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Angkor Wat

PostPosted: Mon Sep 03, 2018 07:02
by slopsbucket
Still a work in progress.

[Edit] Working floor plan available: viewtopic.php?f=12&t=17419#p261909 [End Edit]

I'm resurrecting an old project I started many years ago, here's a pic of the map I'm using.

This page is a journal of the build, scroll down and look at the pictures to see how I'm doing.

You can also view my work on OldCoder's server and download the map if you wish. It will also be updated periodically.

viewforum.php?f=88

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Tue Sep 04, 2018 05:20
by slopsbucket
Angkor Wat slowly rising from the earth.

Re: Angkor Wat

PostPosted: Tue Sep 04, 2018 12:13
by slopsbucket
It's still growing.

At the moment I'm just fleshing out the sections of the map, but you can already see that the map is wrong.

This is the most detailed and accurate map I was able to find however. I'll flesh it out according to the map first, then I'll sculpt it back and shift a few bits to make it look like the photographs. Hopefully between the two of these methods I should be able to build something reasonably accurate.

Once I'm happy with the structure itself I'll start thinking about different textures.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Tue Sep 04, 2018 18:47
by slopsbucket
The same exercise I went through last time I tried to build this, working out which lines in the map to follow and which to ignore. Pulled out a chainsaw and started carving.

I haven't quite got it there yet but I'm getting closer.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Wed Sep 05, 2018 03:38
by slopsbucket
Hi Everyone.

Exactly the same as last time I started building this, I had to start again from scratch.

When you superimpose this map over a satellite image you can’t make it fit no matter how you stretch it. Also, it doesn’t match photographs you can find on the internet.

So I started again, this time using the same scale but making everything match what I could see in photos, and by making everything fit the dimensions that were dictated mathematically by religious doctrine at the time. If you can’t make a fibonacci number fit then the number is 7. Perfect symmetry, perfect squares, perfect circles.

Now I have something that can be superimposed over a satellite image as well as fitting photos and maths. That has to be close to the real thing, surely.

I’m building it over the top of that floor plan so you can see the difference. It won’t take me very long to make it grow, just as I did with the previous one, so stay tuned.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Wed Sep 05, 2018 06:12
by slopsbucket
3rd try.

That map above is wrong, count the pillars in the central walkways.

It's a shame, I was building it up and it was looking really good, on the outside.

This time it should be right.

Re: Angkor Wat

PostPosted: Wed Sep 05, 2018 13:55
by slopsbucket
OK!

The new map looks like it's going to be a winner.

Bucket World might be getting an update soon,

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Thu Sep 06, 2018 03:38
by slopsbucket
Still growing.

You can explore this "live" if you like.
Just give your Minetest the address:

minebest.org
port: 30022

once you're in type the command:

/angkor

to zoom straight there.

(please note that minebest is spelt with a "b", not a "t")

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Fri Sep 07, 2018 03:46
by slopsbucket
My maths was wrong!

There is absolutely no way that the roof can be made to fit those walls, it simply can't happen, end of story. People can draw all the fanciful floor maps they like, if the roof don't fit then it's wrong.

So I've started again, this time using a purely mathematical model of how it must be in order for the roof to fit. Making the whole thing fit pure mathematics and nothing else is a lot more difficult than one would think, and it's giving me something very different from that original floor plan.

I hope this information interests some people, if this isn't education then I don't know what is. The eye can deceive but the maths never lies. I'm about four hours into creating a working floor plan and should be satisfied in another couple of hours.

It might seem like I keep returning to the beginning but in reality I've come a long way, and as you've seen over the last few days, the building itself doesn't really take that long but if the floor plan is wrong....


Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Fri Sep 07, 2018 04:55
by slopsbucket
OK ladies and gentlemen, this is what the maths says is really there.

So now it'll take me another day or so to get back to the stage I was at, but this time the roof will fit.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Fri Sep 07, 2018 06:29
by slopsbucket
I had to do a bit more jigging around with the central Sanctuary area to make maths and photos coincide, but this time I think I've got it right.

And as you can see, the actual build won't really take all that much time.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Sat Sep 08, 2018 09:26
by slopsbucket
It feels nice when I manage to kick a goal.

My maths worked out. I still have to jiggle a couple of pillars around but everything is starting to fit like it's supposed to. Centre of towers line up with centre of rooves and centre of rooms.

And it's starting to look more like the real one too. Don't worry about textures, I can always change them later.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Sat Sep 08, 2018 10:42
by slopsbucket
One last picture for you before I pack it in for the day.

