Page 1 of 1

[Mod] Poison ivy [20120506] [poisonivy]

PostPosted: Sun May 06, 2012 06:22
by VanessaE
This mod is obsolete and will not receive any further updates. Please use Plantlife instead. That mod replaces this mod and two others.

Well after that major debacle with the poison ivy I got into a week ago, I decided I needed to do something to make it worth all the itching :-)

Here, then, is a mod for minetest and its forks to add poison ivy.

Ivy will spawn on dirt or grass, and in some cases, on vertical surfaces, trees, and jungle trees where they meet the dirt or grass. Ivy previously spawned will occasionally grow taller/thicker or start climbing up said vertical surfaces and trees.

At present, the plants present little more than an annoyance - they can only be cut down and either re-planted or thrown away. No damage is done by harvesting them, yet. ;-)

Mod based on ironzorg's flowers mod; I left the spawn rates the same so the plants don't take over your world (in fact, they may take a few day/night cycles before you start to notice them). If you want a really overgrown environment just lower the MAX_RATIO and GROWING_DELAY variables at the top of init.lua.

Textures hand-drawn by me (16x16px).

License: N/A
Download: N/A

Screenshot:
Image
(Note that the spawn rate has temporarily been cranked *waaaay* up for this shot)

PostPosted: Sun May 06, 2012 15:18
by LolManKuba
Lol I was going to say, why is there so many of them until I read the last sentence.

PostPosted: Sun May 06, 2012 15:36
by VanessaE
Haha yeah there's a lot in this shot (you should have seen the rest of the surrounding area!) but in practice, the ivy will appear far less often. :-)

PostPosted: Sun May 06, 2012 17:23
by LolManKuba
Oh yes by the way what5 do you mean by 20120506?

PostPosted: Sun May 06, 2012 19:50
by VanessaE
The date it was released - 2012-05-06 :-)

PostPosted: Sun May 06, 2012 22:14
by LolManKuba
Phew I thought you mean't the Minetest version because I would be like, what the heck? How did you get that version?

PostPosted: Sun May 06, 2012 23:13
by VanessaE
Haha no, I'm still using the same MT as everyone else. I just figured using an actual version number on this mod might be a bit premature :-)

PostPosted: Sun May 06, 2012 23:43
by LolManKuba
i'm not using the same MT as everyone else, I'm using the BlockPlanet MT

PostPosted: Sun May 06, 2012 23:58
by VanessaE
Ok the same MT code base ;)

PostPosted: Tue May 29, 2012 21:28
by LolManKuba
Vannesa could I use this mod in my "Realistic Modpack"
EDIT: Oh and could I also use your realistic texture pack?

PostPosted: Wed May 30, 2012 06:59
by VanessaE
Go right ahead. :-)

PostPosted: Sun Jun 03, 2012 18:38
by SegFault22
+1

PostPosted: Thu Sep 27, 2012 23:36
by John_Ianson
This is my first post that I've had in ages, so I hope this is worth it.

Anyway, I had an idea that you could implement into your mod-
Rather than damaging the player (because poison ivy doesn't kill you by touching your skin) like you were planning, make it so the player is unable to use any tools (because your skin gets itchy) until they wait for a certain amount of time or take a dip in a lake (to wash it off).

A possible way to do that would to make the screen flash (opaque) red, which would interfere with the player using said tools (and simulate the annoyance of poison ivy).

PostPosted: Mon Oct 08, 2012 17:35
by Inocudom
Poison ivy is nothing to mess with, but could make for a good defense mechanism when used properly.