get Out of the Building Map

Loadable maps as opposed to OldCoder's zoomable maps
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Tmanyo
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Get Out of the Building Map

by Tmanyo » Tue Jun 14, 2016 02:56

Description:

This map is my first map. I tried to make it a game map. The buildings don't look so nice on the outside but you will be inside most of the time because the goal is to go in and come out on the other side. There are several dead-ends. There are some places where you can die. The chests in the map have all the items that you will need. More than 1 person could play this map at a time if they wanted (As a team or a race).

Rules:

1. Play in survival
2. Enable Damage
3. No breaking walls or holes in anything
4. Don't use fly, noclip, or fast
5. You can use shift for high jumps

If you get stuck, you can type /spawn. I am not sure on how to make the map auto-reset so you will have to manually reset the map if you want to play again. Just go around and find places where you had to flip a switch or something and reset it.

Download:

https://drive.google.com/file/d/0B9Urn8 ... sp=sharing

Installation Instructions:

Extract the zipped files into the "worlds" folder for Minetest. All the mods should automatically be associated with the world. Open the client and click play.

Pictures:

Image

Image

Image

Image
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azekill_DIABLO
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Re: Get Out of the Building Map

by azekill_DIABLO » Fri Jun 17, 2016 15:09

looks good!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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Re: Get Out of the Building Map

by Tmanyo » Fri Jun 17, 2016 15:12

azekill_DIABLO wrote:looks good!

Thank you.
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Re: Get Out of the Building Map

by azekill_DIABLO » Fri Jun 17, 2016 15:20

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
1. Play in survival
3. No breaking walls or holes in anything
4. Don't use fly, noclip, or fast
5. You can use shift for high jumps

those rules can be done with mods :)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: Get Out of the Building Map

by TumeniNodes » Fri Jun 17, 2016 16:11

For some reason the images do not show for me
Flick?... Flick who?
 

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Re: Get Out of the Building Map

by Tmanyo » Fri Jun 17, 2016 19:52

TumeniNodes wrote:For some reason the images do not show for me

Do they look like little rectangles that say image? Sometimes that happens for some people, although I see the full images.
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Re: Get Out of the Building Map

by solars » Fri Jun 17, 2016 20:19

Aaarg sorry! In the original post, I have forgotten to write in english....

Here the english translation:

Thats because the webp is a graphics format, which is supportet only by few browsers. For example, the Firefox does not support this format.
As long as that is so, it would possibly make sense to store the images in a format that supports any browser. For example, as JPG.

The original post was:
Was daran liegen dürfte, das webp ein Graphikformat ist, welches nur von wenigen Browsern unterstützt wird. Firefox z.B. unterstützt dieses Format nicht.
Solange das so ist, wäre es ggf. sinnvoll, die Bilder in einem Format zu speichern, das jeder Browser unterstützt. Z.B. als JPG.
Last edited by solars on Fri Jun 17, 2016 21:23, edited 2 times in total.
Dinnae bother wi mah poor english, but hae a keek at th' pics 'o mah pure dead brilliant map Karsthafen:
English thread: [Map] Karsthafen
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Re: Get Out of the Building Map

by TumeniNodes » Fri Jun 17, 2016 20:35

Tmanyo wrote:
TumeniNodes wrote:For some reason the images do not show for me

Do they look like little rectangles that say image? Sometimes that happens for some people, although I see the full images.


Just the text "image" no boxes I used firefox 46.0.1 Could be where the images are hosted does not support FF,
Flick?... Flick who?
 

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Re: Get Out of the Building Map

by solars » Fri Jun 17, 2016 21:22

@TumeniNodes: Yes, the images are not supportet by the FF. I have translated my last post in english. I'am sorry, that I forgotton to write in english... :(
Dinnae bother wi mah poor english, but hae a keek at th' pics 'o mah pure dead brilliant map Karsthafen:
English thread: [Map] Karsthafen
German thread: [Map] Karsthafen - Diskussionsthread
 

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Re: Get Out of the Building Map

by TumeniNodes » Sat Jun 18, 2016 00:00

solars wrote:@TumeniNodes: Yes, the images are not supportet by the FF. I have translated my last post in english. I'am sorry, that I forgotton to write in english... :(


No apologies, I understand a little German (very little haha) I am able to pick up on some things here n there : )
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Re: Get Out of the Building Map

by Tmanyo » Sat Jun 18, 2016 03:15

I posted the topic in Google Chrome, so that is probably why.
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Re: Get Out of the Building Map

by BBmine » Sat Jul 09, 2016 22:39

Spawn is not set because it looks in minetest.conf. What should the spawnpoint be?
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Re: Get Out of the Building Map

by TheReaperKing » Tue Aug 23, 2016 01:03

What texture pack are you using? I love some of those shots!
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Re: Get Out of the Building Map

by Tmanyo » Sat Aug 27, 2016 02:06

TheReaperKing wrote:What texture pack are you using? I love some of those shots!

I am using HDX by VanessaE -- viewtopic.php?t=1583
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Re: Get Out of the Building Map

by Tmanyo » Sat Aug 27, 2016 02:12

BBmine wrote:Spawn is not set because it looks in minetest.conf. What should the spawnpoint be?

36.5, 1.5, 98.4 Sorry for the late response.
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