Re: Angkor Wat

PostPosted: Sat Sep 08, 2018 22:46
by slopsbucket
Work has started on the central tower.

The fact that everything fits properly is proof of concept for my maths.

Re: Angkor Wat

PostPosted: Sun Sep 09, 2018 02:15
by slopsbucket
Last picture for today. My eyes are turning into squares.

Re: Angkor Wat

PostPosted: Mon Sep 10, 2018 11:10
by slopsbucket
Still growing.

You won't see much change for a little while, I'm doing ceilings and things.

You can visit this if you like, send your Minetest to:

minebest.org
port: 30022

when you get in type the command:

/angkor

and you'll teleport straight to it.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Tue Sep 11, 2018 12:28
by slopsbucket
It's now pretty at night.

Re: Angkor Wat

PostPosted: Thu Sep 13, 2018 03:43
by slopsbucket
Work has started on the next outer "ring" of Angkor Wat.

At this rate it might be near completion in a couple of weeks.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Thu Sep 13, 2018 12:25
by slopsbucket
Progressing nicely.

Re: Angkor Wat

PostPosted: Fri Sep 14, 2018 01:50
by slopsbucket
Still proceeding at a reasonable pace.

I find it interesting that laying this out according to my formula is now starting to fit that base map again, except for one area at the front.

Re: Angkor Wat

PostPosted: Fri Sep 14, 2018 03:26
by slopsbucket
This is moving faster than I expected.

Re: Angkor Wat

PostPosted: Sat Sep 15, 2018 02:24
by slopsbucket
I now have the entire area properly mapped.

I still have a lot of work to do but all the floor heights are now properly set and I can finally get rid of most of those black lines.

Re: Angkor Wat

PostPosted: Sun Sep 16, 2018 01:28
by slopsbucket
Angkor Wat
Looking hot
With buildings all in place

Finished not
Needs a lot
It’s a long haul, not a race.

This has been uploaded to Bucket World. You're welcome to come and take a peek.

So far it looks like I've been making very rapid progress but that's about to change.

This really is only a rough outline of the finished build. Now I have to start jiggling every thing around and making it look right. Internal lighting, pillar and window placements, doorways and stairs, there's a lot more to do yet.

In a very real sense I'm not much past the halfway mark.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Mon Sep 17, 2018 06:12
by slopsbucket
Work has started at the front.

Re: Angkor Wat

PostPosted: Tue Sep 18, 2018 02:26
by slopsbucket
Bucket World has been updated and there's a new schem available

Name: Angkor Wat
Remark: Ancient Cambodian Temple
File: angkor10.mts
Size: 800x577 54 high, Position 1 is ground level

No Mods Required.

Cheers,

Andrew.

Re: Angkor Wat

PostPosted: Thu Sep 20, 2018 02:34
by slopsbucket
Angkor Wat is still growing, but now it's time to start refining.

It now needs mods.

Re: Angkor Wat

PostPosted: Fri Sep 21, 2018 21:56
by slopsbucket
Still progressing steadily, the entire front section is now complete.

It won't be much longer before I start work on the towers.

[EDIT]

Angkor Wat has now been rotated so that it faces West instead of East, just like it does in the real world.

This could not have been achieved so quickly and efficiently without major assistance from OldCoder.

[end EDIT]

Re: Angkor Wat

PostPosted: Mon Sep 24, 2018 09:00
by slopsbucket
Bucket World is about to get an update now that Angkor Wat is facing the right direction.

It took some serious innovation to be able to do that successfully.

Come have a look in game.

minebest.org
port: 30022

Here's a night time picture for you.

Re: Angkor Wat

PostPosted: Wed Sep 26, 2018 02:05
by slopsbucket
Changes aren't going to be very obvious in pictures for a while but there's still a considerable amount of work happening, lifting bits, stretching bits, tweaking all over.

Once I'm happy with the shape of the entire structure I'll add the towers and probably change textures.

I've been saving the towers for last as a surprise. They'll be a surprise to me too because I still haven't figured out how I'm going to do them yet. :)

Re: Angkor Wat

PostPosted: Wed Sep 26, 2018 12:33
by slopsbucket
Last pic for the day.

Refinements and more refinements. It's impossible to be entirely accurate at this scale but I'm getting it as close as I can. One example of what makes it difficult is the stairs, I only have 2 options for steepness and this governs how far out the surrounding buttressing must extend from the walls.

Accuracy is not possible, but this is by far the closest model I have yet seen.

I hope some of you are enjoying watching this project grow.