[Mod] The Bones Mod [1.02] [bones] - Making death hurt

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Phitherek_
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by Phitherek_ » Fri Aug 24, 2012 17:21

I' ve got a problem with this mod on 0.4.2-rc1:

19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value)
19:18:22: ERROR[main]: stack traceback:
19:18:22: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Naruszenie ochrony pamięci (means Segmentation fault)
EDIT: Once here system showed me "Illegal instruction" instead of "Segmentation fault"

Please fix it... because it causes Minetest to segfault when I move every single item to my inventory from bones...

EDIT 2: One more thing: The mod and the idea is great... if only it had no bugs...
Last edited by Phitherek_ on Sat Aug 25, 2012 12:02, edited 1 time in total.
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Posted by Phitherek_
 

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PilzAdam
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by PilzAdam » Fri Aug 24, 2012 18:23

Phitherek_ wrote:I' ve got a problem with this mod on 1.4.2-rc1:

I want this version too. Where do you get this?
 

Blackthorne
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by Blackthorne » Fri Aug 24, 2012 18:45

PilzAdam wrote:
Phitherek_ wrote:I' ve got a problem with this mod on 1.4.2-rc1:

I want this version too. Where do you get this?

So do I. Man, 1.4.2 rc1 must be so much better than our 0.4.2 rc1.
 

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Phitherek_
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by Phitherek_ » Sat Aug 25, 2012 12:02

Corrected :P. Sorry for a mistake in version, right, it' s obviously 0.4.2-rc1 ;).
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Posted by Phitherek_
 

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1221jr
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by 1221jr » Sat Aug 25, 2012 15:53

could you make a version for survival games where bones don't need to turn old for someone else to loot them and that when there completely looted or left for 5 mins they disappear
 

Bad_Command_
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by Bad_Command_ » Sun Sep 09, 2012 20:32

Phitherek_ wrote:I' ve got a problem with this mod on 0.4.2-rc1:

19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value)
19:18:22: ERROR[main]: stack traceback:
19:18:22: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Naruszenie ochrony pamięci (means Segmentation fault)
EDIT: Once here system showed me "Illegal instruction" instead of "Segmentation fault"

Please fix it... because it causes Minetest to segfault when I move every single item to my inventory from bones...

EDIT 2: One more thing: The mod and the idea is great... if only it had no bugs...


Hi Phitherek, the mod API changed in 0.4.2 and it broke the mod. I have updated it now that 0.4.3 has been released.

Let me know if you find any other bugs.
 

Bad_Command_
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by Bad_Command_ » Sun Sep 09, 2012 20:34

1221jr wrote:could you make a version for survival games where bones don't need to turn old for someone else to loot them and that when there completely looted or left for 5 mins they disappear


1221jr, if you edit config.lua you can set bones.age_after=0. That way, bones will immediately become old.
 

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BrunoMine
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by BrunoMine » Tue Jul 23, 2013 02:55

How could I reduce the time from two hours to 15 minutes
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
 

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LuxAtheris
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by LuxAtheris » Thu Nov 07, 2013 07:23

I think its a little boxy or something.
Believe you can and you’re halfway there.
 

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Evergreen
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by Evergreen » Thu Nov 07, 2013 12:57

LuxAtheris wrote:I think its a little boxy or something.
This is an old topic, the mod has already been added to minetest_game, and you are necroposting. I think it should be moved to the old mods topic
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Jordach
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by Jordach » Thu Nov 07, 2013 16:47

Evergreen wrote:
LuxAtheris wrote:I think its a little boxy or something.
This is an old topic, the mod has already been added to minetest_game, and you are necroposting. I think it should be moved to the old mods topic
Well it certainly looks like that... ;)

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