Convert Minecraft maps to Minetest WorldEdit schematics

Loadable maps as opposed to OldCoder's zoomable maps
DI3HARD139
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by DI3HARD139 » Fri Nov 06, 2015 02:14

It keeps exporting as .mts
Servers: mt.rrhgameservers.ml = [RRH] MT-Creative (48250), RRH-Survival (48253), Unknown (48255), Minetest City (48262)
Specs = Intel Core i5-3570s 16GB DDR3 2TB HDD, Ubuntu Server 16.04.1 x64 XFCE
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System: Lenovo Thinkstation S30 = Intel Xeon E5-2665, 20GB DDR3 (1333MHz Non-ECC), Gigabyte GTX1060 6GB, 3.5TB Storage, Win 10 Pro x64.
 

sofar
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by sofar » Tue Dec 01, 2015 06:11

Just a quick post that I've spent quite a bit of time on the python mcimport.py converter.

https://forum.minetest.net/viewtopic.php?f=5&t=11146&start=50#p199152

This may be useful to folks reading this thread. It does a decent job and can convert quite a few difficult objects from MC to MT (including doors and some redstone circuits) correctly.
 

chrisjose1913
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by chrisjose1913 » Sun Dec 06, 2015 23:28

My server crashes every time I try to load a file in


2015-12-07 00:17:57: ACTION[main]: .__ __ __
2015-12-07 00:17:57: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2015-12-07 00:17:57: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2015-12-07 00:17:57: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2015-12-07 00:17:57: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2015-12-07 00:17:57: ACTION[main]: \/ \/ \/ \/ \/
2015-12-07 00:17:57: ACTION[main]: World at [/home/minetest/.minetest/worlds/world]
2015-12-07 00:17:57: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30001.
Unified Inventory. inventory size: 1045
2015-12-07 00:24:00: ACTION[ServerThread]: Hawksquawks [95.145.146.11] joins game.
2015-12-07 00:24:00: ACTION[ServerThread]: Hawksquawks joins game. List of players: Hawksquawks
2015-12-07 00:25:03: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error:
2015-12-07 00:25:03: ERROR[main]: Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): deSerializeString: couldn't read all chars
2015-12-07 00:25:03: ERROR[main]: stack traceback:
2015-12-07 00:25:03: ERROR[main]: [C]: in function 'place_schematic'
2015-12-07 00:25:03: ERROR[main]: ...ds/Minetest-WorldEdit-master/worldedit_commands/init.lua:1102: in function 'func'
2015-12-07 00:25:03: ERROR[main]: /usr/share/minetest/builtin/game/chatcommands.lua:42: in function </usr/share/minetest/builtin/game/chatcommands.lua:30>
2015-12-07 00:25:03: ERROR[main]: /usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>

In thread 7f1b08bb1780:
/build/minetest-bJwx9_/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): deSerializeString: couldn't read all chars
stack traceback:
[C]: in function 'place_schematic'
...ds/Minetest-WorldEdit-master/worldedit_commands/init.lua:1102: in function 'func'
/usr/share/minetest/builtin/game/chatcommands.lua:42: in function </usr/share/minetest/builtin/game/chatcommands.lua:30>
/usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>
Debug stacks:
DEBUG STACK FOR THREAD 7f1afd4fd700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #2 void ServerMap::loadBlock(std::__cxx11::string*, v3s16, MapSector*, bool))
DEBUG STACK FOR THREAD 7f1afdcfe700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 virtual void Server::deletingPeer(con::Peer*, bool))
(Leftover data: #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector<PrioritySortedBlockTransfer>&))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
(Leftover data: #5 bool getCraftingResult(Inventory*, ItemStack&, std::vector<ItemStack>&, bool, IGameDef*))
DEBUG STACK FOR THREAD 7f1b08bb1780:
#0 int main(int, char**)
#1 Dedicated server branch
#2 void dedicated_server_loop(Server&, bool&)
#3 void Server::step(float)
Aborted (core dumped)
 

brder
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by brder » Wed Jan 20, 2016 14:50

i saw this debug info when i tried to add a .mts schematic

016-01-20 16:48:59: ERROR[main]: ServerError: Lua: Runtime error from mod 'worldedit_commands' in callback ScriptApiServer::on_chat_message(): decompressZlib: inflate failed
2016-01-20 16:48:59: ERROR[main]: stack traceback:
2016-01-20 16:48:59: ERROR[main]: [C]: in function 'place_schematic'
2016-01-20 16:48:59: ERROR[main]: ...s\Minetest\bin\..\mods\Uberi\worldedit_commands\init.lua:1102: in function 'func'
2016-01-20 16:48:59: ERROR[main]: C:\games\Minetest\bin\..\builtin\game\chatcommands.lua:42: in function <C:\games\Minetest\bin\..\builtin\game\chatcommands.lua:30>
2016-01-20 16:48:59: ERROR[main]: C:\games\Minetest\bin\..\builtin\game\register.lua:355: in function <C:\games\Minetest\bin\..\builtin\game\register.lua:335>
 

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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Kosmos » Fri Sep 30, 2016 16:33

I don't check it.
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Kosmos » Fri Sep 30, 2016 16:35

Can somebody help me???
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taikedz
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by taikedz » Sun Oct 09, 2016 17:20

Not quite sure I understand, and I know this is an old topic... but is the filter actually just filtering names? I see a filter applied on export which would produce a MCEdit file, but no filter before loading into WorldEdit

Otherwise does the schematic file for a MCEdit file use a compatible syntax with WorldEdit ?

(I'm still trying to find a MCEdit file not behind some ad-wall so I can check...)
 

Chiu ChunLing
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by Chiu ChunLing » Mon Oct 31, 2016 05:18

No, the formats are completely different. The Minetest World Edit file format is a lua table you can open in a text editor and probably partly understand even with a basic knowledge of lua (at the level of seeing what the actual blocks are on an individual basis, anyway), the MC Edit schematic file is a binary data format that can't be read at all without special software.

The "filter" in this case is a script that builds up the World Edit lua from inside of a running copy of MC Edit. I'm not sure I know a place to get MC Edit without ads, but they don't bother me as long as you actually get the file in the end. http://www.mcedit.net/downloads.html may or may not fit your needs, give it a look.
 

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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by ph8jPf9M » Sun Mar 19, 2017 10:21

download for MCEdit filter is not working
 

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sfan5
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Re: Convert Minecraft maps to Minetest WorldEdit schematics

by sfan5 » Mon Mar 20, 2017 15:26

ph8jPf9M wrote:download for MCEdit filter is not working

Fixed, thanks for making me aware.
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