Pokemon World Project.

Loadable maps as opposed to OldCoder's zoomable maps
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Jordach
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Pokemon World Project.

by Jordach » Sat Sep 22, 2012 18:14

So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this Image could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.
Last edited by Jordach on Sat Sep 22, 2012 18:18, edited 1 time in total.

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by sfan5 » Sat Sep 22, 2012 18:52

The Idea is good, but you need some sort of ID Map
Example:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 2 2 2 2 2 2 2 1
1 1 1 2 2 2 2 2 2 2 1 1
1 1 1 1 1 1 2 2 2 1 1 1
1 1 1 1 1 1 1 2 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1

1 = Water
2 = Island
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Jordach » Sat Sep 22, 2012 21:42

sfan5, there is an easier method, - for every one tile up = one block on y.

SO

X = Every tile along the GBC X Axis

Y = Every tile on buildings that go up - for example Goldenrod's Mall would be 8/9 blocks up

Z = An educated guess that scales along: Z = X/2

So:

X = 6

Y = 6

Z = 3

Would give a building size of a sub-standard Minetest House.

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by Jordach » Sat Sep 22, 2012 22:31

Alright:

Here is a focal area of New Bark Town:

Image

My Build:

Image

(Nyancat Rainbow is unwalkable areas)

The main problem is, is the FOV of the 2-D world, since they are angled at 45' Degrees, dome distortion occurs.

EDIT: If I tilted the MT camera a little more; it MIGHT look the same.
Last edited by Jordach on Sat Sep 22, 2012 22:34, edited 1 time in total.

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by Phitherek_ » Sun Sep 23, 2012 08:44

+1 :)
---
Posted by Phitherek_
 

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by Miner99 » Mon Sep 24, 2012 15:54

Looking forward to it
I was in the Nether...
and came back.
 

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by Jordach » Mon Sep 24, 2012 16:24

This is slow and gratitous, I probably wanna make a creative server.

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by InfinityProject » Tue Sep 25, 2012 02:22

If you need any help just give me a shout! I would love to help you with this!
 

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by TheLoLMan » Tue Sep 25, 2012 13:24

GOOD IDEA
 

CTMN
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by CTMN » Mon Oct 01, 2012 19:16

Nice idea. But it would be better if u write a special mod that contains all the graphics and things that pokemon has.

And don't forget the caves.
 

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by FelipeMT » Sat Oct 06, 2012 13:21

Place Pokemons also =P
 

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by Jordach » Sat Oct 06, 2012 16:06

FelipeMT wrote:Place Pokemons also =P

That's difficult, unless I do something with nodeboxes..

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CTMN
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by CTMN » Sun Oct 14, 2012 17:15

Not nodeboxes, mobs!
 

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by gbomb » Sun Nov 25, 2012 02:55

If you make mobs they should at least have a move list
 

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by BenAmaranth » Wed Feb 20, 2013 21:34

What ever happened to this?

Id get in on it.
Air (you hacker you!)
 

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by Jordach » Mon Feb 25, 2013 16:14

BenAmaranth wrote:What ever happened to this?

Id get in on it.
Here:

Image

The landscape / buildings are to a realistic scale.
Last edited by Jordach on Mon Feb 25, 2013 16:14, edited 1 time in total.

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by Matsetes » Tue Feb 26, 2013 15:11

+1!! Very good idea! I hope there will be also Pokémon Mods and mobs
 

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by jojoa1997 » Tue Feb 26, 2013 16:39

i could make pokemon mobs but i would need help with the blender and stuff.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by Jordach » Tue Feb 26, 2013 17:21

Matsetes wrote:+1!! Very good idea! I hope there will be also Pokémon Mods and mobs
I've been suggested this a million times. Also: Image

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by FelipeMT » Mon Mar 18, 2013 01:26

I look forward to the great work
 

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by Chinchow » Wed Mar 20, 2013 15:54

It would feel more similar if there were two blocks high places that you could only get down from
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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by Jordach » Wed Mar 20, 2013 16:03

Noclip blocks from maptools anyone?

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by jojoa1997 » Wed Mar 20, 2013 23:29

Jordach wrote:Noclip blocks from maptools anyone?
yeah that would be good for the peremeters
Coding;
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by vitinhopunk » Sat Oct 19, 2013 14:41

Jordach wrote:So yesterday I dug my copy of HeartGold up and decided that the tile bases mapping engine, or this http://www.vgmaps.com/Atlas/GB-GBC/Pokemon-GSC-Johto.png could be made into a browsable Minetest Map.

So, what do you think?

I also plan into making a "full" world.

Where Kanto, Johto, Sinnoh, Hoenn and Unova are joined.
 

Rhys
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by Rhys » Sun Oct 20, 2013 14:13

For the Pokemon, you can simply take Simple Mobs and fork it to make pokemon. :D
 

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by Wuzzy » Sun Oct 20, 2013 15:36

I am looking forward for Blockosaur, Cubachu, Blocku, Voltblock, Unyx, Q-tu, Q, Voxplix, Teston, Tine, Tinemset, Miney, Diggey, etc. And of course Pokécubes!
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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by AMMOnym » Mon Oct 21, 2013 13:59

Rhys wrote:For the Pokemon, you can simply take Simple Mobs and fork it to make pokemon. :D
Simple Mobs is good idea . For this can be used spawn eggs mod as pokeball
Last edited by AMMOnym on Sun Nov 24, 2013 10:15, edited 1 time in total.
 

SPICEECHICKEN
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by SPICEECHICKEN » Sun Nov 24, 2013 05:34

could you make a link to that
 

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by rommiekerova » Mon Nov 25, 2013 18:59

I would love to see this completed and with Pokemon Mobs.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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by iangiestaspauli » Wed Dec 04, 2013 00:00

very good your ideia
 

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