MirceaKitsune wrote:Haven't tried the mod yet, but one question: Does this also make the default (inventory) crafting grid 2 x 2? Or can LUA not modify the size of the inventory craft area yet? A 3 x 3 workbench sounds useless until this is possible as well, but hopefully it is now.
GloopMaster wrote:Unfortunately, it still does not support large shapeless recipes. Fix please?
darkrose wrote:There's now a some code (commented out by default) in the git version of the mod that will do this.
PilzAdam wrote:Did you try to craft a torch in this 2x2 grid? For me this dont work (tried it in another mod).
PilzAdam wrote:darkrose wrote:There's now a some code (commented out by default) in the git version of the mod that will do this.
Did you try to craft a torch in this 2x2 grid? For me this dont work (tried it in another mod).
kozec wrote:Hi!
I belvieve that I found a bug: If you craft anything on workbench and then place resulting item to inventory slot which is already occupied, item from that slot just disappears.
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "dst" and stack:get_count() then
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if stack:get_count() < inv:get_stack("dst", 1):get_count() then
-- User tries to take only part of crafted stack. Bad thing.
return 0
end
end
return stack:get_count()
end,
cornernote wrote:have your bigger craft table with you
leo_rockway wrote:Any way to fix the problem with having a 2x2 crafting area? Otherwise having a 3x3 workbench doesn't make any sense.
inventory_craft_small=true
cornernote wrote:yeah, i fixed that last night (just forgot to tell anyone about it). in minetest.conf add this line:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
inventory_craft_small=true
NakedFury wrote:LolManKuba wrote:Theres not much for 3x3 workbench because of the inventory workbench
To counter that items could be made to require specific workbenches depending on item type. Sort of like how in Skyrim you need different tables to craft different type of items.
A wood working table
A leather working
A metal specific table
A cooking table
The player inventory would be used for the most primitive items: Wood and Stone tools, transforming from tree to wood, and other things that would need more special items to work with.
Users browsing this forum: No registered users and 27 guests