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[Mod] The Bones Mod [1.02] [bones] - Making death hurt

Posted:
Thu Jun 28, 2012 23:39
by Bad_Command_
The Bones ModBones introduces a survival feature to minetest: it makes death...a pain. When players die, they leave bones behind. The bones contain ALL of the player's inventory.
The bones are locked while they are fresh. This means that only the player can pick their own bones at first. They stay fresh for a short period of time (by default, 2 hours). After the bones get old, they can be picked by anyone!
Bones are picked just as if they are a chest, however inventory cannot be stored or moved within bones.
The mod is on
github.
Dependencies:worldtime
forums|
github|
download nowDownloads:Version 1.02(minetest 0.4.3+ required)
Version 1.01(minetest 0.4.1 and earlier)
Version 1.00Configuration:The time it takes for bones to age can be set in config.lua.
License:LGPL 2.1 for code
CC BY-SA for textures
The mod is currently running on mt1.gameboom.net port 30000.




Posted:
Fri Jun 29, 2012 00:08
by lkjoel
Nice!!! Add some gore! xD jk

Posted:
Fri Jun 29, 2012 06:23
by Stef
Nice maybe a better texture HD? (soartex-fanver-style)

Posted:
Fri Jun 29, 2012 06:56
by bailey1

Posted:
Fri Jun 29, 2012 07:56
by Bad_Command_
I'm definitely open to different textures if anyone can offer something better. There's not much that can be done with 16x16 pixels, however something HD would be great.
Bailey - your textures seem a little garbled. I'm not sure what's going on with them.

Posted:
Fri Jun 29, 2012 12:23
by sdzen
how would you like this texture?
http://ompldr.org/iZWp5ag

Posted:
Fri Jun 29, 2012 12:25
by sfan5
What about Blood?

Posted:
Sat Jun 30, 2012 07:28
by bailey1
Bad_Command_ wrote:I'm definitely open to different textures if anyone can offer something better. There's not much that can be done with 16x16 pixels, however something HD would be great.
Bailey - your textures seem a little garbled. I'm not sure what's going on with them.
how can i improve

Posted:
Tue Jul 03, 2012 03:13
by Josh
Nice mod Bad_Command_ maybe you could include a death sword in your mod which kills players the minute you hit them with
the sword then we would teach those greifes whose boss!

Posted:
Tue Jul 03, 2012 03:14
by lkjoel
@Josh, sure, and then if griefers had the sword...

Posted:
Tue Jul 03, 2012 10:49
by bailey1
it could only be handed out with give (possible taken away the same way)

Posted:
Tue Jul 03, 2012 11:10
by Calinou
I like it!
I think it should drop a large amount of scorched stuff (or something like that) when mined.

Posted:
Wed Jul 04, 2012 03:29
by Josh
Yeah if greifers had the sword they could kill us. But if we used some tricky & confusing code to unlock the crafting for the sword we would have to type it in command or something then craft it! Also the crafting should be really tricky to remember say this:
x=mese
i=mese stick [Maybe we could get mese sticks from a mod or something]
9=steel block
We could craft it like this: The command could also be something like: /unlock/crafting/deathsword/
xxx
x9x
i i i
Is this possible?

Posted:
Wed Jul 04, 2012 03:51
by lkjoel
I actually made a sword like that (for my own usage >:>), so it's possible

Posted:
Wed Jul 04, 2012 15:59
by VanessaE
nonono you're not making it complex enough.
First, require the "player" to construct the sword handle (say with wood, a bit of steel, some junglegrass to wrap the handle like the way some are wrapped in fine leather lacings).
Then, they should gather and craft together items that would make up the basis of a blade, e.g. the above mese and steel mixture... but! require the "player" to forge this blade mixture with a furnace (and make it take a lot of coal and a long time to finish) to get an actual blade.
Then finally require them to craft the forged blade and handle together with some additional materials to make the complete sword.

