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PostPosted: Mon Apr 08, 2013 13:45
by RealBadAngel
Thx folks :)
UI is waiting in line to get it fixed due to latest changes. Version that comes with technic (i think it will be only maintained one btw) already can work with creative without need to delete it.
Also some time ago i made Lua function to get all possible craft recipes, so hook wont be needed anymore. But this require some more work.
Atm im rebuilding technic and its basic components, hard work really. Mod has grown so much that i had to stop adding new content and bring some order there first. When im done with it i will start adding new features and fixin known problems.

PostPosted: Mon Apr 08, 2013 13:45
by Traxie21
^Edit minetest_game's game.txt and remove creative from the common_mods list.

PostPosted: Wed Apr 17, 2013 11:00
by jojoa1997
Is it okay if i use some of the functions in here for minitest aka search bar.

PostPosted: Mon Aug 12, 2013 17:19
by big8666
plz make this for version 0.4.7

PostPosted: Mon Aug 12, 2013 17:22
by Dan Duncombe
big8666 wrote:plz make this for version 0.4.7

It works for 0.4.7, just delete the default creative mod.

PostPosted: Mon Aug 12, 2013 19:23
by philipbenr
I like the inventory overhaul, except for the 99 set instead of endless 1. It really messes up when I play on creative (which is a lot). I always use the latest stable from the website BTW.

PostPosted: Mon Aug 12, 2013 19:27
by Dan Duncombe
Use the default creative mod for endless. Or look at the cities game which has a modified creative mod that works with Unified Inventory.
philipbenr wrote:I like the inventory overhaul, except for the 99 set instead of endless 1. It really messes up when I play on creative (which is a lot). I always use the latest stable from the website BTW.

PostPosted: Fri Nov 22, 2013 03:09
by hoodedice
For RealTest Revamped, pressing 'Enter' by mistake (Or on purpose) will revert to the default creative inventory. In some cases the game does not load at all while the below file is present.

Fix: Comment out the dofile for creative.lua from init.lua in the 'core' folder in the game directory

EDIT: See the topic for said game. It is a problem on the custom_game side because the inventory size is 2x2.

PostPosted: Wed Nov 27, 2013 06:16
by rommiekerova
I have a serious issues getting this to work.
I created a world and turned ON creative mode.
The creative kind of inv is very useful with home buttons and time sets.

Heres my issues though.

I turn creative mod OFF before loading the world.
I still get a kind of creative inv but...
#1. The set time buttons are no longer there.
#2. The trash and refill spaces have no names nor do they work.
#3. It won't let me click the item and get a stack anymore.
It tells me the craft recipe.

I don't want normal player behavior.
I want a FULL creative mode with the above abilities WITHOUT having to turn on creative mode for the entire world.
I don't want any other players being able to get whatever they want with a click nor being able to change the time of day.
I want these abilities to only be granted to me as an admin and be able to grant them to any players I designate as mods.

PostPosted: Wed Nov 27, 2013 07:45
by RealBadAngel
rommiekerova wrote:I have a serious issues getting this to work.
I created a world and turned ON creative mode.
The creative kind of inv is very useful with home buttons and time sets.

Heres my issues though.

I turn creative mod OFF before loading the world.
I still get a kind of creative inv but...
#1. The set time buttons are no longer there.
#2. The trash and refill spaces have no names nor do they work.
#3. It won't let me click the item and get a stack anymore.
It tells me the craft recipe.

I don't want normal player behavior.
I want a FULL creative mode with the above abilities WITHOUT having to turn on creative mode for the entire world.
I don't want any other players being able to get whatever they want with a click nor being able to change the time of day.
I want these abilities to only be granted to me as an admin and be able to grant them to any players I designate as mods.



Sorry, this topic wasnt updated for ages, since UI was part of technic. Now its aviable again as standalone mod.
Also as part of technic_game.

Use links below:
Browse code: https://github.com/minetest-technic/unified_inventory
Download link: http://realbadangel.pl/minetest/unified_inventory.zip

So, please check current version.

BTW, updated the topic.

PostPosted: Wed Nov 27, 2013 17:48
by rommiekerova
Thats much better! Exactly what I wanted. Thanks. :D

PostPosted: Tue Dec 31, 2013 06:47
by markbe
I have this working and I love it.

What I want to know is, is there a way to disable the "clear inventory" button? I have a young son who will be devastated if he deletes all his stuff and he's inclined to click buttons indiscriminately!

