rubenwardy wrote:BrandonReese wrote:How CPU intensive is this mod?
I have done no tests, all I can say is that it depends on how much finite water there is.
This mod uses an Active Block Modifier to check if any of the surrounding blocks are lower than it is, and if so it starts flowing water into it.
So basically, a waterfall or a pond of finite water will not be that CPU extensive, but if you replace all default water with finite water... only tests will show.
My 3.2ghz processor runs it great