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Carts Junction

PostPosted: Fri Jan 08, 2016 11:44
by SlowMo24
Name: CartsJunction
Size: 7948 nodes
Mods: carts, mesecons

Hey people,

I would like to share with you my creation of a junction for the carts-Mod. As far as I'm aware of, there is still no solution for the problem, that carts turn left-only on T-junctions and straight-only on +-junctions. So I created this junction, which is still not automatic but at least interactive. The traveller can select the direction to go interactively on arrival. Full explanation for usage is given on signs within the junction.

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download:
CartsJunction.we.zip
CartsJunction.we zip-file 35.6kb (1.2Mb extracted)
(34.76 KiB) Downloaded 201 times


edit: I have just notices that boost_carts allows to change direction... makes this post a bit obsolete

Cheers

Re: Share Your WorldEdit Files!

PostPosted: Wed Jan 27, 2016 06:09
by slopsbucket
An abandoned castle keep.

And a question. Is there a "simple" mod for spawning we or mts files in new worlds? I've been searching but can only find mentions and code snippets, no actual mod.

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abkeep.zip

Minetest 0.4.13

No mods required.

Cheers,

Andrew.

P.S. that zip file contains both .we and .mts formats.

Bremer Haus

PostPosted: Thu Feb 11, 2016 16:51
by PEAK
I’d like to share this set of four furnished "Bremer Häuser".
https://de.wikipedia.org/wiki/Bremer_Haus

Image

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This type is very common in Bremen, Germany in several different variants.

dimensions: 57,20,31

ground level is two blocks below street level

no additional mods needed -- plain vanilla minetest game

Re: Share Your WorldEdit Files!

PostPosted: Mon Mar 14, 2016 22:35
by Sokomine
PEAK wrote:I’d like to share this set of four furnished "Bremer Häuser".

Thanks for sharing them! They do look very well done.

The houses did remind me of some row houses/terraced houses I had build some years ago on a server with a city grid where you could only dig and build on your own plot. It was called Cityrealms or Minerealms or something similar and run by MilesDyson.

I've now finished the houses. Some nodes do not exist anymore in the way they used to exist on the server (a special brick wall from castles and pine wood from moretrees; texture for the first one recreated from old screenshots) - or they look quite diffrent now (obsidian quarter slabs). Therefore, a tiny compatibility mod named oldnodes is included in the download. Other mods needed are infrastructure, moreblocks, homedecor and technic (if you want the the technic station in the basement to be working). Some nodes from morefences, gloopblocks and usesdirt are also used.

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Front view

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Viewed from the backside

The four row houses (terraced houses?) come ready-for-use - complete with bathrooms, kitchen, lighting etc. - all you have to do is bring your own furniture. Each house has a cellar with a small garage for your car. There's a small kiosk next to the gardens, and the bus stand (complete with parking place for bycicles) allows you to travel into town.

slopsbucket wrote:And a question. Is there a "simple" mod for spawning we or mts files in new worlds? I've been searching but can only find mentions and code snippets, no actual mod.

You can do it with WorldEdit (/load for .we files or /mtschemplace for .mts files), but my handle_schematics mod is far more convenient. Just install handle_schematics, create a folder named schems/ inside the world where you want to use it, copy the .mts, .we, .meta files to that folder, fire up your game, type "/giveme handle_schematics:build" , place it somewhere, select "import from world", then "-current world-", and then it ought to be pretty obvious. You can even restore the original landscape if the place you selected i.e. turned out to be too small.

Buildings to get lost in

PostPosted: Sun Mar 20, 2016 17:02
by PEAK
Sokomine wrote:They do look very well done.


Thank you - yours look very cosy.

That encourages me to share more:

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6Rooms.mts
(2.87 KiB) Downloaded 211 times

and
(this is inspired by a post on planetminecraft.com)
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30Spheres.mts
(36.27 KiB) Downloaded 203 times

... there is a little entrance on one of the lower corner spheres.

simply minetest game

Re: Share Your WorldEdit Files!

PostPosted: Sun Mar 20, 2016 18:55
by MangleFox70
Thanks PEAK,
We'd love to use 6Rooms as the spawn on our new Xtreme PVP Survival server. We'll add a sign to give you credit.
Thanks so much for sharing this unique and ideal build!! Really cool, and great work!

Re: Share Your WorldEdit Files!

PostPosted: Mon Mar 21, 2016 16:29
by PEAK
MangleFox70 wrote:We'd love to use 6Rooms as the spawn on our new Xtreme PVP Survival server.

That's funny. Although I'm not so into Xtreme PVP I will visit it. Some day I had the idea to stack six cubes together...
MangleFox70 wrote:We'll add a sign to give you credit.

Thank you very much, I'm glad that you like it.
I consider to start a new career as architect ;)

EDIT: Instead of the default fences you may use the fences from "fences" mod - then the sticks connect to the walls, looks better.

HINT: there are unused attics.

Re: Share Your WorldEdit Files!

PostPosted: Tue Jul 19, 2016 21:34
by manawy
Treeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessss !


for anyone wanting to make a custom looking forest quickly : https://bitbucket.org/fabieng/minetest_trees

They are nothing special, just useful, maybe, sometimes.

