REMOVE CAVES!!!

Loadable maps as opposed to OldCoder's zoomable maps
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Ikishida
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REMOVE CAVES!!!

by Ikishida » Thu Oct 31, 2013 10:38

okay,so,I found a perfect flat area for my house but when I looked around,I FOUND A BUNCH OF CAVES AROUND IT!!! caves can get really annoying sometimes and caves look really stupid so,I was wondering,"how the heck can I remove caves!?"(I actually said that lately and my parents shouted at me...)so,If you know how to remove caves or make cave holes smaller and make caves look good,please tell me!!!
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PilzAdam
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by PilzAdam » Thu Oct 31, 2013 12:24

Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
 

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Ikishida
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by Ikishida » Thu Oct 31, 2013 13:06

PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.


yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!
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LionsDen
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by LionsDen » Thu Oct 31, 2013 16:40

Here is my minetest.conf:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
#fullscreen = 1
screenW = 1435
screenH = 865
screenshot_path = ../screenshots
mg_flags = v6_junles, trees, caves, v6_biome_blend, dungeons
# Fast movement (keymap_special1)
fast_move = false
#
# Set the default privs.
#
default_privs = interact, shout, fast, fly, settime, give, noclip
free_move = false
noclip = true
address =
main_menu_tab = singleplayer
mainmenu_last_selected_world = 6
port = 30000
selected_world_path = C:\Games\minetest-sfan5\bin\..\worlds\4pillars
server_dedicated = false
mg_name = v6
main_menu_last_game_idx = 3
enable_shaders = false
3d_armor_update_time = 1
wieldview_update_time = 2
# Speed up my virtual server for singleplayer.
max_block_send_distance = 6
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 20
active_block_range = 1
dedicated_server_step = 0.1
server_map_save_interval = 15.3


A good portion of this, I never set up. But anyway, the line I need is mg_flags = v6_junles, trees, caves, v6_biome_blend, dungeons and all I have to is to change it to mg_flags = v6_junles, trees, v6_biome_blend, dungeons in order to keep the caves from generating. Change minetest.conf.example will do nothing. That is just an example file showing you some options.
 

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Calinou
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by Calinou » Thu Oct 31, 2013 17:16

LionsDen wrote:v6_junles


It's "v6_jungles" by the way. :)
 

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LionsDen
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by LionsDen » Fri Nov 01, 2013 00:54

Calinou wrote:
LionsDen wrote:v6_junles


It's "v6_jungles" by the way. :)




LOL

I never noticed that. Oh well, thanks for reporting that to me. ;^P
 

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general3214
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by general3214 » Fri Nov 01, 2013 01:00

Ikishida wrote:
PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.


yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!

Perhaps you're using Notepad? NEVER use Notepad to edit anything; use WordPad. If you don't even use Windows, then ignore this post.
Last edited by general3214 on Fri Nov 01, 2013 01:00, edited 1 time in total.
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Wuzzy
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by Wuzzy » Fri Nov 01, 2013 08:19

Ikishida wrote:
PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.


yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!


Okey then. Ignore minetest.conf.example.
Then: Just locate the line with “mg_flags” in your minetest.conf. Then remove the word “caves”.

Note that mg_flags expects a comma-seperated list, so remove any extra-commas. Every word is called a “flag” here. If a flag is not in the list, it is not active, if it is in the list, it is active. If you write “caves” into mg_flags, caves are activated in minetest.conf. So you want to remove this word.

If there is no line with “mg_flags” in it, then create one.

Here is an example of a valid setting:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
mg_flags = trees, v6_biome_blend


Over here is a list of valid flags:
http://wiki.minetest.net/Map_generator/settings#Available_flags


Oh, and I agree: Never ever use Notepad. Notepad is shit because it doesn’t work for non-Windows files. (If you used Notepad that would explain the wobblediecack). Good free alternatives to Notepad are Notepad++ and jEdit.
Last edited by Wuzzy on Fri Nov 01, 2013 08:41, edited 1 time in total.
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Ikishida
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by Ikishida » Sun Nov 24, 2013 11:38

okay,thanks alot for the help,it worked! but when I entered v6_jungle,I can't find a forest anymore,little help?
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!" =D
 

amadin
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Re: REMOVE CAVES!!!

by amadin » Wed Jul 01, 2015 20:49

Does aviable option "turn off caves" in mapgen 7? I know what is developing mapgen.
 


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