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Desision

PostPosted: Mon Feb 10, 2014 15:59
by ZacAttack
Ive decided to make maps Because I suck at textures and I tried to make a Nod and that got compleatly does not work so i am going to make a prison excape map so yeaah tell me what u think

PostPosted: Tue Feb 11, 2014 15:50
by CitroPotter
what the hell is a Nod?
and yah booooooooooooooooooooooooooooooooo
nice

PostPosted: Wed Feb 12, 2014 16:15
by ZacAttack
a node is a block but yeah for mods
CitroPotter wrote:what the hell is a Nod?
and yah booooooooooooooooooooooooooooooooo
nice

PostPosted: Wed Feb 12, 2014 16:20
by Novacain
by prison escape, do you mean a cops and robbers type map? if so, may I suggest using these two mods while making it:
mesecons. then you can have prison doors.
worldedit. makes placing nods a whole lot faster. well worth the halt hour time it takes to figure it out.

PostPosted: Wed Feb 12, 2014 16:26
by ZacAttack
Novacain wrote:by prison escape, do you mean a cops and robbers type map? if so, may I suggest using these two mods while making it:
mesecons. then you can have prison doors.
worldedit. makes placing nods a whole lot faster. well worth the halt hour time it takes to figure it out.

k and yeah

PostPosted: Sat Feb 15, 2014 04:03
by CitroPotter
ZacAttack wrote:a node is a block but yeah for mods
CitroPotter wrote:what the hell is a Nod?
and yah booooooooooooooooooooooooooooooooo
nice

I know what a node is but what is N-O-D

PostPosted: Tue Feb 18, 2014 16:28
by ZacAttack
CitroPotter wrote:what the hell is a Nod?
and yah booooooooooooooooooooooooooooooooo
nice

A node is a block like wood, dirt, stone and mese

PostPosted: Tue Feb 18, 2014 18:59
by markveidemanis
Nod is Mod
I would say something about your future map but I can't because there is close to nothing in terms of imformation on your map. I would support your map because I tried something like this in the past and it was quite interesting. Here's what I suggest:
  • Use metal for the walls, also use the default textures for it
  • Try to use little illumination -- to make it ambient but not too dark, a torch here and there will do
  • Try a door system with mesecons, technic and digilines so the door opens when a secret button is pushed, but digiline+wireless is useful to open the door from different places. You will need to make a button that changes the state of the constructors. Mess around, have fun
  • Have some sort of linear placement; levels are consistent and symmetrical (But only in their form)
Have fun making your map, post screenshots!

PostPosted: Tue Feb 18, 2014 19:36
by Novacain
here's what I made so far. you can just go ahead and extract it into you worlds folder. I believe I got everything that you need. if you have unified inventory it can use that too.

https://github.com/Novacain/jailbreak/archive/master.zip

PostPosted: Sat Feb 22, 2014 14:57
by CitroPotter
ah come on i KNOW THAT but it is spelled wrong. dude!