CraigyDavi wrote:Really cool! I love the new custom cars too.
An off-road vehicle would be nice (one which can drive on dirt and sand).
And a hovercraft which drives on water.
paramat wrote:I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter.
visual_size = {x=1,y=1.6},
Esteban wrote:omar-_-kning wrote:How to craft this car ??
please answer me
i tried to craft is in the inventory but it didn't work
please answer me
Do you mean this car? Sorry, but this car is not in the mod, yet.
You can always ask the resident modeler.paramat wrote:paramat wrote:I love the model but am concerned about it's complexity, i would like to see a Minetest car that is simpler and more boxy, with square wheels, to be processing-lighter.
I should have tried the mod before writing this :) the model is indeed fine and is not at all processing heavy. I may still look into an alternative design, i'm thinking a car with Minetest charracter would be small, cute and boxy, which of course means a Japanese Kei-Car, which are my favourite cars:
http://world.honda.com/news/2011/4111130N-BOX/photo/images/18.jpg
Honda N-box (nodebox).
Jordach wrote:You can always ask the resident modeler.
Esteban wrote:
paramat wrote:
paramat wrote:I may still look into an alternative design, i'm thinking a car with Minetest charracter would be small, cute and boxy, which of course means a Japanese Kei-Car, which are my favourite cars:
Honda N-box (nodebox).
I have forked this mod and have changed the physics and motion which was making the car 'float' in land like a boat. The collision box was stopping the car climbing nodes, not applicable in water of course. But i kept that and made the car only able to climb slopes created by half-slabs, although the slope climbing is rather crude and jumpy. I'll try to sort out an off road motion that can climb full nodes.
paramat wrote:Dan, thats odd, my experience with your mod is that the collision box stops the car getting near a node to climb it. I raised the collision box and the car then can then float through and up the slope with the boat physics of PilzAdam's mod, i'm not sure adding step height has any effect.
Esteban, i looked at your code and noticed you have duplicated the original code for each car. there's a lot of unneccesary duplicated code, for example the helper functions only need be defined once, the remaining code should be edited for multiple car use ... although i don't know how :)
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