[Mesecons] Tic-Tac-Toe

Loadable maps as opposed to OldCoder's zoomable maps
Temperest
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[Mesecons] Tic-Tac-Toe

by Temperest » Sun Sep 02, 2012 21:33

Cross-posted from my entry at the Mesecons Machine Competition!

Description:

A Tic-Tac-Toe machine! Two players play on one 9 button pad, and win conditions are automatically detected.

Mods:

  • Mesecons

Screenshots:

Image
Image
Image
Image
Image

Timelapse:

If you want to watch me build the machine step-by-step, here's a video! Frames are spaced at 3 second intervals.

Info:

Log in as singleplayer. You'll be standing in front of the control panel. As the signs say, the left lone button resets everything, the center panel with 9 buttons is the entry pad, and the lights to the right flash the color of the winning player. Of course, the top screen shows the game progress. In the indicators, Green represents X, and Red represents O.

Make sure you wait a bit after pressing a button before pressing another one. Those buttons won't be rushed, and get cranky if you try to hurry them.

Here's a sample session:

  1. Press Reset to reset the game if it is not already reset.
  2. The green light on top of the entry pad is glowing. That means it's Green's (X) turn.
  3. The Green player presses the desired button.
  4. The green light turns off and the red light illuminates. That means it's Red's (O) turn.
  5. The Red player presses the desired button.
  6. The red light turns off and the green light illuminates.
  7. This cycle repeats until a player wins or the board is filled.
  8. If a player wins, the player's color will flash on the right indicator panel.
  9. For the convenience of other users, reset the machine so they don't have to.

Great for servers! Two players can play at once, but you can have multiple instances around to let more people enjoy it! I'm releasing this under the 3-clause BSD license, so you can do essentially anything you want with it, as long as you give credit where credit is due. A sign on the front is fine by me. If your server is prone to griefers, make sure you use some sort of block protection!

Download:

Ompldr
Last edited by Temperest on Thu Oct 25, 2012 02:21, edited 1 time in total.
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irksomeduck
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by irksomeduck » Mon Sep 03, 2012 08:50

Looks awesome! I'll try it out.
I love exploring minetest worlds :D
If you have a good seed let me know
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Temperest
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by Temperest » Mon Sep 03, 2012 18:02

I designed this on the fly while I was building this, so it could probably be made a lot smaller. Anyways, the important thing is that It was finished in time for the Mesecons Machines competition.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

cornernote
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by cornernote » Mon Sep 03, 2012 23:39

this is really cool, i removed all the glass so i could get a better look. i couldn't get the top left X or O to work... is it just me?
 

Temperest
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by Temperest » Tue Sep 04, 2012 15:21

The machine is pretty big, sometimes you have to stand in the right place for the chunks to remain loaded. The size means that you might have to increase your chunk loading distance.

Does the top left one work with the glass in place? If so, you may have removed something else by accident.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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cisoun
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by cisoun » Tue Sep 04, 2012 19:06

Damn ! Nice work !
Not here for a while due to some troubles between my graphic card and Minetest.
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Temperest
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by Temperest » Wed Sep 05, 2012 00:12

Sorry cornernote, you were right, the left side was missing a few wires that accidentally got removed in a WorldEdit accident. The download link has been changed to point to the new, fixed version.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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Tom
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by Tom » Wed Sep 19, 2012 12:45

Very impressive work ! I would like it to be copied on every server I visit.
 

Dragonop
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by Dragonop » Wed Oct 24, 2012 22:45

What are the required mods?
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
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Alfino
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by Alfino » Wed Oct 24, 2012 23:35

MESECONS
 

Temperest
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by Temperest » Thu Oct 25, 2012 02:21

Just Mesecons, yes. I'll update the first post to reflect that.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 


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