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MLB baseball field based on Candlestick Park

PostPosted: Tue Jul 15, 2014 17:19
by superschizo
Here is the baseball field for the stadium I am working on. It is based on Candlestick Park.

I approximated 1 block width as a yard and the diagonal as 1.4 yards for ease of conversion. Home plate to backstop is 66' (about 16 diagonal blocks), to right field is 328' (109 blocks), to center is 400' (about 95 diagonal blocks), and to left is 335' (about 112 blocks). The fence is 9' high, or 3 blocks. The infield is to generic MLB specifications I found online, and everything else is approximated from pictures.

The map was created with the flatgen mod, but it is not necessary to install that mod to load the map. I don't know how to remove the flowers without mining them individually.

I'll add the rest of the stadium eventually in another map, probably with the home decor mod.

Image

Here is the link, let me know if it doesn't work. This is my first time sharing a map. (edit 15 jul 14, removed flowers and adjusted portion of fence)
https://www.dropbox.com/s/m66hj9sjhlys9k3/baseball%20field%202014%2007%2015.zip

If you load in singleplayer, you may want to grant yourself flying privileges with the "/grant singleplayer all" command.

Re: MLB baseball field based on Candlestick Park

PostPosted: Tue Jul 15, 2014 17:37
by jp
superschizo wrote:I don't know how to remove the flowers without mining them individually

Select your area with WorldEdit (from ground to 1 node above). And enter in command : //replace flowers:flower_<nameoftheflower> air

Re: MLB baseball field based on Candlestick Park

PostPosted: Tue Jul 15, 2014 23:50
by superschizo
I just tried that and messed up the lighting so bad that I don't think I'll use worldedit anymore on anything but a backup map.

Re: MLB baseball field based on Candlestick Park

PostPosted: Wed Jul 16, 2014 06:11
by jp
superschizo wrote:I just tried that and messed up the lighting so bad that I don't think I'll use worldedit anymore on anything but a backup map.

So, select an area in air (just above the dark shadow) and enter : //set air
It will remove the shadow.