PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
#fullscreen = 1
screenW = 1435
screenH = 865
screenshot_path = ../screenshots
mg_flags = v6_junles, trees, caves, v6_biome_blend, dungeons
# Fast movement (keymap_special1)
fast_move = false
#
# Set the default privs.
#
default_privs = interact, shout, fast, fly, settime, give, noclip
free_move = false
noclip = true
address =
main_menu_tab = singleplayer
mainmenu_last_selected_world = 6
port = 30000
selected_world_path = C:\Games\minetest-sfan5\bin\..\worlds\4pillars
server_dedicated = false
mg_name = v6
main_menu_last_game_idx = 3
enable_shaders = false
3d_armor_update_time = 1
wieldview_update_time = 2
# Speed up my virtual server for singleplayer.
max_block_send_distance = 6
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 20
active_block_range = 1
dedicated_server_step = 0.1
server_map_save_interval = 15.3
Calinou wrote:LionsDen wrote:v6_junles
It's "v6_jungles" by the way. :)
Ikishida wrote:PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!
Ikishida wrote:PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!
mg_flags = trees, v6_biome_blend
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