PostPosted: Tue Dec 31, 2013 06:58
by Nore
markbe: this button is disabled outside creative mode to prevent those kind of accidents... you have to use the trash slot to trash your inventory in survival mode.

PostPosted: Tue Dec 31, 2013 07:15
by markbe
Nore wrote:markbe: this button is disabled outside creative mode to prevent those king of accidents... you have to use the trash slot to trash your inventory in survival mode.

That's it then ... for some reason, even if I set creative mode to "off" it is actually on ... Where would I post that problem? (Version 0.4.8)

PostPosted: Tue Dec 31, 2013 07:27
by Nore
Here... However, how old is your version of UI?

PostPosted: Tue Dec 31, 2013 07:34
by markbe
Nore wrote:Here... However, how old is your version of UI?

Installed today from the "online mod repository". From the init.lua = Unified Inventory for Minetest 0.4.8+

PostPosted: Tue Dec 31, 2013 08:10
by Nore

PostPosted: Tue Dec 31, 2013 08:21
by markbe
Nore wrote:Could you try to use the git version then? https://github.com/minetest-technic/unified_inventory/archive/master.zip

Thanks. That has resolved the issue that I couldn't see all the resource icons in the inventory (despite "enable_texture_atlas = false" in minetest.conf)

Unfortunately it's not resolved the problem of not being able to disable creative mode (despite "creative_mode = false" in minetest.conf). I suspect this is a bug in the 0.4.8 release

PostPosted: Tue Dec 31, 2013 09:36
by Nore
Do you have the creative privilege? Because if you do, you have creative mode regardless of creative_mode.

PostPosted: Tue Dec 31, 2013 09:41
by markbe
Nore wrote:Do you have the creative privilege? Because if you do, you have creative mode regardless of creative_mode.

Ah ... how do I revoke creative privs without revoking all?

PostPosted: Tue Dec 31, 2013 09:50
by Nore
/revoke <playername> creative

PostPosted: Tue Dec 31, 2013 10:07
by markbe
Nore wrote:/revoke <playername> creative

OK, I've tried that and it worked for singleplayer mode but not in server mode for user playing on server

Is there any way to disable the "clear inventory" button without revoking creative priv?

PostPosted: Tue Dec 31, 2013 10:54
by Krock
markbe wrote:
Nore wrote:/revoke <playername> creative

OK, I've tried that and it worked for singleplayer mode but not in server mode for user playing on server

Is there any way to disable the "clear inventory" button without revoking creative priv?

Edit the mod files, yousimply need to remove one line at the formspec.

PostPosted: Tue Dec 31, 2013 14:12
by Pitriss
markbe wrote:Is there any way to disable the "clear inventory" button without revoking creative priv?


look here: https://github.com/Pitriss/classic_technic/tree/master/unified_inventory for some inspiration. Me and fairiestoy modified it a bit, and one of our modifications is disabling creative inv. It can be enabled back by uniinv_creative = true in minetest.conf

PostPosted: Tue Dec 31, 2013 17:22
by Temperest
markbe wrote:
Nore wrote:markbe: this button is disabled outside creative mode to prevent those king of accidents... you have to use the trash slot to trash your inventory in survival mode.

That's it then ... for some reason, even if I set creative mode to "off" it is actually on ... Where would I post that problem? (Version 0.4.8)


If your player has the creative privilege, the player is treated as if in creative mode. You can remove this using the chat command "/revoke PLAYER_NAME_GOES_HERE creative". Give that a try!

PostPosted: Tue Dec 31, 2013 19:29
by Pitriss
If that player is server admin then there is AFAIK not possible to revoke creative

PostPosted: Tue Jan 14, 2014 03:03
by DanteLives
The crafting guide does not properly display the blank spaces in the recipes. Is this a bug that's being worked on or am I missing something?

PostPosted: Tue Jan 14, 2014 03:11
by freejack
I like this interface, I just don't like as admin that I can not turn off the creative option where in inventory plus I don't have that creative when I am admin. i like to play and with creative tehre all the time legit play is not easy to stick too. Would be nice to have an option to turn it off for the admin in the interface.

PostPosted: Tue Jan 14, 2014 11:03
by VanessaE
The blank spaces bug has long since been fixed, you need to update both your Minetest build (fixed in the git repository, not in the releases) and your copy of unified inventory (also in git only).

PostPosted: Sun Jan 19, 2014 08:26
by DanteLives
Thanks, VanessaE. I downloaded Minetest 4.9 and unified_inventory from git. The recipes display correctly now.