Posted:
Wed Jul 04, 2012 18:24
by Plikkar
its Nice

Posted:
Thu Jul 05, 2012 05:22
by Bad_Command_
Released 1.01. Changes:
-A fix for an issue that could cause bones to be built in unloaded space
-A config file was added.

Posted:
Thu Jul 05, 2012 05:23
by Bad_Command_
bailey1 wrote:how can i improve
If you really want to improve it...try running the mod on a local map. Put the textures you made in and run it. See what it looks like, and maybe post some screenshots.

Posted:
Thu Jul 05, 2012 05:34
by Bad_Command_
I like the bones on the side and on top more than mine. I'm not sure about the skull: it kinda makes me think that it is the skull of one of those
'grey' aliens. Not that I think my skull is much better: it really reminds me of the
South Park depiction of Canadians which I for some reason find mildly insulting.

Posted:
Thu Jul 05, 2012 05:35
by Bad_Command_
Josh wrote:Nice mod Bad_Command_ maybe you could include a death sword in your mod which kills players the minute you hit them with
the sword then we would teach those greifes whose boss!
Nice idea Josh but I think such a sword would be better in its own mod.

Posted:
Thu Jul 05, 2012 05:44
by Bad_Command_
sfan5 wrote:What about Blood?
Blood and gore is great fun, but I don't think it is the best idea to put it in this mod. It might turn off some of the younger players who have very protective parents: I've heard that some of them are not allowed to play minecraft because of the zombie skeleton things they have there. Hopefully, bones as-is won't set them off...

Posted:
Thu Jul 19, 2012 00:50
by Octupuslegs
hey captains chat and bailey's are in there And ITS WETMATRIX

Posted:
Sun Jul 22, 2012 13:04
by bailey1
Bad_Command_ wrote:sfan5 wrote:What about Blood?
Blood and gore is great fun, but I don't think it is the best idea to put it in this mod. It might turn off some of the younger players who have very protective parents: I've heard that some of them are not allowed to play minecraft because of the zombie skeleton things they have there. Hopefully, bones as-is won't set them off...
thats harsh gosh they only turn red

Posted:
Sun Jul 22, 2012 13:06
by bailey1
Octupuslegs wrote:hey captains chat and bailey's are in there And ITS WETMATRIX
what?

Posted:
Tue Aug 21, 2012 14:54
by bryanfrost
no mine is

Posted:
Tue Aug 21, 2012 14:54
by bryanfrost
did i get banned

Posted:
Wed Aug 22, 2012 05:54
by Blackthorne
Must try this. I always wanted a basement filled with the corpses of my enemies~ You can collect and build with your bones like any other block, right?

Posted:
Wed Aug 22, 2012 06:05
by cornernote
Blackthorne wrote:Must try this. I always wanted a basement filled with the corpses of my enemies~ You can collect and build with your bones like any other block, right?
Yep, they are just like chests.
I like to bury my old bones in the dirt, then put a gravestone on them.
Enemies can go on the top of a fence post as a warning! =)

Posted:
Thu Aug 23, 2012 00:47
by Gambit
You know what I thought about was once you killed your enemy, instead of a bone block, a coffin instead would appear and it would be 5 - 8 blocks deep underground. Then you would have to grave rob it to collect the loot.

Posted:
Thu Aug 23, 2012 01:46
by Blackthorne
cornernote wrote:
Yep, they are just like chests.
I like to bury my old bones in the dirt, then put a gravestone on them.
Enemies can go on the top of a fence post as a warning! =)
Love that idea. Instead of a head, you put their bones on a pike. :D I should add this mod to my medieval castle world. >:D
gambit wrote:You know what I thought about was once you killed your enemy, instead of a bone block, a coffin instead would appear and it would be 5 - 8 blocks deep underground. Then you would have to grave rob it to collect the loot.
Perhaps a variation of both? With a little stone grave marking where you died? Once you dig down deep enough, you have to bust the coffin open, revealing the bones. Only then could you get your loot back. If I could code in LUA, I'd do it myself.
...god, I'm morbid. xD
Gambit, you should totally add support for this mod in MineToon. That'd be wonderful.