Screenshots :
+ Spoiler


Comments, contributions or a tutorial on how to make a good screenshot of a tree are welcomed :-)

trees.jpg
trees.jpg (255.3 KiB) Viewed 5107 times

Random Buildings

PostPosted: Tue Oct 18, 2016 22:30
by PEAK
Courtyard

Celtic Maze (https://en.wikipedia.org/wiki/Celtic_maze) as courtyard.

volume: 143*33*119 (lowest layer is surface layer)

mods needed:

Minetest Game +
stairsio https://forum.minetest.net/viewtopic.php?t=13018
pkpoud https://forum.minetest.net/viewtopic.php?t=13755

(pkpoud:redblock may be replaced by e.g. default:brick)

Courtyard.mts
(28.25 KiB) Downloaded 203 times

Images:
+ Spoiler


Trinity Chapel

Are the players on your server griefing, do they use inappropriate speech?

Send them for a while to the Trinity Chapel, so they can get a bit of prayer to become better persons.

volume: 34*63*36 (lowest layer is 1 Block below surface)

mods needed:

Minetest Game +
quartz https://forum.minetest.net/viewtopic.php?t=5682
stained_glass https://forum.minetest.net/viewtopic.php?t=4904
moreblocks https://forum.minetest.net/viewtopic.php?t=509
unifieddyes https://forum.minetest.net/viewtopic.php?t=2178
xconnected https://forum.minetest.net/viewtopic.php?t=12882

Kapelle.mts
(3.7 KiB) Downloaded 190 times

Images:
+ Spoiler


Mausoleum

Gothic highlight of the graveyard.

volume: 25*40*25 (lowest layer is surface layer)

mods needed:

Minetest Game +
fences https://forum.minetest.net/viewtopic.php?t=5016
xconnected https://forum.minetest.net/viewtopic.php?t=12882

Mausoleum.mts
(2.7 KiB) Downloaded 198 times

Images:
+ Spoiler

one more Random Building

PostPosted: Tue Oct 18, 2016 22:36
by PEAK
Simple

Almost only two materials. A sort of minimalism.

volume: 45*29*45 (lowest layer is surface layer)

mods needed:

Minetest Game +
homedecor https://forum.minetest.net/viewtopic.php?t=2041
moreblocks https://forum.minetest.net/viewtopic.php?t=509
xconnected https://forum.minetest.net/viewtopic.php?t=12882

Simpel.mts
(3.32 KiB) Downloaded 215 times

Images:
+ Spoiler

Re: Share Your WorldEdit Files!

PostPosted: Wed Oct 19, 2016 12:58
by twoelk
interesting ...
well the other stuff also but this type of courtyard is a theme I have been exploring since I started playing Minetest and before. Not that I ever came up with some grand design but rather just playing with the geometry and the ancient problem of finding a convincing solution of sticking to a grid and yet offering a nice corner for the inner courtyard. Architects have been working on this subject for at least the last 3000 years if not more.

Also the minimalism theme is something I find really fascinating. Indeed I have many projects that try to get along with the nodes provided by the Minetest-Game without adding any nodes of extra mods. As such many severs are doted with little buildings of mine that sport only cobble, dirt, wood and at the most some basic stone nodes.

A courtyard of quite similar layout and dimensions can be found on the Meowtest server refering to a little discussion about "dirty building tricks". The building of almost only cobble and dirt is 37 nodes wide on the outside and the courtyard is 19x19 sporting 5 bays of 3 nodes devided by 4 single node pillars, the corner pillers being lost to the adjoining walls. I started a far larger version on the "water is my life" server but due to griefing of the finished fundaments only ever built about two levels of a single corner building. Actually in this very thread I posted my towermine2.we which sports an inner open stairwell that is surrounded by a gallery. There I used the possability of a thick floor design that sets back in the ceiling area in contrast to the floor area of each level to carve out the pillars a little and thus give the corner pillers volume when viewed from the inner open space that would otherwise be a courtyard. Something similar that is used at the central -50-Hub under spawn on the justtest2 server. A server that btw has quite a collection of experiments of mine playing with a central open space surrounded by columns. (Maybe I should start a thread on this architectural design task, hmm)

Anyways, nice building, that somehow reminds me of southeast-asian sollutions to the theme. ;-P

Re: Share Your WorldEdit Files!

PostPosted: Thu Oct 20, 2016 15:08
by GreenDimond
I was bored one day and made this. Uses 3-4 blocks from Homedecor.
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(road not included)

Re: Share Your WorldEdit Files!

PostPosted: Thu Oct 27, 2016 18:47
by Shadow_The_Hedgehog
Image
Here is something my Dad and I worked on. Fun fact, this house follows the floor plan of the house he grew up in! Of course the original house didn't have an underground bunker. This is connected to other bunkers via tunnels, so don't freak out when you see a door leading to nowhere. :)

*Dependencies*

homedecor
technic
mydoors
travelnet
cg_decor
default
and maybe more that i'm forgetting.

to see what an unknown node should be, simply punch it and look at the chat.

P.S. For it to work successfully, place WorldEdit Position1 8 nodes under the ground.

Re: Share Your WorldEdit Files!

PostPosted: Sat Oct 29, 2016 00:08
by Shadow_The_Hedgehog
This is a space ship my brother and I made. There are 4 decks.

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Re: Share Your WorldEdit Files!

PostPosted: Fri Feb 15, 2019 07:45
by Bullkang
A Gallery composed of 104 Images (Memes) based of the picnic schematic.

https://github.com/Bullkang09/whatonear ... pening.git

screeshot.jpg
screeshot.jpg (136.44 KiB) Viewed 3986 times