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Convert Minecraft maps to Minetest WorldEdit schematics

PostPosted: Thu May 16, 2013 15:25
by sfan5
Convert parts of Minecraft maps to Minetest WorldEdit schematics

What you need


Download: Recommend (mts) / Legacy (we)
Put this in MCEdit folder/filters

Step by Step Tutorial:

1.: Find something you want to convert
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2.: Open the world in MCEdit and find it again
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3.: Select the area you want to convert
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4.: Click the filters tab, select Export to Minetest MTS schematic, enter a name, set options which mods you want to use and click Filter
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5.: You should find a file like this, copy it to Minetest folder/worlds/World name/schems
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6.: Open Minetest, find an empty area, set pos1, and use //mtschemplace Schematic name. If you have used the legacy filter use //load instead
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PostPosted: Fri May 17, 2013 15:12
by Evergreen
Hybrid Dog wrote:great, but mlnecraft doesn't work for me

You don't need minecraft. You only need a world file, MCedit, his filter, and minetest.

PostPosted: Mon May 20, 2013 15:15
by issa
very very cooo l !

PostPosted: Mon May 20, 2013 17:59
by sfan5
Do NOT run any program that doesn't need to be run as root, as root
Also, you need to install pygame and numpy

PostPosted: Mon May 20, 2013 19:14
by VanessaE
I can't stress enough how right sfan5 is here, never under any circumstances whatsoever should you run a program as root or admin (as your system may call it) unless there is no way on this green earth to avoid doing so, even if it's a program you trust and/or is by a trustworthy author.

PostPosted: Tue Jun 11, 2013 00:40
by Mossmanikin
I love this!
Over the last couple of years I made a lot of stuff in Minecraft that I'd like to see in Minetest.
I put a lot of time, energy and love in some buildings and by using this filter they're neither lost, nor do I have to build them again from scratch.

PostPosted: Mon Jul 29, 2013 01:40
by philipbenr
Could you be able to copy MC Servers with this in any way and run them as a Minetest one? Or would that be illegal or something?

PostPosted: Mon Jul 29, 2013 06:07
by sfan5
philipbenr wrote:Could you be able to copy MC Servers with this in any way and run them as a Minetest one?

Yes that would work
philipbenr wrote:Or would that be illegal or something?

No

PostPosted: Mon Jul 29, 2013 10:38
by Evergreen
philipbenr wrote:Would that be illegal or something?
No. Unless they have their map under license or something. :P

PostPosted: Mon Jul 29, 2013 21:29
by philipbenr
cool. I think I'll go look up some stuff.

PostPosted: Sat Oct 26, 2013 01:06
by rcthomas93
Everytime I try to save my region the program freezes and I'm forced to close.

PostPosted: Sat Nov 09, 2013 12:42
by THEGGABOOK77
Excellent, but the sense is that we do the constructions ...

PostPosted: Sun Nov 10, 2013 12:57
by twoelk
rcthomas93 wrote:Everytime I try to save my region the program freezes and I'm forced to close.

I have used the script to convert large areas such as 640*640*640. The converting process can take some time, my record lies somewhere around 4 hours. The program screen did seem to freeze during this process but I could see the resulting schematic file grow. I was only sure the converting was finished after the schematic file did not change size for several minutes. Maybe a feedback on converting progress and a final "done" message in a prominent way might be usefull.

The only problem with large schematic files though is that the WorldEditor cannot process them as the Lua environment seems to run out of memory at some point although enough RAM memory seems to be provided by the system.

PostPosted: Sun Nov 10, 2013 18:33
by Sokomine
I think converting large maps ought to be better done by working on the map database while the game does not run. That way, it will be way faster and more reliable. There's some promising code at github done by kwolekr, but I didn't get it to run yet.

PostPosted: Tue Nov 12, 2013 16:28
by twoelk
A standalone tool to manipulate the map database file would indeed be great. Sadly the format used to store the map is a little more difficult than I had hoped.

The positions address mapblocks wich are stored as blobs, which are like compressed folders containing not only information about the positions of the (16x16x16) nodes within the mapblock but also other stuff such as information about the exposition to light. This pretty much makes any off the shelf tools for manipulating sqlite files useless.

For example if I get the light stuff wrong and insert some terrain underground, would the result be similar to this? A generated terrain forced underground by raising the waterlevel for mapgen7

PostPosted: Thu Dec 26, 2013 10:10
by LuxAtheris
When i try to open it,it always crashes

PostPosted: Thu Dec 26, 2013 14:43
by sfan5
LuxAtheris wrote:When i try to open it,it always crashes

Open what?
If you mean MCEdit.. thatis not in my control

PostPosted: Thu Dec 26, 2013 18:57
by Evolykane
What is with Schematics from Minecraft Worldedit? I have made a Schematics in a FeedTheBeast World, can I drop this Schematics directly into the Schematics folder?

PostPosted: Fri Dec 27, 2013 10:38
by sfan5
Evolykane wrote:What is with Schematics from Minecraft Worldedit? I have made a Schematics in a FeedTheBeast World, can I drop this Schematics directly into the Schematics folder?

No, MC schematics are entirely incompatible with MT schematics
Also: you should be asking this question in the WorldEdit topic

PostPosted: Thu Jan 09, 2014 02:42
by bentleysb
Is there a way to port things without them being mirrored?

PostPosted: Thu Jan 30, 2014 16:09
by AMMOnym
Hello. I have one question. Can be this map converted to minetest (we) or it is too large? http://www.minecraftforum.net/topic/997352-crafting-azeroth/

PostPosted: Thu Jan 30, 2014 16:17
by twoelk
too large, lua will run out of memory.

do it in sections

PostPosted: Thu Jan 30, 2014 19:12
by AMMOnym
twoelk wrote:too large, lua will run out of memory.

do it in sections
thanks for answer. I could not test it becouse i have too slow pc

PostPosted: Fri Jan 31, 2014 20:18
by gsmanners
6.8 GB maps... Jeez. Definitely want to divide that sucker up.

PostPosted: Fri Jan 31, 2014 21:11
by Sokomine
gsmanners wrote:6.8 GB maps... Jeez. Definitely want to divide that sucker up.

For that amount of data, writing a program to import it directly (or getting that one of kwolekr running), might be less work in the end.

PostPosted: Thu Feb 20, 2014 13:21
by Zombie471
The command //import doesn't exist? I'm using Minetest 0.4.7

PostPosted: Thu Feb 20, 2014 13:37
by Evergreen
Zombie471 wrote:The command //import doesn't exist? I'm using Minetest 0.4.7
Wrong topic. This needs to be moved to the worldedit mod topic.

Re: Convert Minecraft Maps to Minetest WE Schematics

PostPosted: Sun May 04, 2014 20:32
by davi54l
???

Re: Convert Minecraft Maps to Minetest WE Schematics

PostPosted: Sun May 04, 2014 20:33
by davi54l
and what makes this dropbox link?

Re: Convert Minecraft Maps to Minetest WE Schematics

PostPosted: Mon May 05, 2014 01:48
by Evergreen
davi54l wrote:and what makes this dropbox link?

Eh, I think you're in the wrong topic.