MC Cathedral

Loadable maps as opposed to OldCoder's zoomable maps
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RealBadAngel
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MC Cathedral

by RealBadAngel » Tue Mar 04, 2014 22:57

Heres the map converted from mc using Nore's converter.
All needed mods for this world are in the mods.zip.

Image
Image
Image
Attachments
mods.zip
(219.3 KiB) Downloaded 495 times
cathedral.zip
(2.98 MiB) Downloaded 569 times
Last edited by RealBadAngel on Tue Mar 04, 2014 23:03, edited 1 time in total.
 

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philipbenr
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by philipbenr » Wed Mar 05, 2014 02:06

Looks Awesome. Downloading it now. :)
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linushsao
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by linushsao » Thu Mar 06, 2014 10:15

Oh,my GOD...,It is beautiful. I know that Sapier's animals modpack have a function about blueprint, in spawn_building.lua .

Is it available to have the kind of tools to clone this great Cathedral in other MAP. The atmosphere inside the Cathedral reminds me of the novel"Cathedral of the Sea". Maybe I will learn to add a npc priest in this Cathedral.
Last edited by linushsao on Thu Mar 06, 2014 10:29, edited 1 time in total.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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jp
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by jp » Thu Mar 06, 2014 10:19

Awesome.
 

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hoodedice
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by hoodedice » Thu Mar 06, 2014 10:28

linushsao wrote:Oh,my GOD...,It is beautiful. I know that minetest had a function about blueprint. for example spawn_building.lua in mod_npc of Sapier's animals modpack.

Is it available to have the kind of tools to clone this great Cathedral in other MAP. The atmosphere inside the Cathedral reminds me of the novel"Cathedral of the Sea". Maybe I will learn to add a npc priest in this Cathedral.


Use WorldEdit to copy portions of maps to other worlds.

https://forum.minetest.net/viewtopic.php?id=572
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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linushsao
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by linushsao » Thu Mar 06, 2014 10:31

hoodedice wrote:...

Use WorldEdit to copy portions of maps to other worlds.

https://forum.minetest.net/viewtopic.php?id=572


Thank you very much,hoodedice,I will try.
1).My Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
 

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philipbenr
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by philipbenr » Thu Mar 06, 2014 15:47

I Have to say, this is a work of art. Thanks for the conversion RBA! :)
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by BorisGrishenko » Thu Mar 13, 2014 12:45

Oh My fucking admin! Can I give you a jar of cyber cookies?
Hi, I'm this guy at his home somewhere in a very hot place.
Currently working on houses based in real and virtual worlds.
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tele
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by tele » Fri Mar 21, 2014 21:17

jp wrote:Awesome.

Awesome.
( +1 for very hard work )


PS: I use 0.4.9 missing texture for the bench.
 

CheerfulCherub
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by CheerfulCherub » Fri Mar 21, 2014 23:29

Got this error any help ,using Blockman's dev directX

20:25:24: ERROR[main]: ========== ERROR FROM LUA ===========
20:25:24: ERROR[main]: Failed to load and run script from
20:25:24: ERROR[main]: C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua:
20:25:24: ERROR[main]: cannot open C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua: No such file or directory
20:25:24: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:25:24: ERROR[main]: Server: Failed to load and run C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua
20:25:24: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua
 

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hoodedice
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by hoodedice » Sat Mar 22, 2014 11:34

CheerfulCherub wrote:Got this error any help ,using Blockman's dev directX

20:25:24: ERROR[main]: ========== ERROR FROM LUA ===========
20:25:24: ERROR[main]: Failed to load and run script from
20:25:24: ERROR[main]: C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua:
20:25:24: ERROR[main]: cannot open C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua: No such file or directory
20:25:24: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:25:24: ERROR[main]: Server: Failed to load and run C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua
20:25:24: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Maleta\Documents\minetest\minetest-0.4.9-dev20140226_directx\bin\..\mods\cathedral\init.lua


This is a *Map*. Not a *Mod*. You put this in your *world* directory. Not in your *mod* directory. You put the *Mod* inside the downloaded folder into your *Mod* directory.
Last edited by hoodedice on Sat Mar 22, 2014 11:35, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

Thedarksoldier
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Re: MC Cathedral

by Thedarksoldier » Mon May 26, 2014 17:28

where do i find the chathedral in the map
 

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hassage
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Re: MC Cathedral

by hassage » Sat Jun 07, 2014 07:21

It's very beautiful!
 

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kidmondo
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Re: MC Cathedral

by kidmondo » Sun Sep 07, 2014 08:09

Wow.... that is AMAZING!
 

cimbakahn
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MC Cathedral

by cimbakahn » Thu Sep 10, 2015 14:18

Hello! I fixed the packages for you.

I put the mods where they belonged in the cathedral folder. Errors onscreen were calling for biome_lib and plants_lib. Also there were some unknown nodes that were supposed to be cracked stone, so i just upgraded all 3 of these and now it's good to go, in 1 package. Here you go! https://drive.google.com/file/d/0ByJch4 ... sp=sharing
 

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swordpaint12
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Re: MC Cathedral

by swordpaint12 » Fri Oct 23, 2015 15:45

I know this is an old topic, probably not maintained anymore, but I have all the mods required enabled and everything but I came across columns of unknown objects... Does anyone know why?
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