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PostPosted: Mon Jan 23, 2012 13:07
by kahrl
Thanks for the fast(est) update :)

I think you can remove the math.randomseed call, since builtin.lua does that now. Other than that I sse no remaining deprecated API usage in the code.

PostPosted: Mon Jan 23, 2012 14:24
by neko259
kahrl wrote:Thanks for the fast(est) update :)

I think you can remove the math.randomseed call, since builtin.lua does that now. Other than that I sse no remaining deprecated API usage in the code.

Thanks, I'll do that.

PostPosted: Thu Feb 02, 2012 22:22
by RAPHAEL
How to make the burnable item burn longer? I remember one version where the burnable item took awhile to burn and made smoke.. now no smoke and burns instantly?

PostPosted: Thu Feb 02, 2012 22:29
by redcrab
this mod should be renamed pyromaniac :)

PostPosted: Thu Feb 02, 2012 23:54
by neko259
RAPHAEL wrote:How to make the burnable item burn longer? I remember one version where the burnable item took awhile to burn and made smoke.. now no smoke and burns instantly?

I'll make that in the next version. I used furnace_burntime before, and now it's deprecated.

PostPosted: Fri Feb 03, 2012 08:01
by Jordach
redcrab wrote:this mod should be renamed pyromaniac :)


:D +1

PostPosted: Fri Feb 03, 2012 12:59
by sfan5
redcrab wrote:this mod should be renamed pyromaniac :)

+1 xD

PostPosted: Fri Feb 03, 2012 13:03
by neko259
redcrab wrote:this mod should be renamed pyromaniac :)

Maybe if I add lighters and flamers...
But for now I'm more interested in nature mod, sorry :)
If somebody makes a patch to make this mod more apocalyptic, I'll merge it :3

PostPosted: Fri Feb 03, 2012 13:13
by sfan5
neko259 wrote:
redcrab wrote:this mod should be renamed pyromaniac :)

Maybe if I add lighters and flamers...
But for now I'm more interested in nature mod, sorry :)
If somebody makes a patch to make this mod more apocalyptic, I'll merge it :3

:)

PostPosted: Sat Feb 04, 2012 12:24
by sdzen
for the lighter why not make a tool of sorts the wears and ignites things tell me if this isn't possible i havent looked at the mod and how it works

PostPosted: Sat Feb 04, 2012 12:29
by neko259
sdzen wrote:for the lighter why not make a tool of sorts the wears and ignites things tell me if this isn't possible i havent looked at the mod and how it works

It's possible. I'm just too lazy to look at tools API, I haven't implemented them yet :)

PostPosted: Fri Feb 10, 2012 18:39
by RAPHAEL
Can someone update this mod or make an offshoot so that items burned with it burn longer depending on material? Idea: fireplace mod?

PostPosted: Fri Feb 10, 2012 18:47
by neko259
RAPHAEL wrote:Can someone update this mod or make an offshoot so that items burned with it burn longer depending on material? Idea: fireplace mod?

I don't have an idea how to make different materials burn longer after itemdef update. If someone has, pleas tell me.

About the fireplace: what do you want it to do?

PostPosted: Fri Feb 10, 2012 19:10
by RAPHAEL
neko259 wrote:About the fireplace: what do you want it to do?

Well would be cool to have ability to craft a "superwood block". Maybe 8 trees makes one superwood block that can burn 10 times as long as one tree block but only one block in size. Maybe that can be placed in a makeshift fireplace made of brick or stone. When set on fire it burns with a flame and makes smoke that goes up the makeshift chimney. Could potentially have "fireplace stone" blocks that can make it look more like a fireplace and not just another part of the wall lol.

With the I think it was 1.0 version of fire I had a giant fireplace lol. Now wood burns so fast a fireplace can't be had. I looked into the source of the fire mod but couldn't figure it out (still too noobish I guess).

PostPosted: Sun Feb 12, 2012 00:28
by evildrummer
Can you make a Zip Version?

PostPosted: Sun Feb 12, 2012 00:47
by Temperest

PostPosted: Thu Feb 16, 2012 02:03
by evildrummer
Cool, Thank Bro

PostPosted: Fri Feb 24, 2012 18:24
by Scott
so, how exactly do u use the matchbook, do i just click on stuff?

PostPosted: Wed Mar 07, 2012 13:49
by jordan4ibanez
You should make this set wood on fire near lava

PostPosted: Wed Mar 07, 2012 15:48
by sfan5
jordan4ibanez wrote:You should make this set wood on fire near lava

Good Idea!

PostPosted: Mon Mar 26, 2012 16:54
by cosarara97
It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)

PostPosted: Mon Mar 26, 2012 17:25
by neko259
cosarara97 wrote:It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)

Thanks. I'll try to fix that and make some changes in the weekend.

PostPosted: Tue Apr 03, 2012 09:23
by cosarara97
neko259 wrote:
cosarara97 wrote:It doesn't work in latest version:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)

Thanks. I'll try to fix that and make some changes in the weekend.

What weekend? lol

PostPosted: Tue Apr 03, 2012 10:27
by celeron55
Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

PostPosted: Tue Apr 03, 2012 13:17
by neko259
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

I'll use them if somebody makes the patch, but I don't have time to make the patch itself :)

PostPosted: Tue Apr 03, 2012 14:05
by cosarara97
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

PostPosted: Tue Apr 03, 2012 14:25
by sfan5
cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

Both

PostPosted: Tue Apr 03, 2012 14:29
by bgsmithjr
He is planning for it to be more, but technically all it is, is mods, and sounds. Default is a mod, but it is also everything in the game.

PostPosted: Tue Apr 03, 2012 15:53
by cosarara97
sfan5 wrote:
cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

The main game means the engine or the default mods?

Both

And both things have to be modified to add these groups?

PostPosted: Tue Apr 03, 2012 16:16
by bgsmithjr
I didn't even there was fleshy, hahah