[WE.Schem] Fortress / Castle / Tower / Turret

Loadable maps as opposed to OldCoder's zoomable maps
cornernote
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Posts: 844
Joined: Wed Jul 11, 2012 15:02

[WE.Schem] Fortress / Castle / Tower / Turret

by cornernote » Sun Jul 15, 2012 04:43

removed
Last edited by cornernote on Mon Nov 05, 2012 10:11, edited 1 time in total.
 

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Mallot1
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Posts: 85
Joined: Wed Jun 27, 2012 04:38

by Mallot1 » Mon Jul 16, 2012 03:00

this is great i downoaded it. i have a question. do you know how to fly in 0.4 of the game post anwser on
http://minetest.net/forum/viewtopic.php?id=2382
plz help
 

Fernie01
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Posts: 4
Joined: Sat Jul 21, 2012 23:09

by Fernie01 » Fri Jul 27, 2012 19:45

Just go to "Advanced" tab, go to ur map. Press K and u can fly. :)
You may call me Funny_DJF01!
 

Skii
 

by Skii » Mon Aug 27, 2012 06:59

Every time I load one of your castles into my world, it loads in upside-down somehow.

Please assist
 

cornernote
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Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Mon Aug 27, 2012 08:43

it was saved with an old version of worldedit. I think I updated them a while ago, check the *.we files here:
https://github.com/cornernote/minetest-megapack/tree/master/buildings/worldedit

EDIT: some of those building are not mine, they are just a collection I have
Last edited by cornernote on Mon Aug 27, 2012 08:43, edited 1 time in total.
 


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