[Mod] Desert [1.2] [desert]

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kddekadenz
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[Mod] Desert [1.2] [desert]

by kddekadenz » Mon Mar 05, 2012 17:56

Ever want to play in desert in Minetest? Now you are able to do it :)
This mod will convert your world into a desert, adds new tools and recipes, palms and oases .
You can use this as gamemode, when using the newest client (check the readme for instructions).

Image

Image

Image

Crafting
Image

Added sandstone tools + cactus sticks (can do the same things with them like with normal sticks).
Added cactus and palm saplings + oasis + palm trees.

Cooking
Image

Cooked cactus will heal you.


License (code & textures): CC-BY 3.0 -> just be sure to credit me in at least one line of your code
dependencies: default


Downloads

Version 1.2 : Download
-> changelog: post 34 or readme


suggest texturepack: Adventure Pack (16 px)
suggest music: Desert Theme
Last edited by kddekadenz on Tue Mar 20, 2012 16:24, edited 1 time in total.
 

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by Jordach » Mon Mar 05, 2012 18:01

Nice! :D

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by sfan5 » Mon Mar 05, 2012 18:19

Amazing! :D
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Jordach » Mon Mar 05, 2012 18:21

Reminds me of skyblock, but with land. :P

EDIT: I have more posts than neko, I am now third on posts! WOOT!
Last edited by Jordach on Mon Mar 05, 2012 18:21, edited 1 time in total.

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by Death Dealer » Mon Mar 05, 2012 18:38

you should makes it only half a map.the whole thing is kinda to much. i hate getting buried by sand. (do u hear an echo?) lol
Last edited by Death Dealer on Tue Mar 06, 2012 01:00, edited 1 time in total.
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by bob » Mon Mar 05, 2012 21:39

I like but can you make it large random areas? but quite a while away from 0.0 so like at least 900 blocks away and just random areas of like 300 by 300 deserts you know what i mean
 

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by sdzen » Mon Mar 05, 2012 21:59

screenshots dont work for me :( nice mod though!
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by sdzen » Mon Mar 05, 2012 22:00

Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts
Last edited by sdzen on Mon Mar 05, 2012 22:03, edited 1 time in total.
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by Jordach » Mon Mar 05, 2012 22:38

sdzen wrote:
Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts


Just give me a week.

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by jordan4ibanez » Tue Mar 06, 2012 12:55

this is amazing
If you can think it, you can make it.
 

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by Death Dealer » Tue Mar 06, 2012 17:46

Jordach wrote:
sdzen wrote:
Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts


Just give me a week.

It's a competition now:D
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by Jordach » Tue Mar 06, 2012 17:49

This one now beats Ibanez! W00T, and Death now runs his unfinished TRON pack.

This mods is awesome, just wished it did not lag so much. :(

Although it make survival even harder, at the same time, makes it more fun. So 10/10 for Kddekadenz

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by Jordach » Tue Mar 06, 2012 18:02

Filesplat seems to be down, the mirror corrupts the zip, I only get 1KB of zip file.

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by kddekadenz » Tue Mar 06, 2012 18:11

Jordach wrote:Filesplat seems to be down, the mirror corrupts the zip, I only get 1KB of zip file.

Ok, I try another mirror - my website.
Last edited by kddekadenz on Tue Mar 06, 2012 18:12, edited 1 time in total.
 

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by Jordach » Tue Mar 06, 2012 18:12

Like Mediafire.

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by kddekadenz » Tue Mar 06, 2012 18:18

Jordach wrote:Like Mediafire.

I hate too much advertises..
Whatever, I updated the 1st post.
If filesplat isn't back until tomorrow, I will mirror the images, too.
Last edited by kddekadenz on Tue Mar 06, 2012 18:19, edited 1 time in total.
 

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by Jordach » Tue Mar 06, 2012 18:19

I have Chrome and AdBlock.

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by Utilisatrice » Tue Mar 06, 2012 18:32

Jordach wrote:I have Chrome and AdBlock.


Me too :D.

Nice Mod.
 

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by Jordach » Tue Mar 06, 2012 18:33

I need it badly.

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by Jordach » Tue Mar 06, 2012 18:45

Fianlly it works, but where is the textures????

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by kddekadenz » Wed Mar 07, 2012 15:38

Jordach wrote:Fianlly it works, but where is the textures????

If you mean the textures of the mod, they are in the zip under textures :D
If you mean the texturepack, check the 1st post again.
 

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by kddekadenz » Sun Mar 11, 2012 17:38

Updated to 1.1!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- balanced tools

- added cactus spikes

- added oasis next to water
    → sand will turn to sand with grass
    → rats will spawn
    → plants are growing here faster

- added palms
    → relativley rare
    → sapling = leaves
    → palm wood can be crafted into planks
    → palm fruit will heal you
    → green palm fruit will do nothing

- added cactus saplings
    → can get when destroying cactus
    → cactus will spread out
 

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by kddekadenz » Mon Mar 12, 2012 08:53

Updated to 1.1.1!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- balanced palm fruits
    → needs more time to grow
    → disappears after a while

- added custom selection boxes
 

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by wokste » Wed Mar 14, 2012 17:51

Good mod, I think some (of the) recepies from here should be in the base game when it is finished.

However, I think that for compatibility with other mods, crafting normal sticks out of cacti would have been better than a special one.
We must be careful not to clone Notches mistakes.
 

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by Jordach » Wed Mar 14, 2012 17:52

And make it like Notch's fail?

And you say we shall not?!

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by kddekadenz » Thu Mar 15, 2012 16:59

wokste wrote:Good mod, I think some (of the) recepies from here should be in the base game when it is finished.

However, I think that for compatibility with other mods, crafting normal sticks out of cacti would have been better than a special one.

Thank you :)

That isn't something which affects the compatibility with other mods . Incompatibility could be caused by the crafting recipe of it.
 

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by kddekadenz » Fri Mar 16, 2012 15:31

Could a moderator please take it to the Mod Releases Board?
 

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by Jordach » Fri Mar 16, 2012 20:26

Hmm, this dont work with Atlantis mod.

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by Calinou » Fri Mar 16, 2012 21:07

kddekadenz wrote:Could a moderator please take it to the Mod Releases Board?


Done! :)
 

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by kddekadenz » Sun Mar 18, 2012 17:02

Jordach wrote:Hmm, this dont work with Atlantis mod.


I used quite a stupid way of worldgen (I use ABM's instead on_generated). I will change this if I have time.
It will delete for example every water_source next to water_source -> that causes the conflict.
 

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