The Deep Life -rpgtest by DeepGaze
a detailed and feature packed game with a strong community element. if you want more? ask. if you can help please do
a small section
[spoiler]http://imgur.com/e7Fqs2r (img not working :-( ) this will be in the next release along with a slght change in the tardis console i lowered it to mke it more realistic :-)
or you can get my boat here(has portholes) http://www.mediafire.com/download/9qeq5l2ziyekrlx/ship.we[/spoiler]
links:
art project: http://forum.minetest.net/viewtopic.php?id=6321
tardis block: http://forum.minetest.net/viewtopic.php?pid=95880#p95880
game links
http://www.mediafire.com/download/9m4l3dlllos6835/the_deeplife_V.3.zip
please if you take screen-shots share so I can post as top of this topic!
this is a run-down of the features in the current version
[spoiler]guide room
the station (port of navigation)
house
grassland tutorial
dive zone
sunken chapel (empty at the moment)
mines
the arch
the pillar (needs idea)
the deapth of reality (trap cave)
tardis
the glass boat (basic! Needs more detail!)
the isle
tavern/inn
water caves
the cliff dig
lava sea
lava ponders
the corridor(end of the stairs in base)
eye heart 8bit art show
the glass bunker
hell (nether)
the haus (artistic house)
sky stack
the float
sand cave
light temple (empty)
the bunker (beneath art zone)
crystal dome
the prothean ruins
[/spoiler]
:) thankyou
ps. developer note!
[spoiler]If you wish to help here is a list of parameters for the task (so it works in game)
tardis
centre console block that asks for coordinates to build tardis at. (destroys closed coordinates tardis ) thus only having one and a control room (doesn’t break control room) curent tardis at : /teleport 1012.3,1.5,-156.2 . this works on the multiple teleport block system. Please write as a mod! It means I can still work on other map features whilst a kind human is writing the script
sunken chapel
if we had some monks in there it would help to give effect. Maybe if you hit a certain block (holy shrine?) they become evil and attack? Unless you hit the shrine again?[/spoiler]
a small section
[spoiler]http://imgur.com/e7Fqs2r (img not working :-( ) this will be in the next release along with a slght change in the tardis console i lowered it to mke it more realistic :-)
or you can get my boat here(has portholes) http://www.mediafire.com/download/9qeq5l2ziyekrlx/ship.we[/spoiler]
links:
art project: http://forum.minetest.net/viewtopic.php?id=6321
tardis block: http://forum.minetest.net/viewtopic.php?pid=95880#p95880
game links
http://www.mediafire.com/download/9m4l3dlllos6835/the_deeplife_V.3.zip
please if you take screen-shots share so I can post as top of this topic!
this is a run-down of the features in the current version
[spoiler]guide room
the station (port of navigation)
house
grassland tutorial
dive zone
sunken chapel (empty at the moment)
mines
the arch
the pillar (needs idea)
the deapth of reality (trap cave)
tardis
the glass boat (basic! Needs more detail!)
the isle
tavern/inn
water caves
the cliff dig
lava sea
lava ponders
the corridor(end of the stairs in base)
eye heart 8bit art show
the glass bunker
hell (nether)
the haus (artistic house)
sky stack
the float
sand cave
light temple (empty)
the bunker (beneath art zone)
crystal dome
the prothean ruins
[/spoiler]
:) thankyou
ps. developer note!
[spoiler]If you wish to help here is a list of parameters for the task (so it works in game)
tardis
centre console block that asks for coordinates to build tardis at. (destroys closed coordinates tardis ) thus only having one and a control room (doesn’t break control room) curent tardis at : /teleport 1012.3,1.5,-156.2 . this works on the multiple teleport block system. Please write as a mod! It means I can still work on other map features whilst a kind human is writing the script
sunken chapel
if we had some monks in there it would help to give effect. Maybe if you hit a certain block (holy shrine?) they become evil and attack? Unless you hit the shrine again?[/spoiler]