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Making a zombies map

Posted:
Sat Jan 05, 2013 02:11
by Chinchow
So I want to make this map but need to know if a few things are possible
1. Is it possible to make it where you get points for killing zombies
2. Is it possible to set the spawn to over a set period of time and how many enemies can be on at once and have it tell you when you have finished a round
3. Have places where you spend points on guns and ammo
4. Have upgradeable items(thinking specialties)
I don't need to ask about making zombies as it would simply be changing textures of player model and making them always hostile

Posted:
Sat Jan 05, 2013 07:09
by xavier108
I think does think you just said are impossible but i can help you with some stuff..............You can use gun_mod and throwing_mod for the guns and weapons................................You can use a health pack but i forgot its mod

Posted:
Sat Jan 05, 2013 07:26
by jojoa1997
xavier108 wrote:I think does think you just said are impossible but i can help you with some stuff..............You can use gun_mod and throwing_mod for the guns and weapons................................You can use a health pack but i forgot its mod
I think the mod with health packs are gloopblocks

Posted:
Sat Jan 05, 2013 07:26
by Chinchow
I don't know if the mint mod could be used for points and for the refill ammo and upgrade I think a modified specialties might work using the mint mod I think I could set a machine to sell certain items for so and so
2. Is probably impossible

Posted:
Sat Jan 05, 2013 07:35
by jojoa1997
2. Is probably possible but I will be hard to code. Make a fast soawner and then set time functions that turn on the spawn fund only if it is under a certain amount. Will post relevant code of mine later

Posted:
Sat Jan 05, 2013 07:37
by jojoa1997
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
function npc_spawner(pos)
local MAX_NPC = 5
local found = table.getn(minetest.env:get_objects_inside_radius(pos, 100))
if found == nil then
found = 0
if found <= MAX_NPC then
minetest.env:add_entity({x=pos.x+math.random(-1,1),y=pos.y+math.random(2,3),z=pos.z+math.random(-1,1)}, ("peaceful_npc:npc"))
end
end
end

Posted:
Sat Jan 05, 2013 08:51
by TheArtur

Posted:
Sat Jan 05, 2013 15:15
by snakevenom
some of this could be done with the mesecons mod and some special wiring

Posted:
Sat Feb 02, 2013 20:06
by BZab
snakevenom wrote:some of this could be done with the mesecons mod and some special wiring
EG. at spawn button which will activate some deployers, which will put NPC Spawner (forgot which, maybe friendly NPC mod had spawn eggs ;))

Posted:
Sat Jun 22, 2013 08:01
by yohanes828
i have make trap house with 2-5 levels and how to post it

Posted:
Sat Jun 22, 2013 08:01
by yohanes828
please give me how to post map

Posted:
Sat Jun 22, 2013 08:33
by cornellius
Hey maybe you can make games not map why?? cause maybe the games have firearms mod to kill the zombies