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[Mod] Desert [1.2] [desert]

PostPosted: Mon Mar 05, 2012 17:56
by kddekadenz
Ever want to play in desert in Minetest? Now you are able to do it :)
This mod will convert your world into a desert, adds new tools and recipes, palms and oases .
You can use this as gamemode, when using the newest client (check the readme for instructions).

Image

Image

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Crafting
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Added sandstone tools + cactus sticks (can do the same things with them like with normal sticks).
Added cactus and palm saplings + oasis + palm trees.

Cooking
Image

Cooked cactus will heal you.


License (code & textures): CC-BY 3.0 -> just be sure to credit me in at least one line of your code
dependencies: default


Downloads

Version 1.2 : Download
-> changelog: post 34 or readme


suggest texturepack: Adventure Pack (16 px)
suggest music: Desert Theme

PostPosted: Mon Mar 05, 2012 18:01
by Jordach
Nice! :D

PostPosted: Mon Mar 05, 2012 18:19
by sfan5
Amazing! :D

PostPosted: Mon Mar 05, 2012 18:21
by Jordach
Reminds me of skyblock, but with land. :P

EDIT: I have more posts than neko, I am now third on posts! WOOT!

PostPosted: Mon Mar 05, 2012 18:38
by Death Dealer
you should makes it only half a map.the whole thing is kinda to much. i hate getting buried by sand. (do u hear an echo?) lol

PostPosted: Mon Mar 05, 2012 21:39
by bob
I like but can you make it large random areas? but quite a while away from 0.0 so like at least 900 blocks away and just random areas of like 300 by 300 deserts you know what i mean

PostPosted: Mon Mar 05, 2012 21:59
by sdzen
screenshots dont work for me :( nice mod though!

PostPosted: Mon Mar 05, 2012 22:00
by sdzen
Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts

PostPosted: Mon Mar 05, 2012 22:38
by Jordach
sdzen wrote:
Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts


Just give me a week.

PostPosted: Tue Mar 06, 2012 12:55
by jordan4ibanez
this is amazing

PostPosted: Tue Mar 06, 2012 17:46
by Death Dealer
Jordach wrote:
sdzen wrote:
Jordach wrote:
EDIT: I have more posts than neko, I am now third on posts! WOOT!

you just need to beat sfan :P i saw 630 i think?
edit: and im 6th :P didnt think i had that many posts


Just give me a week.

It's a competition now:D

PostPosted: Tue Mar 06, 2012 17:49
by Jordach
This one now beats Ibanez! W00T, and Death now runs his unfinished TRON pack.

This mods is awesome, just wished it did not lag so much. :(

Although it make survival even harder, at the same time, makes it more fun. So 10/10 for Kddekadenz

PostPosted: Tue Mar 06, 2012 18:02
by Jordach
Filesplat seems to be down, the mirror corrupts the zip, I only get 1KB of zip file.

PostPosted: Tue Mar 06, 2012 18:11
by kddekadenz
Jordach wrote:Filesplat seems to be down, the mirror corrupts the zip, I only get 1KB of zip file.

Ok, I try another mirror - my website.

PostPosted: Tue Mar 06, 2012 18:12
by Jordach
Like Mediafire.

PostPosted: Tue Mar 06, 2012 18:18
by kddekadenz
Jordach wrote:Like Mediafire.

I hate too much advertises..
Whatever, I updated the 1st post.
If filesplat isn't back until tomorrow, I will mirror the images, too.

PostPosted: Tue Mar 06, 2012 18:19
by Jordach
I have Chrome and AdBlock.

PostPosted: Tue Mar 06, 2012 18:32
by Utilisatrice
Jordach wrote:I have Chrome and AdBlock.


Me too :D.

Nice Mod.

PostPosted: Tue Mar 06, 2012 18:33
by Jordach
I need it badly.

PostPosted: Tue Mar 06, 2012 18:45
by Jordach
Fianlly it works, but where is the textures????

PostPosted: Wed Mar 07, 2012 15:38
by kddekadenz
Jordach wrote:Fianlly it works, but where is the textures????

If you mean the textures of the mod, they are in the zip under textures :D
If you mean the texturepack, check the 1st post again.

PostPosted: Sun Mar 11, 2012 17:38
by kddekadenz
Updated to 1.1!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- balanced tools

- added cactus spikes

- added oasis next to water
    → sand will turn to sand with grass
    → rats will spawn
    → plants are growing here faster

- added palms
    → relativley rare
    → sapling = leaves
    → palm wood can be crafted into planks
    → palm fruit will heal you
    → green palm fruit will do nothing

- added cactus saplings
    → can get when destroying cactus
    → cactus will spread out

PostPosted: Mon Mar 12, 2012 08:53
by kddekadenz
Updated to 1.1.1!

Changelog:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
- balanced palm fruits
    → needs more time to grow
    → disappears after a while

- added custom selection boxes

PostPosted: Wed Mar 14, 2012 17:51
by wokste
Good mod, I think some (of the) recepies from here should be in the base game when it is finished.

However, I think that for compatibility with other mods, crafting normal sticks out of cacti would have been better than a special one.

PostPosted: Wed Mar 14, 2012 17:52
by Jordach
And make it like Notch's fail?

And you say we shall not?!

PostPosted: Thu Mar 15, 2012 16:59
by kddekadenz
wokste wrote:Good mod, I think some (of the) recepies from here should be in the base game when it is finished.

However, I think that for compatibility with other mods, crafting normal sticks out of cacti would have been better than a special one.

Thank you :)

That isn't something which affects the compatibility with other mods . Incompatibility could be caused by the crafting recipe of it.

PostPosted: Fri Mar 16, 2012 15:31
by kddekadenz
Could a moderator please take it to the Mod Releases Board?

PostPosted: Fri Mar 16, 2012 20:26
by Jordach
Hmm, this dont work with Atlantis mod.

PostPosted: Fri Mar 16, 2012 21:07
by Calinou
kddekadenz wrote:Could a moderator please take it to the Mod Releases Board?


Done! :)

PostPosted: Sun Mar 18, 2012 17:02
by kddekadenz
Jordach wrote:Hmm, this dont work with Atlantis mod.


I used quite a stupid way of worldgen (I use ABM's instead on_generated). I will change this if I have time.
It will delete for example every water_source next to water_source -> that causes the conflict.