I'll toss in my 2-cents; maybe even a nickel's worth. ;)-
'To the Ends of the World and Beyond!' ...well, not exactly.linushsao wrote:let me guess,if I travel to the end of west,I will appear to the east?
Actually, you will come to the end of the world. The world does not wrap around. At the end there is a grey void. You can not walk
(or dig if deeper than around y-30000 or so) any farther.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
That will put you near the farthest, north-east corner of the world.
(Use fly and no-clip privs before teleporting just in case teleport puts you in a solid block.) Then drop to the ground and continue walking diagonally in the positive x and z directions toward 32000,y,32000.
(The F5 key will show your coords in the upper-left corner of your screen.)Each world seems to have different 'end' coords. Usually 100-200 blocks farther than +/-30,000 so you will have to walk a bit farther to reach the corner of the world.
The ends of the world look just like the rest of the world except for the grey void. However, the screen rendering becomes glitchy. Blocks will shimmer randomly.
World Generation and Map MakingThe map only generates where you have been. So if you teleport to the farthest corners, only the area around you will be created. Not everything between where you left and where you teleported too. Once generated the areas remain. If you use a minetestmapper program to produce overview maps of your world you will see what parts of the world have and have not been created.
If you are using Linux, there is a python version of minetestmapper in the .../minetest/util directory. The minetestmapper.py is very slow and takes a lot of RAM to use.
The better option is the c++ version; much faster and more efficient use of RAM; Linux and Windows. The c++ version also allows you to add 'geometry' - a ruler scale of x and z coords along the left and top sides of the map to aid navigation.
Here is the link:
http://forum.minetest.net/viewtopic.php?id=2896I use the c++ version to generate several different sectional-maps of our server. If you would like to see examples of what the c++ minetestmapper can do, please check-out our thread's first post
(it's really long so you will have to scroll down a bit before you see the maps).
Here is the link:
https://forum.minetest.net/viewtopic.php?id=5684Word Generation LagAs suggested earlier by others, when a player ventures into a new area, Minetest will lag as it generates that part of the world for the first time. After Minetest has created the area there will not be anymore map generatation lag unless another new area is being created elsewhere.
If you want to prepare a region, you will have to fly around thoroughly in that region to cause Minetest to generate it. This may take several hours depending on how large the region is. To thoroughly generate a 1000x1000 region may take up to an hour depending on what landscape-altering mods you have installed.
The 'Explore' mod will help generate areas but it will still take time. The mod causes the player to fly around in a spiral pattern without the human being at the keyboard. If you want to generate a large part of the map, let this mod run for an hour or more
(maybe even over night if your computer is slow).
'Explore' mod link:
http://forum.minetest.net/viewtopic.php?id=2950Using the 'Explore' mod and an overview map can help you plan-out regions better.
The downside of using the 'Explore' mod is when you add landscape-altering mods later, they will not take effect in existing parts of the world
(parts 'Exlpore' caused to generate or where players have already been). You will have to travel to regions that
have not been generated yet for the landscape-altering mods to produce what they are supposed to.
I hope some of this helps ;)